- Exhumed: Don't force the framerate to reduce to ticrate at end of each level, instead interpolate player's position to prevent draw errors.

This commit is contained in:
Mitchell Richters 2022-01-04 21:43:08 +11:00
parent 226807db34
commit 57d54a2105

View file

@ -462,7 +462,7 @@ void GameInterface::Ticker()
PlayLocalSound(StaticSound[59], 0, true, CHANF_UI);
if (EndLevel > 1) EndLevel--;
r_NoInterpolate = true;
PlayerList[nLocalPlayer].pActor->backuppos();
int flash = 7 - abs(EndLevel - 7);
videoTintBlood(flash * 30, flash * 30, flash * 30);
if (EndLevel == 1)