Christoph Oelckers
|
cea437df98
|
- lots of set_int_vel.
|
2022-10-17 17:25:59 +02:00 |
|
Christoph Oelckers
|
c811a4a6dc
|
- all of add_int_ang
|
2022-10-17 17:25:59 +02:00 |
|
Christoph Oelckers
|
fdc6a49a97
|
- another movesprite wrapper to get rid of int_yvel and int_xvel
|
2022-10-17 17:25:59 +02:00 |
|
Christoph Oelckers
|
47ad4fccdc
|
- convert all set/add_int_x/yvel calls
|
2022-10-17 17:25:59 +02:00 |
|
Christoph Oelckers
|
39d8591ffc
|
- handle vel from angle assignments
|
2022-10-17 17:25:59 +02:00 |
|
Christoph Oelckers
|
44ff4a19c9
|
- handle some sound code fudging
|
2022-10-17 17:25:59 +02:00 |
|
Christoph Oelckers
|
6c44728d4a
|
- deleted GetUpAngle
The only caller of this function did not even use its result so it all went to waste
|
2022-10-17 17:25:59 +02:00 |
|
Christoph Oelckers
|
6caec39afa
|
- floatified feebtag
|
2022-10-17 17:25:59 +02:00 |
|
Christoph Oelckers
|
f62b9ac118
|
- eliminated int_hitpos in Exhumed
|
2022-10-17 17:25:58 +02:00 |
|
Christoph Oelckers
|
8e48911723
|
- very simple replacements
|
2022-10-17 17:25:58 +02:00 |
|
Christoph Oelckers
|
42cb8a74ea
|
- Exhumed radius damage and rat
|
2022-10-17 17:25:58 +02:00 |
|
Christoph Oelckers
|
1ba20c7dce
|
- wrapped most clipdist assignments
|
2022-10-17 17:03:53 +02:00 |
|
Christoph Oelckers
|
ef47040630
|
- renaming stuff for search purposes
|
2022-10-17 17:03:53 +02:00 |
|
Christoph Oelckers
|
3fc592c505
|
- wrap clipdist copy
|
2022-10-17 17:03:53 +02:00 |
|
Christoph Oelckers
|
08a53188a8
|
- wrapped all literal assignments to clipdist - part 4
|
2022-10-17 17:03:53 +02:00 |
|
Christoph Oelckers
|
3e36b5627b
|
- wrap clipdist << 2
|
2022-10-17 17:03:52 +02:00 |
|
Christoph Oelckers
|
cf8b650446
|
- floatify Bullet::x,y,z
|
2022-10-17 17:03:52 +02:00 |
|
Christoph Oelckers
|
d2795e2def
|
- use proper angle math to calculate a delta
|
2022-10-17 17:03:52 +02:00 |
|
Mitchell Richters
|
3019f9effc
|
- Floatify smoothratio for GameInterface::processSprites() .
* Exhumed is now completely free of any Q16.16 interpolation scaling.
|
2022-10-15 13:32:03 +02:00 |
|
Mitchell Richters
|
8f2d6f0779
|
- Floatify smoothratio for render_drawrooms() and `render_camtex().
|
2022-10-15 13:32:03 +02:00 |
|
Mitchell Richters
|
01d185dc6b
|
- Floatify smoothratio for DrawOverheadMap() .
|
2022-10-15 13:32:03 +02:00 |
|
Mitchell Richters
|
5e410ff738
|
- Eliminate most uses of DAngle::Buildfang() .
|
2022-10-15 13:32:03 +02:00 |
|
Mitchell Richters
|
fc47cec222
|
- Exhumed: Change inita into a DAngle.
|
2022-10-15 13:32:03 +02:00 |
|
Mitchell Richters
|
0625d4b65f
|
- Exhumed: Floatify smoothratio for analyzesprites() .
|
2022-10-15 13:32:02 +02:00 |
|
Mitchell Richters
|
6716d0f2e9
|
- Floatify smoothratio for calcChaseCamPos() .
|
2022-10-15 13:32:02 +02:00 |
|
Mitchell Richters
|
e84a0f3245
|
- Exhumed: Floatify nQuake[] array.
|
2022-10-15 13:32:02 +02:00 |
|
Mitchell Richters
|
ee30e770f7
|
- Exhumed: Floatify eyelevel .
|
2022-10-15 13:32:02 +02:00 |
|
Mitchell Richters
|
f02035b15a
|
- Eliminate __interpvaluef() and clean up Q16.16 smoothratio values where it made sense to do so.
|
2022-10-15 13:32:01 +02:00 |
|
Mitchell Richters
|
2c8cb8f052
|
- Rename DCoreActor method interpolatedvec3() to interpolatedpos() .
|
2022-10-15 13:32:01 +02:00 |
|
Mitchell Richters
|
39ac3b44b0
|
- Add scaler operators to fixedhorizon class and eliminate class-specific interpolatedhorizon() inlines.
|
2022-10-15 13:32:01 +02:00 |
|
Mitchell Richters
|
74167e1a7c
|
- Remove interpolators for TVector and TAngle objects, replacing with single generic version.
|
2022-10-15 13:32:01 +02:00 |
|
Mitchell Richters
|
8fd6452baf
|
- Rename interpolatedvaluef() in preparation for replacement.
|
2022-10-15 13:32:01 +02:00 |
|
Christoph Oelckers
|
f0fe6463a4
|
- fixed duplicate savegame key.
|
2022-10-15 13:32:01 +02:00 |
|
Mitchell Richters
|
dea34609cd
|
- Exhumed: nCamera -> nCamerapos .
|
2022-10-15 13:32:00 +02:00 |
|
Mitchell Richters
|
48c2b5d89a
|
- Exhumed: nCameraa -> nCameraang .
|
2022-10-15 13:32:00 +02:00 |
|
Christoph Oelckers
|
e5b2a0f0a6
|
- simple angle stuff.
|
2022-10-15 12:42:31 +02:00 |
|
Christoph Oelckers
|
6b0b8f944c
|
- floatified the height parameter of nextsectorneighborptr
|
2022-10-15 12:42:30 +02:00 |
|
Mitchell Richters
|
f378c481b3
|
- Exhumed: Flatten smoothratio back to float and rename to interpfrac .
|
2022-10-15 12:41:12 +02:00 |
|
Mitchell Richters
|
8a4601ef8d
|
- Exhumed: Tidy up nCameraa .
|
2022-10-15 12:41:12 +02:00 |
|
Mitchell Richters
|
91c0ff814f
|
- Exhumed: Tidy up nCamerapan .
|
2022-10-15 12:41:12 +02:00 |
|
Mitchell Richters
|
7cbe3564ce
|
- Exhumed: Repair what looked like a bug with camera Z clamping.
* Looked wrong, compared to GDX and confirmed.
|
2022-10-15 12:40:36 +02:00 |
|
Mitchell Richters
|
36ed1ac1de
|
- Exhumed: Convert draw code to floating point.
|
2022-10-15 12:16:53 +02:00 |
|
Mitchell Richters
|
7d5040f560
|
- Fix all calls to interpolatedangle() that didn't revert smoothratio back to a float.
|
2022-10-15 12:16:53 +02:00 |
|
Mitchell Richters
|
f72d42bb8e
|
- Uplift renderer entry point to DVector3 and provide wrappers for old setups.
|
2022-10-15 12:16:53 +02:00 |
|
Mitchell Richters
|
977d8f8109
|
- Convert gi->chaseCamPos() to return a floating point DVector3 object.
|
2022-10-15 12:16:53 +02:00 |
|
Mitchell Richters
|
5685af33d8
|
- Exhumed: Remove zbob from draw code, it's not used at all.
|
2022-10-15 12:16:53 +02:00 |
|
Mitchell Richters
|
ef56d00d78
|
- Pass automap angle vector as an actual vector.
* Also reconfigure setup so that angle requires zero pre-processing or setup in the automap code, have it all handled in `OutAutomapVector()`.
|
2022-10-15 12:16:52 +02:00 |
|
Christoph Oelckers
|
b84158ecec
|
- Exhumed snake stuff
|
2022-10-15 11:35:38 +02:00 |
|
Christoph Oelckers
|
486ef8bfc5
|
- floatify VelFromAngle
|
2022-10-15 11:35:38 +02:00 |
|
Christoph Oelckers
|
b462c3d998
|
- consolidated Exhumed’s velocity setters
|
2022-10-15 11:35:37 +02:00 |
|