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https://github.com/DrBeef/Raze.git
synced 2025-02-20 18:52:43 +00:00
- use Scale wrappers in global code and parts of Duke.
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parent
1c82d19d37
commit
520d838a8c
7 changed files with 40 additions and 39 deletions
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@ -1222,8 +1222,7 @@ tspritetype* renderAddTsprite(tspriteArray& tsprites, DCoreActor* actor)
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tspr->pal = actor->spr.pal;
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tspr->clipdist = 0;
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tspr->blend = actor->spr.blend;
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tspr->xrepeat = actor->spr.xrepeat;
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tspr->yrepeat = actor->spr.yrepeat;
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tspr->CopyScale(&actor->spr);
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tspr->xoffset = actor->spr.xoffset;
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tspr->yoffset = actor->spr.yoffset;
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tspr->sectp = actor->spr.sectp;
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@ -447,7 +447,7 @@ DEFINE_PROPERTY(clipdist, I, CoreActor)
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DEFINE_PROPERTY(scalex, I, CoreActor)
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{
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PROP_INT_PARM(i, 0);
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bag.Info->ActorInfo()->defsprite.xrepeat = i / REPEAT_SCALE;
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bag.Info->ActorInfo()->defsprite.SetScaleX(i);
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bag.Info->ActorInfo()->DefaultFlags |= DEFF_XREPEAT;
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}
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@ -457,7 +457,7 @@ DEFINE_PROPERTY(scalex, I, CoreActor)
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DEFINE_PROPERTY(scaley, I, CoreActor)
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{
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PROP_INT_PARM(i, 0);
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bag.Info->ActorInfo()->defsprite.yrepeat = i / REPEAT_SCALE;
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bag.Info->ActorInfo()->defsprite.SetScaleY(i);
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bag.Info->ActorInfo()->DefaultFlags |= DEFF_YREPEAT;
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}
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@ -478,17 +478,18 @@ void moveplayers(void)
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act->spr.cstat = 0;
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if (act->spr.xrepeat < 42)
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if (act->spr.ScaleX() < 0.65625)
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{
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act->spr.xrepeat += 4;
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act->spr.AddScaleX(0.0625);
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act->spr.cstat |= CSTAT_SPRITE_TRANSLUCENT;
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}
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else act->spr.xrepeat = 42;
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if (act->spr.yrepeat < 36)
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act->spr.yrepeat += 4;
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else act->spr.SetScaleX(0.65625);
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if (act->spr.ScaleY() < 0.5625)
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act->spr.AddScaleY(4);
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else
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{
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act->spr.yrepeat = 36;
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act->spr.SetScaleY(0.5625);
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if (act->sector()->lotag != ST_2_UNDERWATER)
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makeitfall(act);
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if (act->vel.Z == 0 && act->sector()->lotag == ST_1_ABOVE_WATER)
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@ -840,7 +841,7 @@ void movefountain(DDukeActor *actor, int fountain)
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void moveflammable(DDukeActor* actor, int pool)
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{
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int j;
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double scale;
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if (actor->temp_data[0] == 1)
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{
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actor->temp_data[1]++;
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@ -866,22 +867,22 @@ void moveflammable(DDukeActor* actor, int pool)
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}
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}
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j = actor->spr.xrepeat - (krand() & 7);
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if (j < 10)
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scale = actor->spr.ScaleX() - (krand() & 7) * REPEAT_SCALE;
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if (scale < 0.15625)
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{
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deletesprite(actor);
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return;
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}
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actor->spr.xrepeat = j;
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actor->spr.SetScaleX(scale);
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j = actor->spr.yrepeat - (krand() & 7);
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if (j < 4)
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scale = actor->spr.ScaleY() - (krand() & 7) * REPEAT_SCALE;
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if (scale < 0.0625)
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{
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deletesprite(actor);
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return;
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}
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actor->spr.yrepeat = j;
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actor->spr.SetScaleY(scale);
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}
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if (actorflag(actor, SFLAG_FALLINGFLAMMABLE))
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{
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@ -2291,16 +2292,16 @@ bool bloodpool(DDukeActor* actor, bool puke)
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{
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if (actor->spr.ScaleX() < 1 && actor->spr.ScaleY() < 1)
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{
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actor->spr.xrepeat += krand() & 3;
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actor->spr.yrepeat += krand() & 3;
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actor->spr.AddScaleX((krand() & 3) * REPEAT_SCALE);
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actor->spr.AddScaleY((krand() & 3) * REPEAT_SCALE);
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}
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}
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else
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{
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if (actor->spr.ScaleX() < 0.5 && actor->spr.ScaleY() < 0.5)
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{
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actor->spr.xrepeat += krand() & 3;
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actor->spr.yrepeat += krand() & 3;
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actor->spr.AddScaleX((krand() & 3) * REPEAT_SCALE);
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actor->spr.AddScaleY((krand() & 3) * REPEAT_SCALE);
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}
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}
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}
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@ -2332,8 +2333,8 @@ bool bloodpool(DDukeActor* actor, bool puke)
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if (actor->temp_data[2] == 32)
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{
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actor->spr.xrepeat -= 6;
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actor->spr.yrepeat -= 6;
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actor->spr.AddScaleX(-6);
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actor->spr.AddScaleY(-6);
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}
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}
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else actor->temp_data[1] = 0;
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@ -2416,8 +2417,9 @@ void glasspieces(DDukeActor* actor)
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actor->vel.Z = -(3 - actor->temp_data[0]) - krandf(2);
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if (sectp->lotag == 2)
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actor->vel.Z *= 0.5;
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actor->spr.xrepeat >>= 1;
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actor->spr.yrepeat >>= 1;
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actor->spr.MultScaleX(0.5);
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actor->spr.MultScaleY(0.5);
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if (rnd(96))
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SetActor(actor, actor->spr.pos);
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actor->temp_data[0]++;//Number of bounces
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@ -1848,14 +1848,14 @@ static void rrra_specialstats()
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case MAMA:
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if (enemysizecheat == 3)
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{
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act->spr.xrepeat <<= 1;
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act->spr.yrepeat <<= 1;
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act->spr.MultScaleX(2);
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act->spr.MultScaleY(2);
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act->setClipDistFromTile();
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}
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else if (enemysizecheat == 2)
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{
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act->spr.xrepeat >>= 1;
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act->spr.yrepeat >>= 1;
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act->spr.MultScaleX(0.5);
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act->spr.MultScaleY(0.5);
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act->clipdist = MulScale(act->spr.xrepeat, tileHeight(act->spr.picnum), 7) * 0.25;
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}
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break;
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@ -760,8 +760,8 @@ static void shootrpg(DDukeActor *actor, int p, DVector3 pos, DAngle ang, int atw
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else
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{
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spawned->spr.yint = gs.numfreezebounces;
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spawned->spr.xrepeat >>= 1;
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spawned->spr.yrepeat >>= 1;
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spawned->spr.MultScaleX(0.5);
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spawned->spr.MultScaleY(0.5);
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spawned->vel.Z -= 0.25;
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}
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@ -829,8 +829,8 @@ static void shootrpg(DDukeActor *actor, int p, DVector3 pos, DAngle ang, int atw
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DVector2 spawnofs(ang.Sin()* 4, ang.Cos() * -4);
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spawned->spr.pos += spawnofs;
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}
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spawned->spr.xrepeat >>= 1;
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spawned->spr.yrepeat >>= 1;
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spawned->spr.MultScaleX(0.5);
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spawned->spr.MultScaleY(0.5);
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}
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spawned->spr.cstat = CSTAT_SPRITE_YCENTER;
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@ -692,8 +692,8 @@ static void shootrpg(DDukeActor* actor, int p, DVector3 pos, DAngle ang, int atw
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else
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{
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spawned->spr.yint = gs.numfreezebounces;
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spawned->spr.xrepeat >>= 1;
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spawned->spr.yrepeat >>= 1;
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spawned->spr.MultScaleX(0.5);
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spawned->spr.MultScaleY(0.5);
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spawned->vel.Z -= 0.125;
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}
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@ -726,8 +726,8 @@ static void shootrpg(DDukeActor* actor, int p, DVector3 pos, DAngle ang, int atw
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DVector2 spawnofs(ang.Sin() * 4, ang.Cos() * -4);
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spawned->spr.pos += spawnofs;
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}
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spawned->spr.xrepeat >>= 1;
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spawned->spr.yrepeat >>= 1;
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spawned->spr.MultScaleX(0.5);
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spawned->spr.MultScaleY(0.5);
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}
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spawned->spr.cstat = CSTAT_SPRITE_YCENTER;
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@ -253,8 +253,8 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
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rrra_badguy:
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if (act->spr.picnum == JIBS6)
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{
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act->spr.xrepeat >>= 1;
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act->spr.yrepeat >>= 1;
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act->spr.MultScaleX(0.5);
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act->spr.MultScaleY(0.5);
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}
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else if (isRRRA())
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{
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