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- Exhumed: Don't force the framerate to reduce to ticrate at end of each level, instead interpolate player's position to prevent draw errors.
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@ -462,7 +462,7 @@ void GameInterface::Ticker()
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PlayLocalSound(StaticSound[59], 0, true, CHANF_UI);
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if (EndLevel > 1) EndLevel--;
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r_NoInterpolate = true;
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PlayerList[nLocalPlayer].pActor->backuppos();
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int flash = 7 - abs(EndLevel - 7);
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videoTintBlood(flash * 30, flash * 30, flash * 30);
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if (EndLevel == 1)
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