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- eliminated SHRAP typedefs.
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271af39a59
commit
085eb8a36e
5 changed files with 9 additions and 9 deletions
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@ -67,7 +67,7 @@ bool bSpinBobVoxels = false; // Do twizzly stuff to voxels, but
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bool bAutoSize = true; // Autosizing on/off
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//extern int chainnumpages;
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extern AMB_INFO ambarray[];
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extern ambientstruct ambarray[];
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extern short NormalVisibility;
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extern ParentalStruct aVoxelArray[MAXTILES];
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@ -1402,10 +1402,10 @@ void PreMapCombineFloors(void)
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int dx, dy;
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short pnum;
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typedef struct
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struct BOUND_LIST
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{
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DSWActor* offset;
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} BOUND_LIST;
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};
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BOUND_LIST BoundList[MAX_FLOORS];
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@ -541,7 +541,7 @@ STATEp sg_SumoDead[] =
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};
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/*
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typedef struct
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struct
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{
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#define MAX_ACTOR_CLOSE_ATTACK 2
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#define MAX_ACTOR_ATTACK 6
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@ -3037,7 +3037,7 @@ int SpawnShrap(DSWActor* parentActor, DSWActor* secondaryActor, int means, BREAK
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{nullptr,0,0,0,0,0,0,0,0,0},
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};
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static SHRAPp FireballExpShrap[] =
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static SHRAP* FireballExpShrap[] =
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{
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FireballExpShrap1,
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FireballExpShrap2
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@ -3144,7 +3144,7 @@ int SpawnShrap(DSWActor* parentActor, DSWActor* secondaryActor, int means, BREAK
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int hz[3];
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short dang = 0;
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SHRAPp p = SmallGore;
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SHRAP* p = SmallGore;
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short shrap_shade = -15;
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short shrap_xsize = 48, shrap_ysize = 48;
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short retval = true;
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@ -3977,7 +3977,7 @@ int SpawnBlood(DSWActor* actor, DSWActor* weapActor, short hit_ang, int hit_x, i
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short dang = 0;
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SHRAPp p = UziBlood;
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SHRAP* p = UziBlood;
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short shrap_shade = -15;
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short shrap_xsize = 20, shrap_ysize = 20;
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short retval = true;
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@ -200,13 +200,13 @@ int InitBunnyRocket(PLAYERp pp);
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int GetDamage(DSWActor*, DSWActor*, int DamageNdx);
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int DoFlamesDamageTest(DSWActor*);
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typedef struct
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struct SHRAP
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{
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STATEp state;
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short id, num, zlevel, min_jspeed, max_jspeed, min_vel, max_vel, random_disperse, ang_range;
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// state, id, num, min_jspeed, max_jspeed, min_vel, max_vel, size,
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// random_disperse, ang_range
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} SHRAP, *SHRAPp;
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};
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enum ShrapPos
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{
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