Christoph Oelckers
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b3558d8925
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- eliminated SetEnemy(In)active.
Both were only used once, so they are now inlined.
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2021-11-29 00:55:13 +01:00 |
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Christoph Oelckers
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6c867e23ee
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- PlayerTakeDamage
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2021-11-29 00:55:12 +01:00 |
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Christoph Oelckers
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98fe147d7a
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- PlaySpriteSound.
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2021-11-29 00:55:12 +01:00 |
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Christoph Oelckers
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c15da92544
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- add a Collision member to USER.
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2021-11-29 00:55:12 +01:00 |
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Christoph Oelckers
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d5f1ec9ad7
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- wrapped all assignments to USER::ret.
To allow more complex operations like filling a Collision struct and changing the calling code piece by piece.
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2021-11-29 00:55:12 +01:00 |
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Christoph Oelckers
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af81a9e175
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- DropAhead, DoActorActionDecide and ai.cpp cleanup.
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2021-11-29 00:55:11 +01:00 |
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Christoph Oelckers
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c88524884c
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- made USER::flame an actor pointer.
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2021-11-29 00:55:11 +01:00 |
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Christoph Oelckers
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6db11ff2d5
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- removed DebugMoveHit.
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2021-11-29 00:55:11 +01:00 |
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Christoph Oelckers
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0de816d308
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- replaced tgt_sp wrapper.
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2021-11-29 00:55:11 +01:00 |
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Christoph Oelckers
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84b83ad9b8
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- replaced hi_sp with an actor pointer.
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2021-11-29 00:55:10 +01:00 |
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Christoph Oelckers
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c0c27dfd1a
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- replaced lo_sp with an actor pointer, both in USER and PLAYER.
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2021-11-29 00:55:10 +01:00 |
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Christoph Oelckers
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64d77945f9
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- DoFindGroundPoint
This removes the last SpriteNum occurence in actpr.cpp
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2021-11-29 00:55:10 +01:00 |
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Christoph Oelckers
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06b4e8cf08
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- cleanup.
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2021-11-29 00:55:10 +01:00 |
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Christoph Oelckers
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d60d3cd307
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- second large batch of NewStateGroup calls.
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2021-11-29 00:55:10 +01:00 |
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Christoph Oelckers
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02031c77d0
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- first large batch of NewStateGroup calls.
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2021-11-29 00:55:09 +01:00 |
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Christoph Oelckers
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d98fe4af73
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- renamed NewStateGroup.
As refactoring aid.
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2021-11-29 00:55:09 +01:00 |
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Christoph Oelckers
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fdcff8002d
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- move_actor
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2021-11-29 00:55:09 +01:00 |
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Christoph Oelckers
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5062dc6aa8
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- a second large batch of KillSprite calls.
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2021-11-29 00:55:09 +01:00 |
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Christoph Oelckers
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3e1e5fb343
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- a large batch of KillSprite calls.
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2021-11-29 00:55:08 +01:00 |
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Christoph Oelckers
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740c5e1e56
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- DoSuicide
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2021-11-29 00:55:08 +01:00 |
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Christoph Oelckers
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400f822df3
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- SpawnShrap callers
Function itself still needs work.
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2021-11-29 00:55:08 +01:00 |
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Christoph Oelckers
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1db4be60f0
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- UpdateSinglePlayKills
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2021-11-29 00:55:08 +01:00 |
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Christoph Oelckers
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49d43727ba
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- SpawnBlood.
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2021-11-29 00:55:07 +01:00 |
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Christoph Oelckers
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8d5243bd64
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- most calls of SetState
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2021-11-29 00:55:07 +01:00 |
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Christoph Oelckers
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771b4bcf43
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- renamed ChangeState to ChangeSpriteState.
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2021-11-29 00:55:07 +01:00 |
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Christoph Oelckers
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9602ee6c39
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- most of change_sprite_stat.
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2021-11-29 00:55:07 +01:00 |
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Christoph Oelckers
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7fc9ad1edb
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- Coolie ghost function interface.
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2021-11-29 00:55:06 +01:00 |
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Christoph Oelckers
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119d4393db
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- Initial SetOwner WIP.
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2021-11-29 00:55:06 +01:00 |
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Christoph Oelckers
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ae874275ec
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- iterator in DoActorPickClosePlayer
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2021-11-29 00:55:06 +01:00 |
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Christoph Oelckers
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c0a72c7243
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- FindNewAngle and move_scan
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2021-11-29 00:55:06 +01:00 |
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Christoph Oelckers
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34d0c12b60
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- removed all references to tgt_sp from ai.cpp, plus a few others found with search&replace.
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2021-11-29 00:55:06 +01:00 |
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Christoph Oelckers
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b8b90d2825
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- track functions in ai.cpp plus some cleanup.
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2021-11-29 00:55:06 +01:00 |
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Christoph Oelckers
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b0a59bf665
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- CloseRangeDist + DoSectorOperate
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2021-11-29 00:55:05 +01:00 |
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Christoph Oelckers
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4d12bbbb56
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- GetPlayerSpriteNum
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2021-11-29 00:55:05 +01:00 |
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Christoph Oelckers
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602048b41d
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- more simple tgt_sp replacements.
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2021-11-29 00:55:05 +01:00 |
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Christoph Oelckers
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76f0724d24
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- global search & replace for all occurences of tgt_sp where it is only used to access a field in the sprite.
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2021-11-29 00:55:05 +01:00 |
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Christoph Oelckers
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697d4f2253
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- replaced USER::tgt_sp with an actor pointer.
Most access is still through a wrapper.
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2021-11-29 00:55:04 +01:00 |
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Christoph Oelckers
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d819d5c862
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- DoActorPickClosePlayer
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2021-11-29 00:55:04 +01:00 |
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Christoph Oelckers
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125159772d
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- CanHitPlayer
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2021-11-29 00:55:04 +01:00 |
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Christoph Oelckers
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ceb3ac2e5b
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- CanSeePlayer
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2021-11-29 00:55:04 +01:00 |
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Christoph Oelckers
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a2dee7681a
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- DoActorNoise
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2021-11-29 00:55:04 +01:00 |
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Christoph Oelckers
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3dbd002319
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- DoActorSetSpeed + ActorFlaming.
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2021-11-29 00:55:03 +01:00 |
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Christoph Oelckers
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ec9ab56ece
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- use collision struct in ActorMoveHitReact
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2021-11-29 00:55:03 +01:00 |
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Christoph Oelckers
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2a897c0582
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- SW hit code abstraction.
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2021-11-29 00:55:03 +01:00 |
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Christoph Oelckers
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077c4f19a7
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- ActorMoveHitReact + DebugMoveHit
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2021-11-29 00:55:03 +01:00 |
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Christoph Oelckers
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c7f6b7a8c2
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- DoFall + DoBeginFall.
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2021-11-29 00:55:03 +01:00 |
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Christoph Oelckers
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dc6ea40911
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- DoFall
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2021-11-29 00:55:02 +01:00 |
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Christoph Oelckers
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2a56479e3e
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- DoBeginJump
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2021-11-29 00:55:02 +01:00 |
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Christoph Oelckers
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9375a64ccc
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- cleanup only.
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2021-11-29 00:55:02 +01:00 |
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Christoph Oelckers
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9e438b4042
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- DoActorBeginSlide
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2021-11-29 00:55:02 +01:00 |
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