.. |
2d.cpp
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- avoid larger time jumps in Ramses text scroll.
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2022-01-04 12:42:45 +01:00 |
aistuff.h
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- Eliminate __interpvaluef() and clean up Q16.16 smoothratio values where it made sense to do so.
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2022-10-15 13:32:01 +02:00 |
anims.cpp
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- remove vel clear wrappers
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2022-10-15 10:15:21 +02:00 |
anubis.cpp
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- consolidated Exhumed’s velocity setters
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2022-10-15 11:35:37 +02:00 |
bubbles.cpp
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- removed the non-Blood float_* access wrappers
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2022-10-15 10:15:21 +02:00 |
bullet.cpp
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- consolidated Exhumed’s velocity setters
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2022-10-15 11:35:37 +02:00 |
cd.cpp
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- Exhumed: use the loop flag when starting music.
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2022-01-04 12:42:45 +01:00 |
cheats.cpp
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- removed all #include "compat.h" except the one in build.h
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2021-12-14 12:24:10 +01:00 |
d_menu.cpp
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- make all games return to the main menu when the game is ended with F10.
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2021-05-04 11:32:09 +02:00 |
engine.h
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- Exhumed: Flatten smoothratio back to float and rename to interpfrac .
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2022-10-15 12:41:12 +02:00 |
enginesubs.cpp
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- animation precaching cleanup.
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2022-08-05 23:48:43 +02:00 |
exhumed.cpp
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- Exhumed: Flatten smoothratio back to float and rename to interpfrac .
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2022-10-15 12:41:12 +02:00 |
exhumed.h
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- Convert gi->chaseCamPos() to return a floating point DVector3 object.
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2022-10-15 12:16:53 +02:00 |
exhumedactor.h
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- floatify VelFromAngle
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2022-10-15 11:35:38 +02:00 |
fish.cpp
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- consolidated Exhumed’s velocity setters
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2022-10-15 11:35:37 +02:00 |
freelistarray.h
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- clear some data on init.
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2021-12-26 23:09:59 +01:00 |
gameloop.cpp
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- Exhumed: Flatten smoothratio back to float and rename to interpfrac .
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2022-10-15 12:41:12 +02:00 |
grenade.cpp
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- removed the non-Blood float_* access wrappers
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2022-10-15 10:15:21 +02:00 |
gun.cpp
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- Eliminate __interpvaluef() and clean up Q16.16 smoothratio values where it made sense to do so.
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2022-10-15 13:32:01 +02:00 |
init.cpp
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- Exhumed: nCamera -> nCamerapos .
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2022-10-15 13:32:00 +02:00 |
input.cpp
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- Added GC support to Exhumed
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2021-12-26 23:09:59 +01:00 |
input.h
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- Added GC support to Exhumed
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2021-12-26 23:09:59 +01:00 |
items.cpp
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- remove vel clear wrappers
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2022-10-15 10:15:21 +02:00 |
lavadude.cpp
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- consolidated Exhumed’s velocity setters
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2022-10-15 11:35:37 +02:00 |
light.cpp
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
lighting.cpp
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- no need to use int_delta when all we want is the angle.
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2022-10-13 22:54:43 +02:00 |
lion.cpp
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- simple angle stuff.
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2022-10-15 12:42:31 +02:00 |
map.cpp
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- Rename DCoreActor method interpolatedvec3() to interpolatedpos() .
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2022-10-15 13:32:01 +02:00 |
menu.cpp
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- short review and disasm variable renaming
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2021-12-25 21:28:52 +01:00 |
move.cpp
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- simple angle stuff.
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2022-10-15 12:42:31 +02:00 |
movie.cpp
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- Backend update from GZDoom.
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2022-10-14 20:19:48 +02:00 |
mummy.cpp
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- consolidated Exhumed’s velocity setters
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2022-10-15 11:35:37 +02:00 |
namelist.h
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- ported Exhumed's status bar.
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2021-05-15 10:25:38 +02:00 |
names.h
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- ported Exhumed's status bar.
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2021-05-15 10:25:38 +02:00 |
object.cpp
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- more quick replacements
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2022-10-15 10:15:21 +02:00 |
osdcmds.cpp
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- floatified WarpToCoords
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2022-10-13 20:58:12 +02:00 |
player.cpp
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- removed the mul vel wrappers
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2022-10-15 10:15:21 +02:00 |
player.h
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- pass map start as DVector3
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2022-10-13 00:59:01 +02:00 |
queen.cpp
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- consolidated Exhumed’s velocity setters
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2022-10-15 11:35:37 +02:00 |
ra.cpp
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- remove vel clear wrappers
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2022-10-15 10:15:21 +02:00 |
ramses.cpp
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- Exhumed: AddFlash floatified
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2022-10-08 10:06:04 +02:00 |
random.cpp
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- replaced a few chars in Exhumed
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2021-11-09 17:46:39 +01:00 |
rat.cpp
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- consolidated Exhumed’s velocity setters
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2022-10-15 11:35:37 +02:00 |
rex.cpp
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- simple angle stuff.
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2022-10-15 12:42:31 +02:00 |
roach.cpp
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- simple angle stuff.
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2022-10-15 12:42:31 +02:00 |
runlist.cpp
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- floatified the height parameter of nextsectorneighborptr
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2022-10-15 12:42:30 +02:00 |
save.cpp
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- sky management rework.
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2022-01-16 12:12:43 +01:00 |
scorp.cpp
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- consolidated Exhumed’s velocity setters
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2022-10-15 11:35:37 +02:00 |
sequence.cpp
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- Exhumed: nCamera -> nCamerapos .
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2022-10-15 13:32:00 +02:00 |
sequence.h
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- Exhumed: pin death arms to the right side of the screen
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2022-05-06 00:03:54 +02:00 |
set.cpp
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- simple angle stuff.
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2022-10-15 12:42:31 +02:00 |
snake.cpp
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- Exhumed snake stuff
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2022-10-15 11:35:38 +02:00 |
sound.cpp
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- pass map start as DVector3
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2022-10-13 00:59:01 +02:00 |
sound.h
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- Exhumed: clean up PlayFXAtXYZ interface and its global variable abuse
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2022-10-08 19:28:43 +02:00 |
spider.cpp
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- consolidated Exhumed’s velocity setters
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2022-10-15 11:35:37 +02:00 |
status.cpp
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- cleanup of 3D viewport code.
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2022-08-05 17:04:45 +02:00 |
status.h
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- Exhumed: made the status bar independent of static global state.
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2021-05-15 10:25:38 +02:00 |
switch.cpp
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- Exhumed: clean up PlayFXAtXYZ interface and its global variable abuse
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2022-10-08 19:28:43 +02:00 |
trigdat.cpp
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- eliminated redundant and less precise GetMyAngle function
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2022-10-08 16:11:23 +02:00 |
view.cpp
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- Eliminate __interpvaluef() and clean up Q16.16 smoothratio values where it made sense to do so.
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2022-10-15 13:32:01 +02:00 |
view.h
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- Exhumed: nCamera -> nCamerapos .
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2022-10-15 13:32:00 +02:00 |
wasp.cpp
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- simple angle stuff.
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2022-10-15 12:42:31 +02:00 |