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- removed DebugMoveHit.
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0de816d308
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2 changed files with 1 additions and 36 deletions
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@ -74,40 +74,6 @@ int Distance(int x1, int y1, int x2, int y2)
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}
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void DebugMoveHit(DSWActor* actor)
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{
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//if (u->ret == -1)
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// printf("Hit a ledge\n");
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//else
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/*
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SPRITEp sp;
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USERp u = actor->u();
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switch (TEST(u->ret, HIT_MASK))
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{
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case HIT_SPRITE:
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sp = &sprite[NORM_SPRITE(u->ret)];
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//DSPRINTF(ds, "Hit a Sprite %d, stat %d ", sp-sprite, (short)sp->statnum);
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if (sp->statnum == STAT_MISSILE)
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{
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//DSPRINTF(ds, "Monster hit bullet %d, stat %d ", sp-sprite, (short)sp->statnum);
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}
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else
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{
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//DSPRINTF(ds, "Hit a Sprite %d, stat %d ", sp-sprite, (short)sp->statnum);
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}
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break;
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case HIT_WALL:
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//DSPRINTF(ds, "Hit a Wall %d ", NORM_WALL(u->ret));
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break;
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case HIT_SECTOR:
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//DSPRINTF(ds, "Hit a Sector %d ", NORM_SECTOR(u->ret));
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break;
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}
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MONO_PRINT(ds);
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*/
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}
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bool ActorMoveHitReact(DSWActor* actor)
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{
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@ -1022,7 +988,7 @@ int DoActorMoveCloser(DSWActor* actor)
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// if cannot move the sprite
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if (!move_actor(actor, nx, ny, 0L))
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{
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DebugMoveHit(actor);
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//DebugMoveHit(actor);
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if (ActorMoveHitReact(actor))
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return 0;
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@ -70,7 +70,6 @@ struct ATTRIBUTEstruct
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extern ATTRIBUTE DefaultAttrib;
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// AI.C functions
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void DebugMoveHit(DSWActor* actor);
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bool ActorMoveHitReact(DSWActor* actor);
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short ChooseActionNumber(short decision[]);
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bool CanSeePlayer(DSWActor* actor);
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