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- fixed bad target check for Ripper2's jump attack
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@ -1127,7 +1127,7 @@ int DoRipper2QuickJump(DSWActor* actor)
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// Tests to see if ripper2 is on top of a player/enemy and then immediatly
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// does another jump
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DSWActor* low = actor->user.targetActor;
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DSWActor* low = actor->user.lowActor;
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if (low)
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{
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if ((low->spr.extra & SPRX_PLAYER_OR_ENEMY))
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