Commit graph

547 commits

Author SHA1 Message Date
Christoph Oelckers
3edbec4f55 - use copyXY method where possible. 2022-10-04 18:44:16 +02:00
Christoph Oelckers
6816e32d23 - call float 'interpolated' functions for setting tsprite's pos. 2022-10-02 20:46:56 +02:00
Christoph Oelckers
5df4caa82f - renamed interpolate functions as preparation for floatifying opos. 2022-10-02 20:46:56 +02:00
Christoph Oelckers
de81bb18c8 - Exhumed: fixed vertical aiming for hitscan weapons.
This code originally did some inept parameter merging which got broken in an earlier refactoring.
2022-10-01 14:35:20 +02:00
Christoph Oelckers
109684c029 - renamed a few things to make searching easier. 2022-08-27 10:03:10 +02:00
Christoph Oelckers
c84d75b8bf - use inline access functions to read floorz/ceilingz. 2022-08-27 09:58:16 +02:00
Christoph Oelckers
0672572e63 - renamed sectortype::floorz and ceilingz as preparation for floatification 2022-08-27 09:47:48 +02:00
Christoph Oelckers
1231f6025d - handle the last remaining uses of __int_pos that can be done with the function interface. 2022-08-26 19:53:10 +02:00
Christoph Oelckers
8ccaa0ab8c - more tsprite position stuff 2022-08-26 19:53:10 +02:00
Christoph Oelckers
170387ab26 - tspritetype::pos access wrappers, part 1. 2022-08-26 19:53:10 +02:00
Christoph Oelckers
dc94dedc6b - renaming spritetype::pos 2022-08-26 19:53:10 +02:00
Christoph Oelckers
ad9931081e -fix some bugs, handle occurences in recently changed code 2022-08-26 19:53:10 +02:00
Christoph Oelckers
43bd8acb31 - Exhumed: renamed all spr.pos. 2022-08-26 19:53:08 +02:00
Christoph Oelckers
78720f93b2 - Exhumed: refactored all write accesses to spr.pos 2022-08-26 19:53:07 +02:00
Christoph Oelckers
2e0c62a2c7 - Exhumed: fourth batch of refactoring writes to spr.pos. 2022-08-26 19:53:07 +02:00
Christoph Oelckers
255e12872c - Exhumed: third batch of refactoring writes to spr.pos. 2022-08-26 19:53:07 +02:00
Christoph Oelckers
24101f8e92 - Exhumed: second batch of refactoring writes to spr.pos. 2022-08-26 19:53:07 +02:00
Christoph Oelckers
4131451a1a - Exhumed: first batch of refactoring writes to spr.pos. 2022-08-26 19:53:07 +02:00
Christoph Oelckers
4f391e46ce - added GetSoundPos variant taking a reference instead of pointer. 2022-08-26 19:53:03 +02:00
Christoph Oelckers
97b7f4b46a - Exhumed: exported a handful of missed messages to the string table 2022-08-17 20:39:00 +02:00
Christoph Oelckers
4aee3bef47 - Exhumed: fixed coordinate bug with queen
# Conflicts:
#	source/games/exhumed/src/queen.cpp
2022-08-17 20:38:55 +02:00
Christoph Oelckers
4d423004e9 - unlimited the displayable sprites.
Now with Polymost gone this can finally be done properly.
2022-08-07 10:25:15 +02:00
Christoph Oelckers
738c133d05 - animation precaching cleanup.
No need to handle animations on the,game side. markTileForPrecache already handles this - now also for oscillating animations.
2022-08-05 23:48:43 +02:00
Christoph Oelckers
83c0ad55f2 - rewrote nextsectorneighborzptr with a better parameter interface 2022-08-05 18:43:48 +02:00
Christoph Oelckers
ec66f39535 - replaced a few naked chars with better types. 2022-08-05 17:04:46 +02:00
Christoph Oelckers
c2fc7577db - cleanup of 3D viewport code.
Removes all the hackery that Polymost needed and now uses a sane struct to store the info.
2022-08-05 17:04:45 +02:00
Christoph Oelckers
c5ec2af020 - Exhumed: fix position init in BuildfRat
This is only the cheat case, which is why this wasn’t detected earlier.
2022-08-05 09:41:25 +02:00
Christoph Oelckers
291726cc55 - removed the Polymost renderer. 2022-08-03 15:50:27 +02:00
Mitchell Richters
71fb91940d Revert "- Simplify PlayerHorizon::settarget() by adding a dedicated angle setter that resets interpolated value as well."
This reverts commit 0416834d9d.

Revert "- Simplify `PlayerAngle::settarget()` by adding a dedicated angle setter that resets interpolated value as well."

This reverts commit 5a550613f3.

Revert "- Add bool `lock` to `PlayerHorizon::settarget()` when setting target from the ticker without having to call setters and resetters."

This reverts commit 18541d1ab4.

Revert "- Add bool `lock` to `PlayerAngle::settarget()` when setting target from the ticker without having to call setters and resetters."

This reverts commit 1ac58dc41c.

* We need to ensure only the ticker can unlock the player's input if it's telling us to lock the input.
2022-06-06 18:41:45 +10:00
Mitchell Richters
5a550613f3 - Simplify PlayerAngle::settarget() by adding a dedicated angle setter that resets interpolated value as well. 2022-05-30 21:22:10 +10:00
Mitchell Richters
0416834d9d - Simplify PlayerHorizon::settarget() by adding a dedicated angle setter that resets interpolated value as well. 2022-05-30 21:21:52 +10:00
Mitchell Richters
7282e0d8bf - Remove multiple addadjustment()/settarget() overloads in favour of native binangle/fixedhoriz versions only.
* Simplifies these classes a bit.
* Better shows intent in actual game code.
* Removes unnecessary int to double conversions.
2022-05-30 20:35:41 +10:00
Christoph Oelckers
aab13addb7 -renamed spritetype’s owner field to ‚intowner‘
Mainly for easier searching.
Also remove the duplicate ‚detail‘ field.
2022-05-24 00:30:41 +02:00
Christoph Oelckers
377b0fa8c8 - Exhumed: pin death arms to the right side of the screen 2022-05-06 00:03:54 +02:00
Christoph Oelckers
3114059145 - fixed sprite indices for map spawned sprites. 2022-03-20 12:08:47 +01:00
Rachael Alexanderson
735740e453 - add level names to title bar (and by proxy, to RPC) 2022-03-18 05:06:58 -04:00
Christoph Oelckers
a1339f014c - store indices in sectionsPerSector. 2022-02-20 23:11:04 +01:00
Mitchell Richters
009c03f430 - Exhumed: Properly fix interpolation issues when at the end of the level instead of trying to back up everything.
Revert "- Exhumed: Don't force the framerate to reduce to ticrate at end of each level, instead interpolate player's position to prevent draw errors."

This reverts commit 57d54a2105.

Revert "- Exhumed: Extend 57d54a2105 to back up the player's `bobangle` variable as well at the map's end."

This reverts commit 520c03b4f1.

Revert "- Exhumed: Extend 520c03b4f1 to back up the player's `totalvel` variable as well at the map's end."

This reverts commit 1446486871.
2022-02-20 20:35:35 +11:00
Christoph Oelckers
892c361449 - avoid pointer arithmetic in feebtag. 2022-02-19 10:11:12 +01:00
Christoph Oelckers
71943abed0 - changed math utilities to floating point coordinate system. 2022-02-15 22:18:26 +01:00
Christoph Oelckers
f44736a5b6 -use an access function for reading wall positions so that we have a non-modifiable value wherever this is possible. 2022-02-15 22:18:23 +01:00
Christoph Oelckers
89ef81da55 - renamed walltype::pos as preparation for refactoring.
no functional changes here
2022-02-15 22:18:22 +01:00
Christoph Oelckers
12b25df582 - Exhumed: handle unterminated strings in LoadSound without reading beyond their end. 2022-01-29 13:29:59 +01:00
Christoph Oelckers
ca9936a601 - Exhumed: fix issues with uninitialized buffer data in seq_ReadSequence. 2022-01-29 12:25:48 +01:00
Christoph Oelckers
0e89bffabd - Exhumed: fixed surace collisions of projectiles.
There was some commented out undefined behavior here, we need to properly define this case.
2022-01-25 00:57:59 +01:00
Christoph Oelckers
30adac6e7f - Exhumed: removed erroneous target assignment in Anubis AI. 2022-01-25 00:25:52 +01:00
Christoph Oelckers
f194fb6c90 - added a name to tilenum function so that we can define picnums by name in scripted actors. 2022-01-24 00:24:47 +01:00
Christoph Oelckers
a23124a201 - Exhumed: fixed check for bad ending cutscene. 2022-01-22 23:11:34 +01:00
Mitchell Richters
1446486871 - Exhumed: Extend 520c03b4f1 to back up the player's totalvel variable as well at the map's end. 2022-01-19 23:00:04 +11:00
Christoph Oelckers
3aff12cf4c - sky management rework. 2022-01-16 12:12:43 +01:00