Mitchell Richters
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8bc34f3dac
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- Handle all remaining VecToAngle() calls.
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2022-10-27 16:55:53 +02:00 |
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Mitchell Richters
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9b98388215
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- VecToAngle() with XY() inside to .Angle() replacements.
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2022-10-27 16:55:53 +02:00 |
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Mitchell Richters
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c00c8d196e
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- Simple VecToAngle() > .Angle() replacements.
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2022-10-27 16:55:52 +02:00 |
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Mitchell Richters
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75047b6ad5
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- Eliminate MulScaleF() .
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2022-10-27 16:55:52 +02:00 |
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Mitchell Richters
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355860f662
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- Blood: Slightly cleaner view bobbing math.
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2022-10-27 16:55:52 +02:00 |
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Mitchell Richters
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7eda11fa2c
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- Blood: Move some effect code into viewUpdateShake() along with the other effect code.
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2022-10-27 16:55:52 +02:00 |
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Mitchell Richters
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dbdcdb934f
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- Blood: Clamp tangent applied as Z offset in view.
* Value of `1.171875` == 150 (value between 180/120 - old min/max) / 128 (Build to pure Tan).
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2022-10-25 07:07:15 +02:00 |
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Mitchell Richters
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fc8c0b80aa
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- Clean up chase cam backwards scaling since we're now using floats of the same scale.
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2022-10-25 07:07:14 +02:00 |
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Christoph Oelckers
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22ccf33569
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- floatified walldist parameter of getzrange
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2022-10-25 07:07:14 +02:00 |
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Christoph Oelckers
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a5afbce59d
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- fixed fxSpawnActor calls
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2022-10-25 07:07:13 +02:00 |
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Christoph Oelckers
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d41e370aad
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- angular cleanup.
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2022-10-25 07:07:13 +02:00 |
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Christoph Oelckers
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65a5394cf0
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- only have one version of fxSpawnActor
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2022-10-25 07:07:13 +02:00 |
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Christoph Oelckers
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10144b0436
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- floatified tesla missile offset.
This was the last use of inttoworld outside of clipmove.
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2022-10-25 07:07:13 +02:00 |
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Christoph Oelckers
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c0a628dc7f
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- floatified SpawnBulletEject and SpawnShellEject
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2022-10-25 07:07:13 +02:00 |
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Christoph Oelckers
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d525d41ed2
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- floatified smaller stuff
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2022-10-25 07:07:13 +02:00 |
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Christoph Oelckers
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f3bae2b0b8
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- deleted several unused functions.
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2022-10-25 07:07:12 +02:00 |
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Christoph Oelckers
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7684b64b28
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- floatified GENDUDEEXTRA::fireDist and all related things.
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2022-10-25 07:07:12 +02:00 |
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Christoph Oelckers
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47dff8e656
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- added clean handling for the one case where a custom range needs to be passed to actFireVector.
This removes one godawful hack that forced an otherwise constant data table to be non-const.
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2022-10-25 07:07:12 +02:00 |
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Christoph Oelckers
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e52c311592
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- added a wrapper for VECTORDATA::maxDist
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2022-10-25 07:07:12 +02:00 |
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Christoph Oelckers
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f0b9509503
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- deleted integer actFireThing version.
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2022-10-25 07:07:12 +02:00 |
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Christoph Oelckers
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b30c6137d5
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- used maptoworld in Quake code.
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2022-10-25 07:07:12 +02:00 |
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Christoph Oelckers
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2afea7c477
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- TranslateSector cleanup.
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2022-10-25 07:07:12 +02:00 |
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Christoph Oelckers
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c6e8f0bcdb
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- merged the TranslateSector wrapper into the main function.
No floatification yet.
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2022-10-25 07:07:12 +02:00 |
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Christoph Oelckers
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3df5fb112e
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- remove leftover conversion code.
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2022-10-25 07:07:12 +02:00 |
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Christoph Oelckers
|
ca96a2b41c
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- move coordinate conversion from GetClosestSpriteSectors to CheckProximityWall.
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2022-10-25 07:07:11 +02:00 |
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Christoph Oelckers
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3c2e4a9c59
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- deleted integer GetActorExtents version
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2022-10-25 07:07:11 +02:00 |
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Christoph Oelckers
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5ab75f45e9
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- floatified and consolidated throwPower handling.
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2022-10-25 07:07:11 +02:00 |
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Christoph Oelckers
|
a87c4809f5
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- deleted unused mulscale30r functions.
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2022-10-25 07:07:11 +02:00 |
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Christoph Oelckers
|
b176ceda38
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- floatified playerFireThing
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2022-10-25 07:07:11 +02:00 |
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Christoph Oelckers
|
cab00d05dc
|
- got rid of the int version of playerFireMissile
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2022-10-25 07:07:11 +02:00 |
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Christoph Oelckers
|
8673d692f0
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- floatified genDudeAdjustSlope's dist.
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2022-10-25 07:07:11 +02:00 |
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Christoph Oelckers
|
77d712dbc4
|
- got rid of the int aiSetTarget variant.
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2022-10-25 07:07:11 +02:00 |
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Christoph Oelckers
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fbed29e6ca
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- bubbletime has no relation to world size so it should not use worldtoint.
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2022-10-25 07:07:10 +02:00 |
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Christoph Oelckers
|
310eff6e71
|
- clean out many wrappers.
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2022-10-25 07:07:10 +02:00 |
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Christoph Oelckers
|
d013e6fbd9
|
- eliminate the last 5 Sin calls
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2022-10-25 07:07:10 +02:00 |
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Christoph Oelckers
|
312b96fedc
|
- floatified aim and relAim
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2022-10-25 07:07:10 +02:00 |
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Christoph Oelckers
|
a9095a5a1e
|
- floatified all FireSpread functions.
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2022-10-25 07:07:10 +02:00 |
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Christoph Oelckers
|
bd011c69a6
|
- wrapped most of aim
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2022-10-25 07:07:10 +02:00 |
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Christoph Oelckers
|
1283c4d757
|
- renamed aim and relAim
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2022-10-25 07:07:10 +02:00 |
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Christoph Oelckers
|
b2dc69ad5d
|
- floatified dudeSlope.
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2022-10-25 07:07:10 +02:00 |
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Christoph Oelckers
|
27c0a00df6
|
- use dudeslope wrappers.
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2022-10-25 07:07:10 +02:00 |
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Christoph Oelckers
|
e44759d2ea
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- renamed dudeSlope
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2022-10-25 07:07:09 +02:00 |
|
Christoph Oelckers
|
f286565abc
|
- floatifying player::slope, part 2
|
2022-10-25 07:07:09 +02:00 |
|
Christoph Oelckers
|
1a03c56eec
|
- floatifying player::slope, part 1
|
2022-10-25 07:07:09 +02:00 |
|
Christoph Oelckers
|
22cf0ea2ad
|
-deleted approxDist
|
2022-10-25 07:07:09 +02:00 |
|
Christoph Oelckers
|
f1b5bba035
|
- length calculation in teslaHit.
|
2022-10-25 07:07:09 +02:00 |
|
Christoph Oelckers
|
3814dfcf0e
|
- floatified distance in AltFireVoodoo
|
2022-10-25 07:07:09 +02:00 |
|
Christoph Oelckers
|
b2bf137d72
|
- floatified UpdateAimVector
the biggest mess of all.
|
2022-10-25 07:07:09 +02:00 |
|
Christoph Oelckers
|
a843c0bdb6
|
- removed some unnecessary factors.
|
2022-10-25 07:07:09 +02:00 |
|
Christoph Oelckers
|
8ac5884232
|
- the first HitScan_ variant is gone.
|
2022-10-25 07:07:08 +02:00 |
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