Mitchell Richters
60a97f781e
- Add DCoreActor
pointer as PlayerAngles::pActor
, setting and nulling where the player's actor is set.
2022-12-11 18:41:56 +01:00
Mitchell Richters
b9f5bb71cc
- Merge PlayerHorizon
and PlayerAngle
structs into PlayerAngles
struct.
2022-12-11 18:41:56 +01:00
Mitchell Richters
d75ac9e445
- Rename PlayerAngle
prototypes in preparation for replacement work.
2022-12-11 18:41:56 +01:00
Mitchell Richters
353c2a20fd
- Rename remaining PlayerAngle
methods.
2022-12-11 18:41:55 +01:00
Mitchell Richters
f305fbb370
- Rename PlayerAngle
getters in preparation for replacement work.
2022-12-11 18:41:55 +01:00
Mitchell Richters
7d34288290
- Rename PlayerAngle::rotscrnang
in preparation for replacement work.
2022-12-11 18:41:55 +01:00
Mitchell Richters
50cf22ec53
- Rename PlayerAngle::oang
in preparation for replacement work.
2022-12-11 18:41:55 +01:00
Mitchell Richters
bd063de5f5
- Rename PlayerAngle::ang
in preparation for replacement work.
2022-12-11 18:41:54 +01:00
Mitchell Richters
d810afa2e9
- Rename PlayerHorizon
prototypes in preparation for replacement work.
2022-12-11 18:41:54 +01:00
Mitchell Richters
9ab8db04db
- Rename remaining PlayerHorizon
methods.
2022-12-11 18:41:54 +01:00
Mitchell Richters
3758d93ad8
- Rename PlayerHorizon
getters in preparation for replacement work.
2022-12-11 18:41:54 +01:00
Mitchell Richters
216fad7e18
- Rename PlayerHorizon::horizoff
in preparation for replacement work.
2022-12-11 18:41:53 +01:00
Mitchell Richters
0c53990c87
- Rename PlayerHorizon::ohoriz
in preparation for replacement work.
2022-12-11 18:41:53 +01:00
Mitchell Richters
401a829d54
- Rename PlayerHorizon::horiz
in preparation for replacement work.
2022-12-11 18:41:53 +01:00
Mitchell Richters
f027d07ae5
- Annotate all player angles that are being set as the sprite angles to review later.
...
* Once the angles between player and sprite have been unified, these will be much harder to identify.
2022-12-11 18:41:53 +01:00
Mitchell Richters
110cc5149d
- Annotate all sprite angles that are being set as the player angle to review later.
...
* Once the angles between player and sprite have been unified, these will be much harder to identify.
2022-12-11 18:41:53 +01:00
Mitchell Richters
2e0b9490e1
- Change spritetypebase::angle
to a DRotator named Angles
.
...
* Major pre-requisite for the next steps I'm undertaking, let's get it into the branch now.
2022-12-11 18:41:52 +01:00
Christoph Oelckers
f103e33300
- fixed code up to the point where everything compiles again. Duke sounds are currently non-functional.
...
All Duke script code has been changed to use strings as sound names now, just like GZDoom these will be looked up at compile time.
Original Duke sound indices still exist but are now being managed as resource IDs, not sound engine indices anymore.
2022-12-11 18:41:51 +01:00
Mitchell Richters
e991116abf
- SW: Take full advantage of our floating point work for the wall blood drips.
2022-12-11 18:41:50 +01:00
Mitchell Richters
e3f6b5ff85
- SW: Clean up a useless test function.
2022-12-11 18:41:50 +01:00
Mitchell Richters
c43bde9b4d
- SW: Remove all the player oldpos
stuff.
...
* This only had one valid use, for a bad setup in `DoPlayerRun()` where `DoPlayerBob()` was called before `DoPlayerMove()`.
2022-12-11 18:41:49 +01:00
Mitchell Richters
703db0e3c3
- SW: Remove PLAYER::posGet()
.
2022-12-11 18:41:49 +01:00
Mitchell Richters
be06582062
- SW: Remove PLAYER::posAdd()
.
2022-12-11 18:41:49 +01:00
Mitchell Richters
7eba7aacbd
- SW: Remove last PLAYER::posSet()
calls.
2022-12-11 18:41:49 +01:00
Mitchell Richters
bf0f0345b3
- SW: Remove most PLAYER::posSet()
calls.
2022-12-11 18:41:49 +01:00
Mitchell Richters
0917434888
- SW: Remove PLAYER::posXY()
.
2022-12-11 18:41:49 +01:00
Mitchell Richters
ff75fa513a
- SW: Remove PLAYER::posZadd()
.
2022-12-11 18:41:48 +01:00
Mitchell Richters
3b961ccae9
- SW: Remove PLAYER::posZget()
.
...
- SW: Remove `PLAYER::posZget()`.
2022-12-11 18:41:48 +01:00
Mitchell Richters
fe795e6cfb
- SW: Remove PLAYER::posZset()
in favour of new utilities.
2022-12-11 18:41:48 +01:00
Mitchell Richters
f18512e270
- SW: Ladder fixes where centering of player was effectively occurring twice.
2022-12-11 18:41:48 +01:00
Mitchell Richters
7624f8b77d
- SW: Death sequence fixes.
2022-12-11 18:41:48 +01:00
Mitchell Richters
88bace9dd7
- SW: Slightly increase the range check in DoPlayerDeathHoriz()
.
2022-12-11 18:41:48 +01:00
Mitchell Richters
61086d7a8b
- SW: Don't bob the actual sprite's Z since we apply it as an offset in the draw code.
2022-12-11 18:41:48 +01:00
Mitchell Richters
e6044bc0fd
- SW: Repair player height issues.
2022-12-11 18:41:48 +01:00
Mitchell Richters
6d736aea19
- SW: Swap out the internals of the player's pos methods and get the game going again.
...
* Leave `PLAYER::PlayerOldPosition` for now.
2022-12-11 18:41:47 +01:00
Mitchell Richters
c14d1587f0
- SW: Move PLAYER
struct underneath include for swactor.h
.
...
* Needed by the next commit since the forward declaration isn't working.
2022-12-11 18:41:47 +01:00
Mitchell Richters
97a07cd83c
- SW: Wrap remaining calls to PLAYER::PlayerOldPosition
.
2022-12-11 18:41:47 +01:00
Mitchell Richters
9ab5fd0801
- SW: Wrap calls to PLAYER::PlayerOldPosition.XY()
.
2022-12-11 18:41:47 +01:00
Mitchell Richters
f711355f2f
- SW: Wrap calls that get PLAYER::PlayerPrevPosition
.
2022-12-11 18:41:47 +01:00
Mitchell Richters
ad7a626b92
- SW: Wrap calls that set PLAYER::PlayerPrevPosition
.
2022-12-11 18:41:47 +01:00
Mitchell Richters
2d351b2c28
- SW: Wrap calls that set PLAYER::PlayerPrevPosition.Z
.
2022-12-11 18:41:47 +01:00
Mitchell Richters
bf833fcfa3
- SW: Wrap calls to PLAYER::PlayerPrevPosition.XY()
.
2022-12-11 18:41:47 +01:00
Mitchell Richters
82e0e25b7e
- SW: Manual fixes to last commit I wanted to keep separate.
2022-12-11 18:41:46 +01:00
Mitchell Richters
a54d0f7639
- SW: Wrap calls that get PLAYER::PlayerNowPosition
.
2022-12-11 18:41:46 +01:00
Mitchell Richters
964557ab6b
- SW: Wrap calls that add to PLAYER::PlayerNowPosition
.
2022-12-11 18:41:46 +01:00
Mitchell Richters
11f9d82239
- SW: Wrap calls that set PLAYER::PlayerNowPosition
.
2022-12-11 18:41:46 +01:00
Mitchell Richters
4bf202bee4
- SW: Wrap calls that get PLAYER::PlayerNowPosition.Z
.
2022-12-11 18:41:46 +01:00
Mitchell Richters
4e0aa1add1
- SW: Wrap calls that add/subtract PLAYER::PlayerNowPosition.Z
.
2022-12-11 18:41:46 +01:00
Mitchell Richters
6226d302f5
- SW: Wrap calls that set PLAYER::PlayerNowPosition.Z
.
2022-12-11 18:41:46 +01:00
Mitchell Richters
7757288d33
- SW: Tidy up one vector equality test.
2022-12-11 18:41:45 +01:00