Christoph Oelckers
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d215ae0c63
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- fixed bad target check for Ripper2's jump attack
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2022-01-01 18:25:18 +01:00 |
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Christoph Oelckers
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1294f10cd7
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- SW: fixed negated FAFcansee call in explosion code.
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2022-01-01 17:14:49 +01:00 |
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Christoph Oelckers
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27eae52228
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- fixed incorrect argument in FAFcansee call.
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2022-01-01 17:11:15 +01:00 |
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Mitchell Richters
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45057ff8a0
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- SW: Fix all GCC warning: suggest parentheses around assignment used as truth value [-Wparentheses] warnings.
Regex to match such conditions: `while (\([\w]+\s?=\s?.+\.Next\(\)\))`.
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2022-01-01 20:49:31 +11:00 |
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Mitchell Richters
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0375dfdf83
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- SW: Replace SECTOR_OBJECT zmid with pmid.Z calls and eliminate pmid union.
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2022-01-01 09:34:30 +11:00 |
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Mitchell Richters
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9145895b47
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- SW: Replace SECTOR_OBJECT ymid with pmid.Y calls.
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2022-01-01 09:33:30 +11:00 |
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Mitchell Richters
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5e2bbb12b5
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- SW: Replace SECTOR_OBJECT xmid with pmid.X calls.
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2022-01-01 09:32:40 +11:00 |
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Mitchell Richters
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1c0ba71c69
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- SW: Eliminated ANIMATORp typedef.
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2022-01-01 09:09:41 +11:00 |
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Mitchell Richters
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1d51903a9e
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- SW: Eliminated Voc3D_Flags typedef.
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2022-01-01 08:36:56 +11:00 |
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Christoph Oelckers
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84ca96c52c
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eliminated STATEp
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2021-12-31 16:00:14 +01:00 |
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Christoph Oelckers
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d1be430fbf
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- eliminated PLAYERp
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2021-12-31 15:59:11 +01:00 |
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Christoph Oelckers
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69b5d502e2
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- renamed PLAYERstruct.
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2021-12-31 15:57:55 +01:00 |
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Christoph Oelckers
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392397c2b0
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- replaced SECTOR_OBJECTp
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2021-12-31 15:50:44 +01:00 |
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Christoph Oelckers
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74593feab1
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- replaced PANEL_SPRITEp
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2021-12-31 15:49:07 +01:00 |
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Christoph Oelckers
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699bf9c4f5
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- anim typedef eliminated.
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2021-12-31 15:47:10 +01:00 |
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Christoph Oelckers
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8fb769649b
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- eliminated sectortype aliases.
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2021-12-31 15:43:47 +01:00 |
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Christoph Oelckers
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98492aae54
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- eliminated walltype aliases.
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2021-12-31 15:41:39 +01:00 |
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Christoph Oelckers
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72962cc098
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- the last batch of small scale typedefs eliminated.
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2021-12-31 15:40:29 +01:00 |
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Christoph Oelckers
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87d2b3274b
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- cleaned out most of the less frequent typedef types in SW.
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2021-12-31 15:27:18 +01:00 |
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Christoph Oelckers
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10187e892f
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- handle track typedefs.
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2021-12-31 15:13:05 +01:00 |
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Christoph Oelckers
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f43f63adec
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- all typedefs in jsector.h and inv.h plus a bit of cleanup and #define removal.
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2021-12-31 15:10:37 +01:00 |
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Christoph Oelckers
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6b50344417
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- eliminated PANEL_SPRITEp
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2021-12-31 15:03:12 +01:00 |
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Christoph Oelckers
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994a575435
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- panel.h cleanup.
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2021-12-31 13:49:34 +01:00 |
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Christoph Oelckers
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12c63d2337
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- eliminated a few more typedefs,
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2021-12-31 13:37:57 +01:00 |
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Christoph Oelckers
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89ab00fe99
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- eliminated typedefs in sound code.cc.obj
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2021-12-31 13:31:13 +01:00 |
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Christoph Oelckers
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085eb8a36e
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- eliminated SHRAP typedefs.
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2021-12-31 13:26:07 +01:00 |
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Christoph Oelckers
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271af39a59
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- consolidated MISSILE_PLACEMENT definitions.
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2021-12-31 13:20:56 +01:00 |
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Christoph Oelckers
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90ad4b8ef1
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- eliminated typedefs for DECISION and BREAK_INFO.
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2021-12-31 13:16:38 +01:00 |
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Christoph Oelckers
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0cba0e19b5
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- SW: fixed some pointer mixup in UpdatePlayerUnderSprite
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2021-12-30 23:39:54 +01:00 |
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Christoph Oelckers
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552668418a
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- moved opos and oang to DCoreActor.
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2021-12-30 18:21:02 +01:00 |
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Christoph Oelckers
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2bb7cecf27
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- eliminated spritetype::clear.
Most uses were bad anyway, and the legitimate ones are just clearing the object.
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2021-12-30 17:55:17 +01:00 |
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Christoph Oelckers
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7f62df517d
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- moved all interpolate* methods from spritetypebase to DCoreActor.
The places where it was used on tsprites were redone to use the actor's base coordinate, which at the point of the operation would always be the same.
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2021-12-30 17:32:31 +01:00 |
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Christoph Oelckers
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c10fb1278a
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- moved the backup... methods to DCoreActor.
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2021-12-30 17:10:08 +01:00 |
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Christoph Oelckers
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6c381d4392
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- removed sector() method from low level sprite type.
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2021-12-30 16:58:48 +01:00 |
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Christoph Oelckers
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5498699faf
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
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Christoph Oelckers
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88e4bb9f79
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- moved sectno method to DCoreActor.
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2021-12-30 16:39:43 +01:00 |
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Christoph Oelckers
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f0b7fe4add
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- use setsector from DCoreActor.
Also did a bit of cleanup
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2021-12-30 16:36:04 +01:00 |
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Christoph Oelckers
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af6ca40e3d
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- use DCoreActor::insector instead of spritetype::insector.
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2021-12-30 16:24:51 +01:00 |
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Mitchell Richters
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dc50ad154e
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- SW: Replace PANEL_SPRITEstruct yorig with bobpos.Y calls.
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2021-12-31 00:36:13 +11:00 |
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Mitchell Richters
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d8aab1ecea
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- SW: Replace PANEL_SPRITEstruct xorig with bobpos.X calls.
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2021-12-31 00:34:46 +11:00 |
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Mitchell Richters
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36b549b7f1
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- SW: Replace PANEL_SPRITEstruct oy with opos.Y calls.
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2021-12-31 00:34:03 +11:00 |
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Mitchell Richters
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81b74c2cdf
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- SW: Replace PANEL_SPRITEstruct ox with opos.X calls.
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2021-12-31 00:32:55 +11:00 |
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Mitchell Richters
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145028bc16
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- SW: Replace PANEL_SPRITEstruct y with pos.Y calls.
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2021-12-31 00:32:00 +11:00 |
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Mitchell Richters
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defdb23533
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- SW: Replace PANEL_SPRITEstruct x with pos.X calls.
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2021-12-31 00:30:42 +11:00 |
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Mitchell Richters
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ab6b9fd083
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- SW: Replace USER zchange with change.Z calls.
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2021-12-31 00:23:30 +11:00 |
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Mitchell Richters
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50cb85e389
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- SW: Replace USER ychange with change.Y calls.
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2021-12-31 00:22:48 +11:00 |
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Mitchell Richters
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ad0ea3f2f1
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- SW: Replace USER xchange with change.X calls.
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2021-12-31 00:22:42 +11:00 |
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Mitchell Richters
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424b9c5f34
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- SW: Replace REMOTE_CONTROL pos* variables with a vector.
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2021-12-31 00:19:34 +11:00 |
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Mitchell Richters
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287351e678
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- SW: Replace REMOTE_CONTROL *vect variables with vectors.
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2021-12-31 00:19:34 +11:00 |
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Mitchell Richters
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5d10b32301
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- SW: Replace PLAYERstruct oldpos* variables with a vector.
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2021-12-31 00:19:33 +11:00 |
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