Commit graph

17046 commits

Author SHA1 Message Date
Christoph Oelckers
8575447e37 - Blood: fixed bad parameter in aiPatrolMove 2022-01-01 09:56:45 +01:00
Christoph Oelckers
3e21db19be - Blood: fixed Life Leech no longer gettable after having fired.
This was the direct result of dumb use of two pointers to different parts of the same objects.
2022-01-01 09:31:57 +01:00
Mitchell Richters
dcd006d34b - Blood: Add missing actorHit nullptr test in actImpactMissile(). 2022-01-01 11:38:43 +11:00
Christoph Oelckers
87cace6e6c - Blood: fixed wrong actor being used for key checks 2022-01-01 00:58:35 +01:00
Mitchell Richters
0375dfdf83 - SW: Replace SECTOR_OBJECT zmid with pmid.Z calls and eliminate pmid union. 2022-01-01 09:34:30 +11:00
Mitchell Richters
9145895b47 - SW: Replace SECTOR_OBJECT ymid with pmid.Y calls. 2022-01-01 09:33:30 +11:00
Mitchell Richters
5e2bbb12b5 - SW: Replace SECTOR_OBJECT xmid with pmid.X calls. 2022-01-01 09:32:40 +11:00
Mitchell Richters
1c0ba71c69 - SW: Eliminated ANIMATORp typedef. 2022-01-01 09:09:41 +11:00
Mitchell Richters
1d51903a9e - SW: Eliminated Voc3D_Flags typedef. 2022-01-01 08:36:56 +11:00
Christoph Oelckers
cd599a7a15 - Duke: abstracted all checks for TILE_APLAYER with an isPlayer method. 2021-12-31 18:51:43 +01:00
Christoph Oelckers
84ca96c52c eliminated STATEp 2021-12-31 16:00:14 +01:00
Christoph Oelckers
d1be430fbf - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
Christoph Oelckers
69b5d502e2 - renamed PLAYERstruct. 2021-12-31 15:57:55 +01:00
Christoph Oelckers
392397c2b0 - replaced SECTOR_OBJECTp 2021-12-31 15:50:44 +01:00
Christoph Oelckers
74593feab1 - replaced PANEL_SPRITEp 2021-12-31 15:49:07 +01:00
Christoph Oelckers
699bf9c4f5 - anim typedef eliminated. 2021-12-31 15:47:10 +01:00
Christoph Oelckers
8fb769649b - eliminated sectortype aliases. 2021-12-31 15:43:47 +01:00
Christoph Oelckers
98492aae54 - eliminated walltype aliases. 2021-12-31 15:41:39 +01:00
Christoph Oelckers
72962cc098 - the last batch of small scale typedefs eliminated. 2021-12-31 15:40:29 +01:00
Christoph Oelckers
87d2b3274b - cleaned out most of the less frequent typedef types in SW. 2021-12-31 15:27:18 +01:00
Christoph Oelckers
10187e892f - handle track typedefs. 2021-12-31 15:13:05 +01:00
Christoph Oelckers
f43f63adec - all typedefs in jsector.h and inv.h plus a bit of cleanup and #define removal. 2021-12-31 15:10:37 +01:00
Christoph Oelckers
6b50344417 - eliminated PANEL_SPRITEp 2021-12-31 15:03:12 +01:00
Christoph Oelckers
994a575435 - panel.h cleanup. 2021-12-31 13:49:34 +01:00
Christoph Oelckers
12c63d2337 - eliminated a few more typedefs, 2021-12-31 13:37:57 +01:00
Christoph Oelckers
89ab00fe99 - eliminated typedefs in sound code.cc.obj 2021-12-31 13:31:13 +01:00
Christoph Oelckers
085eb8a36e - eliminated SHRAP typedefs. 2021-12-31 13:26:07 +01:00
Christoph Oelckers
271af39a59 - consolidated MISSILE_PLACEMENT definitions. 2021-12-31 13:20:56 +01:00
Christoph Oelckers
90ad4b8ef1 - eliminated typedefs for DECISION and BREAK_INFO. 2021-12-31 13:16:38 +01:00
Christoph Oelckers
3eb640658f - don't typedef MATTGAMEVAR 2021-12-31 13:12:20 +01:00
Christoph Oelckers
4dbbe892ae - fixed main game resource detection for Blood.
* code did not scan .rff files for content-defined versions.
* code did not check content-defined versions for CRC matches.
2021-12-31 13:04:32 +01:00
Christoph Oelckers
1849fe541e - fixed alignment of sloped sprites.
The offset fields are not valid for them so thwy may not be used for offsetting.
2021-12-31 11:55:25 +01:00
Christoph Oelckers
717dd123e5 - fixed slope sprite flag getting cleared by some leftover code.
Also merged copyfrom into the one single function that called it.
2021-12-31 10:55:55 +01:00
Christoph Oelckers
0cba0e19b5 - SW: fixed some pointer mixup in UpdatePlayerUnderSprite 2021-12-30 23:39:54 +01:00
Christoph Oelckers
f679b61a30 - fixed issue with wall sprite angle check.
The resulting value had no sign, so 'abs' did not work. It now uses some bit shifting magic to get a proper sign.
2021-12-30 22:56:33 +01:00
Christoph Oelckers
61d4d06783 - RRRA: fixed typo in portal setup. 2021-12-30 22:16:39 +01:00
Christoph Oelckers
a9b162b8e9 - moved the tsprite flags from cstat2 to clipdist which was already holding other ones.
cstat2 should only hold flags for game-side sprites.
2021-12-30 19:00:35 +01:00
Christoph Oelckers
552668418a - moved opos and oang to DCoreActor. 2021-12-30 18:21:02 +01:00
Christoph Oelckers
2bb7cecf27 - eliminated spritetype::clear.
Most uses were bad anyway, and the legitimate ones are just clearing the object.
2021-12-30 17:55:17 +01:00
Christoph Oelckers
51abee4351 - eliminated spritetypebase::setpos, which was the last remaining method in this struct. 2021-12-30 17:49:16 +01:00
Christoph Oelckers
7f62df517d - moved all interpolate* methods from spritetypebase to DCoreActor.
The places where it was used on tsprites were redone to use the actor's base coordinate, which at the point of the operation would always be the same.
2021-12-30 17:32:31 +01:00
Christoph Oelckers
c10fb1278a - moved the backup... methods to DCoreActor. 2021-12-30 17:10:08 +01:00
Christoph Oelckers
6c381d4392 - removed sector() method from low level sprite type. 2021-12-30 16:58:48 +01:00
Christoph Oelckers
5498699faf - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
Christoph Oelckers
88e4bb9f79 - moved sectno method to DCoreActor. 2021-12-30 16:39:43 +01:00
Christoph Oelckers
f0b7fe4add - use setsector from DCoreActor.
Also did a bit of cleanup
2021-12-30 16:36:04 +01:00
Christoph Oelckers
af6ca40e3d - use DCoreActor::insector instead of spritetype::insector. 2021-12-30 16:24:51 +01:00
Christoph Oelckers
eb00fe52db - more spritetype references eliminated. 2021-12-30 16:11:14 +01:00
Christoph Oelckers
4bc32e2777 - use actors in the sloped sprite utilities. 2021-12-30 16:11:14 +01:00
Mitchell Richters
dc50ad154e - SW: Replace PANEL_SPRITEstruct yorig with bobpos.Y calls. 2021-12-31 00:36:13 +11:00