Christoph Oelckers
624ad6a2ad
- cleanup stuff.
...
Removed unneeded prototypes, renamed some variables; no logic changes.
2021-12-25 21:29:05 +01:00
Christoph Oelckers
943641d18e
- renamed all nSector pointers to pSector
...
No logic changes!
2021-12-25 21:29:04 +01:00
Christoph Oelckers
a3ecbe6371
- MoveQS
2021-12-25 21:29:04 +01:00
Christoph Oelckers
b1b7608cf7
- most remaining sectnum references.
2021-12-25 21:29:04 +01:00
Christoph Oelckers
2027c6ebaf
- the last sector[]
2021-12-25 21:29:04 +01:00
Christoph Oelckers
6e786fcf1e
- RadialDamage + DimSector
2021-12-25 21:29:04 +01:00
Christoph Oelckers
24d4680f6e
- sector[] in move.cpp
2021-12-25 21:29:03 +01:00
Christoph Oelckers
80f80ed5e5
- initsect
2021-12-25 21:29:03 +01:00
Christoph Oelckers
f09e7ed32f
- spawn functions.
2021-12-25 21:29:03 +01:00
Christoph Oelckers
40ae38c173
- calcChaseCamPos.
2021-12-25 21:29:03 +01:00
Christoph Oelckers
a3f1821670
- nPlayerViewSect
2021-12-25 21:29:03 +01:00
Christoph Oelckers
eaa155d52e
- various sectnums,
2021-12-25 21:29:02 +01:00
Christoph Oelckers
9b19845dfb
- AddMovingSector/CheckPushBlock
2021-12-25 21:29:02 +01:00
Christoph Oelckers
63d66e95c5
- runlist_ProcessSectorTag
2021-12-25 21:29:02 +01:00
Christoph Oelckers
1163a79da9
- renamed sectp in runlist_ProcessSectorTag
2021-12-25 21:29:02 +01:00
Christoph Oelckers
a58548c2f9
- AIElev
2021-12-25 21:29:02 +01:00
Christoph Oelckers
7713723045
- Bullets and bobs.
2021-12-25 21:29:02 +01:00
Christoph Oelckers
b191bca49e
- BuildAnim
2021-12-25 21:29:01 +01:00
Christoph Oelckers
2394420f48
- quick replacements
2021-12-25 21:29:01 +01:00
Christoph Oelckers
109ff8c3cb
- Above and Below
2021-12-25 21:29:01 +01:00
Christoph Oelckers
7b84a1464c
- don't access invalid sector in DrawView.
...
Old bug exposed by having operator[] assert on bad access to sector[].
2021-12-25 21:29:01 +01:00
Christoph Oelckers
aee560624d
- some more sectors.
2021-12-25 21:29:01 +01:00
Christoph Oelckers
78d9b78193
- most of the rest of the walls.
2021-12-25 21:29:00 +01:00
Christoph Oelckers
5374dafb56
- switches
2021-12-25 21:29:00 +01:00
Christoph Oelckers
ec12eb11f6
- palette loops for renderer.
2021-12-25 21:29:00 +01:00
Christoph Oelckers
cdef530597
- PlayerPushSect
2021-12-25 21:29:00 +01:00
Christoph Oelckers
5e01841f1e
- MoveSector et.al.
2021-12-25 21:29:00 +01:00
Christoph Oelckers
0b254255e2
- sector ambience
2021-12-25 21:28:59 +01:00
Christoph Oelckers
c933eff59f
- Traps
2021-12-25 21:28:59 +01:00
Christoph Oelckers
e57f9e08e9
- slides.
2021-12-25 21:28:59 +01:00
Christoph Oelckers
44639faabb
- Flickers
2021-12-25 21:28:59 +01:00
Christoph Oelckers
e90d1266ae
- Glows.
2021-12-25 21:28:59 +01:00
Christoph Oelckers
dfbb5192fb
- addFlash at.al.
2021-12-25 21:28:59 +01:00
Christoph Oelckers
20891f276d
- use pointers in runlist_ProcessWallTag and all its subfunctions.
2021-12-25 21:28:58 +01:00
Christoph Oelckers
2d937891ac
- 3x twoSided
2021-12-25 21:28:58 +01:00
Christoph Oelckers
2d1f5fc576
- Exhumed: some cleanup.
2021-12-25 21:28:58 +01:00
Christoph Oelckers
61d5680950
more wall loops
2021-12-25 21:28:58 +01:00
Christoph Oelckers
269bac76cd
loop cleanup in SnapSectors
2021-12-25 21:28:58 +01:00
Christoph Oelckers
9203ca425e
Exhumed: ExplodeEnergyBlock
2021-12-25 21:28:57 +01:00
Christoph Oelckers
e179b9332d
- all shorts reviewed.
...
Should be all clear now - the biggest limiter in Exhumed is the run list with ~25000 entries which may need more work if it is to be extended.
2021-12-25 21:28:53 +01:00
Christoph Oelckers
83a928adde
- next 100 shorts reviewed.
...
seq.cpp/seq.h was just renamed to int16_t.
2021-12-25 21:28:52 +01:00
Christoph Oelckers
d73c7aa543
- short review and disasm variable renaming
...
(down to 200 shorts)
2021-12-25 21:28:52 +01:00
Christoph Oelckers
033a73bce0
- Exhumed short review, part 2.
...
Down to 350.
2021-12-25 21:28:52 +01:00
Christoph Oelckers
1790ced1f8
- Exhumed: renamed disassembly fields in player struct.
2021-12-25 21:28:52 +01:00
Christoph Oelckers
30b42d24a0
- Exhumed short review
...
(down to < 550)
2021-12-25 21:28:52 +01:00
Christoph Oelckers
d5c27e6239
- unlimited the bit arrays for the automap and the bunch drawer, removed some leftover constants/declarations.
2021-12-25 21:28:50 +01:00
Christoph Oelckers
a21f6b6240
- migrated Exhumed's sector extensions to the actual struct.
2021-12-25 21:28:49 +01:00
Mitch Richters
c6f2aaf1b7
- Miscellaneous fixes to commit to change sector checks over to validSectorIndex()
.
...
* Fix missed changeover in Blood's `actSpawnSprite()`.
* Fix non-negated check on a `validSectorIndex()` call in Blood's `debrisMove()`.
* Removed a superfluous terminator in Duke's `actor.cpp`.
* Fixed bad call to `validSectorIndex()` in Exhumed's `AIAnim::Tick()`.
2021-12-25 21:28:37 +01:00
Christoph Oelckers
999ec3c95a
use validSectorIndex checks where appropriate.
...
Let’s hope that this sloppiness doesn’t have negative effects with broken maps.
# Conflicts:
# source/games/sw/src/sprite.cpp
# Conflicts:
# source/games/duke/src/prediction.cpp
# source/games/duke/src/render.cpp
2021-12-25 21:28:37 +01:00
Christoph Oelckers
7c4233bcf7
- replaced fallthrough__ with [[fallthrough]] as we are requiring C++17 and don't need workarounds for that.
2021-12-14 12:27:28 +01:00