Christoph Oelckers
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e3254a8546
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- fixed an edge case in cansee where an actor placed directly on a two-sided wall would fail to register that wall's back sector.
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2022-10-30 16:51:37 +01:00 |
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Christoph Oelckers
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ff71ab14ce
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- added a GZDoom-style alternative HUD.
So far only implemented for Blood.
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2022-10-30 16:51:37 +01:00 |
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Christoph Oelckers
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a0f18c360a
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- made some minor edits to clipmove to get rid of a few deprecated wrapper functions.
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2022-10-30 16:51:37 +01:00 |
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Christoph Oelckers
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14769e9b79
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- reroute cliptestsector to checkOpening.
This required adding one more check for the 'precise' mode.
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2022-10-30 16:51:36 +01:00 |
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Christoph Oelckers
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40271e15b3
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- minor tweaks to checkOpening
mainly some extensions to let it replace cliptestsector.
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2022-10-30 16:51:36 +01:00 |
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Christoph Oelckers
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2190499d63
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- pushmove rewritten.
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2022-10-30 16:51:36 +01:00 |
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Christoph Oelckers
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902f8c9706
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- silenced lots of warnings for deliberate type conversions.
The ones in d_net.cpp are not in active code.
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2022-10-30 16:51:35 +01:00 |
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Christoph Oelckers
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5f50ee5204
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- updated CoreActor’s script exports.
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2022-10-30 16:51:35 +01:00 |
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Christoph Oelckers
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3c6b64d621
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- renamed everything back
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2022-10-30 16:51:33 +01:00 |
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Christoph Oelckers
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81341ce4a6
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- unwrapped SetScale as well.
Again no edits here - it's one big replace action.
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2022-10-30 16:51:33 +01:00 |
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Christoph Oelckers
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da523eb8e3
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- unwrapped vector SetScale.
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2022-10-30 16:51:32 +01:00 |
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Christoph Oelckers
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15db7a7143
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- unwrapped SetScaleX/Y.
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2022-10-30 16:51:32 +01:00 |
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Christoph Oelckers
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8265239d2d
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- removed AddScale wrappers.
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2022-10-30 16:51:32 +01:00 |
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Christoph Oelckers
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85b52b1c77
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- removed Scale(), CopyScale() and MultScale wrappers.
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2022-10-30 16:51:32 +01:00 |
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Christoph Oelckers
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51768439a9
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- started removing wrappers. ScaleX() and ScaleY() done.
No manual changes in here.
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2022-10-30 16:51:31 +01:00 |
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Christoph Oelckers
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4aa765675e
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- use a float vector to store the scale.
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2022-10-30 16:51:31 +01:00 |
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Christoph Oelckers
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abf5c9feee
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- all repeats in SW’s draw code
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2022-10-30 16:51:29 +01:00 |
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Christoph Oelckers
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42679d58bb
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- lots of repeats in Exhumed
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2022-10-30 16:51:28 +01:00 |
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Christoph Oelckers
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1a22127123
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- refactoring CreateActor - part 1
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2022-10-30 16:51:26 +01:00 |
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Christoph Oelckers
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e749a0e9a4
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- a bunch of repeats in actor_d.cpp
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2022-10-30 16:51:25 +01:00 |
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Christoph Oelckers
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5700d25120
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- minor cleanup on scaling code
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2022-10-30 16:51:25 +01:00 |
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Christoph Oelckers
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520d838a8c
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- use Scale wrappers in global code and parts of Duke.
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2022-10-30 16:51:23 +01:00 |
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Christoph Oelckers
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1085752e01
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- added more Scale wrappers to spritetype.
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2022-10-30 16:51:23 +01:00 |
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Christoph Oelckers
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6a3a811a42
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- repeats in the wall sprite renderer
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2022-10-30 16:51:22 +01:00 |
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Christoph Oelckers
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9d8df61324
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- got rid of the int version of GetOffsetAndHeight.
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2022-10-30 16:51:21 +01:00 |
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Christoph Oelckers
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a6fb831894
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- scaling demessification in the voxel renderer
(needs thorough testing!!!)
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2022-10-30 16:51:21 +01:00 |
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Christoph Oelckers
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91c318b708
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- renamed most non-sprite xrepeat and yrepeat as refactpring aid.
These will be renamed back later but now they create too much search noise.
A few local variables have been permanently renamed to scale*.
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2022-10-30 16:51:20 +01:00 |
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Christoph Oelckers
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c678298141
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- wrap repeats in the renderer.
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2022-10-30 16:51:20 +01:00 |
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Christoph Oelckers
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adb3cb888e
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- manual repeats in Blood.
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2022-10-30 16:51:20 +01:00 |
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Christoph Oelckers
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2589e7030c
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- more repeats replaced by SetScale.
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2022-10-30 16:51:19 +01:00 |
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Christoph Oelckers
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e60fafec52
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- got rid of most REPEAT_SCALE factors.
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2022-10-30 16:51:19 +01:00 |
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Christoph Oelckers
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8c308c8d3e
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- added ScaleY method to spritetype and used it to get rid of a large amount of 'yrepeat * REPEAT_SCALE'
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2022-10-30 16:51:18 +01:00 |
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Christoph Oelckers
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c7c3b2a20c
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- added a SetScale method to spritetype and used it for all places setting x/yrepeat to 0.
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2022-10-30 16:51:17 +01:00 |
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Christoph Oelckers
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a6e35edc6c
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- replaced all set_native_clipdist
Note that truncation has to be preserved here to ensure the size stays the same as before so the MulScales were not resolved into their factors.
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2022-10-30 16:51:16 +01:00 |
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Christoph Oelckers
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d22c473c31
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- manual set_const_clipdist replacements
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2022-10-30 16:51:15 +01:00 |
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Christoph Oelckers
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4af4983d3e
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- floatified clipdist and replaced fClipdist wrapper.
This uses a new variable because a few things use clipdist as a flag byte
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2022-10-30 16:51:14 +01:00 |
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Christoph Oelckers
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3577b53c4d
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- GetWallSpritePosition also benefits from using .dot
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2022-10-30 16:51:14 +01:00 |
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Christoph Oelckers
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f1baf5c69c
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- use dot product for getslopeval as well
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2022-10-30 16:51:13 +01:00 |
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Christoph Oelckers
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02f1f79333
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- use .dot() for calculating slopes
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2022-10-30 16:51:13 +01:00 |
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Christoph Oelckers
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e83d0930bf
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- clean out the unused sintable stuff
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2022-10-30 16:51:13 +01:00 |
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Mitchell Richters
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cea2b6b428
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- Rename PlayerHorizon::__horiz back to horiz .
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2022-10-30 16:51:12 +01:00 |
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Mitchell Richters
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0600bf5860
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- Negate everything to do with PlayerHorizon::__horiz where appropriate, including some loose horizoff members.
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2022-10-30 16:51:11 +01:00 |
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Mitchell Richters
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619b8005ac
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- Rename PlayerHorizon::horiz in prep for negating this angle throughout code.
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2022-10-30 16:51:11 +01:00 |
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Christoph Oelckers
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513fc478bf
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- moved clipupdatesector to updatesector.h
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2022-10-30 16:51:10 +01:00 |
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Christoph Oelckers
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479c732a72
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- moved some more things out of build.h
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2022-10-30 16:51:10 +01:00 |
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Christoph Oelckers
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0eea776065
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- moved RS_ bits to gamehud.h because that's all that uses these flags.
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2022-10-30 16:51:09 +01:00 |
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Christoph Oelckers
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94b91f6ec3
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- build.h cleanup
* moved krand and krandf into the games/duke folder because no other game uses them
* moved CVARS to gamefuncs.h.
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2022-10-30 16:51:09 +01:00 |
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Christoph Oelckers
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4af1461ec3
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- got rid of int_clipdist.
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2022-10-30 16:51:09 +01:00 |
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Christoph Oelckers
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7d3babd678
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- ported all pushmove calls to the float version.
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2022-10-30 16:51:08 +01:00 |
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Christoph Oelckers
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600c2a0243
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- map all clipmove calls to the version with a full float interface.
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2022-10-30 16:50:48 +01:00 |
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