Christoph Oelckers
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64e915868e
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- use setfloorz
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2022-10-15 17:16:57 +02:00 |
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Mitchell Richters
|
3019f9effc
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- Floatify smoothratio for GameInterface::processSprites() .
* Exhumed is now completely free of any Q16.16 interpolation scaling.
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2022-10-15 13:32:03 +02:00 |
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Mitchell Richters
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01d185dc6b
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- Floatify smoothratio for DrawOverheadMap() .
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2022-10-15 13:32:03 +02:00 |
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Mitchell Richters
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45d4d3e41a
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- Eliminate __interpvalue() and clean up Q16.16 smoothratio values where it made sense to do so.
* Also eliminates a now empty header.
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2022-10-15 13:32:02 +02:00 |
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Mitchell Richters
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f02035b15a
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- Eliminate __interpvaluef() and clean up Q16.16 smoothratio values where it made sense to do so.
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2022-10-15 13:32:01 +02:00 |
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Mitchell Richters
|
2c8cb8f052
|
- Rename DCoreActor method interpolatedvec3() to interpolatedpos() .
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2022-10-15 13:32:01 +02:00 |
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Mitchell Richters
|
39ac3b44b0
|
- Add scaler operators to fixedhorizon class and eliminate class-specific interpolatedhorizon() inlines.
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2022-10-15 13:32:01 +02:00 |
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Mitchell Richters
|
74167e1a7c
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- Remove interpolators for TVector and TAngle objects, replacing with single generic version.
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2022-10-15 13:32:01 +02:00 |
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Mitchell Richters
|
06e772b44b
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- Rename interpolatedvalue() in preparation for replacement.
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2022-10-15 13:32:01 +02:00 |
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Mitchell Richters
|
8fd6452baf
|
- Rename interpolatedvaluef() in preparation for replacement.
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2022-10-15 13:32:01 +02:00 |
|
Christoph Oelckers
|
92379863f1
|
- don't use DAngle for calculating bobbing amplitudes.
It makes more sense here to have a dedicated function since this is not really angular math.
|
2022-10-15 13:31:59 +02:00 |
|
Christoph Oelckers
|
7dab26f04d
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- handle several movesprite_ex calls.
|
2022-10-15 12:42:30 +02:00 |
|
Christoph Oelckers
|
4f9ffc9437
|
- mainly handling angle literals.
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2022-10-15 12:42:30 +02:00 |
|
Christoph Oelckers
|
a6eec404db
|
- parts of Blood's MoveThing
|
2022-10-15 12:42:30 +02:00 |
|
Christoph Oelckers
|
e5219382f2
|
- added some Sector Effector symbolic names.
|
2022-10-15 12:42:30 +02:00 |
|
Christoph Oelckers
|
4df1578064
|
- a few random wrapper removals in Duke
|
2022-10-15 12:42:30 +02:00 |
|
Christoph Oelckers
|
6b0b8f944c
|
- floatified the height parameter of nextsectorneighborptr
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2022-10-15 12:42:30 +02:00 |
|
Mitchell Richters
|
7d5040f560
|
- Fix all calls to interpolatedangle() that didn't revert smoothratio back to a float.
|
2022-10-15 12:16:53 +02:00 |
|
Mitchell Richters
|
f72d42bb8e
|
- Uplift renderer entry point to DVector3 and provide wrappers for old setups.
|
2022-10-15 12:16:53 +02:00 |
|
Mitchell Richters
|
977d8f8109
|
- Convert gi->chaseCamPos() to return a floating point DVector3 object.
|
2022-10-15 12:16:53 +02:00 |
|
Mitchell Richters
|
ab77d77a53
|
- Optimise automap sector loops in Duke/SW automap code.
|
2022-10-15 12:16:53 +02:00 |
|
Mitchell Richters
|
18f97c3d7e
|
- SW: Move player sprite loop out of sector loop, and eliminate goto crap.
|
2022-10-15 12:16:52 +02:00 |
|
Mitchell Richters
|
f236cc8728
|
- Consolidate some duplicated automap code between Duke and SW.
|
2022-10-15 12:16:52 +02:00 |
|
Mitchell Richters
|
ef56d00d78
|
- Pass automap angle vector as an actual vector.
* Also reconfigure setup so that angle requires zero pre-processing or setup in the automap code, have it all handled in `OutAutomapVector()`.
|
2022-10-15 12:16:52 +02:00 |
|
Christoph Oelckers
|
712d28ff40
|
- clean out some stuff
|
2022-10-15 11:35:38 +02:00 |
|
Christoph Oelckers
|
eed7f0806c
|
- more quick replacements
|
2022-10-15 10:15:21 +02:00 |
|
Christoph Oelckers
|
3e76d49b6e
|
- removed the mul vel wrappers
|
2022-10-15 10:15:21 +02:00 |
|
Christoph Oelckers
|
6fd8dae380
|
- removed the non-Blood float_* access wrappers
|
2022-10-15 10:15:21 +02:00 |
|
Christoph Oelckers
|
62ba753585
|
- remove vel clear wrappers
|
2022-10-15 10:15:21 +02:00 |
|
Christoph Oelckers
|
fca2f8c683
|
- replace all ‚labs‘ with ‚abs‘
|
2022-10-14 23:55:31 +02:00 |
|
Mitchell Richters
|
4acce612cd
|
- Take advantage of TVector2<>::Rotated90CW() in some automap code.
|
2022-10-14 23:55:31 +02:00 |
|
Christoph Oelckers
|
58642c4d2f
|
- cleaned up the distance checks in operatetripbomb
|
2022-10-14 23:55:31 +02:00 |
|
Christoph Oelckers
|
9ba03ac53f
|
- renamed yvel to yint in Duke.
It's never used as velocity, but as an auxiliary parameter so name it appropriately.
|
2022-10-14 23:17:45 +02:00 |
|
Christoph Oelckers
|
5f4a0cf208
|
- removed bogus velocity code for RRRA's empty bike and boat.
|
2022-10-14 23:17:45 +02:00 |
|
Christoph Oelckers
|
9621cd08d2
|
- use PlayerIndex plus a bit of cleanup.
|
2022-10-14 23:17:45 +02:00 |
|
Christoph Oelckers
|
9600face4a
|
- the rest.
|
2022-10-14 23:13:33 +02:00 |
|
Christoph Oelckers
|
567b20f9ef
|
- almost the rest.
|
2022-10-14 23:13:33 +02:00 |
|
Christoph Oelckers
|
ce20bd9c56
|
- more wraps
|
2022-10-14 23:13:33 +02:00 |
|
Christoph Oelckers
|
643dda6085
|
-add_int_xvel(-
|
2022-10-14 23:13:33 +02:00 |
|
Christoph Oelckers
|
d19e99481d
|
- add_int_xvel
|
2022-10-14 23:13:33 +02:00 |
|
Christoph Oelckers
|
33eeb8d9c2
|
- right shifts
|
2022-10-14 23:13:33 +02:00 |
|
Christoph Oelckers
|
ec88d1ea6c
|
- set_int_xvel
|
2022-10-14 23:13:32 +02:00 |
|
Christoph Oelckers
|
fb1a9881e3
|
- half done with xvel
|
2022-10-14 23:13:32 +02:00 |
|
Christoph Oelckers
|
434548a5aa
|
- more xvel wraps.
|
2022-10-14 23:13:32 +02:00 |
|
Christoph Oelckers
|
cf90970121
|
- float_vel wraps
|
2022-10-14 23:13:32 +02:00 |
|
Christoph Oelckers
|
0aad018796
|
- second batch of xvel wraps.
|
2022-10-14 23:13:32 +02:00 |
|
Christoph Oelckers
|
ba044ac2f4
|
- first bunch of wrapping xvel.
|
2022-10-14 23:02:11 +02:00 |
|
Christoph Oelckers
|
0740ccbef1
|
- use PlayerIndex where appropriate.
|
2022-10-14 23:02:11 +02:00 |
|
Christoph Oelckers
|
36f109502d
|
- use clear_xvel wrapper.
|
2022-10-14 23:02:11 +02:00 |
|
Christoph Oelckers
|
a006482c07
|
- this concludes all trivial int_zvel replacements.
|
2022-10-14 22:57:37 +02:00 |
|