Christoph Oelckers
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c1a09196f0
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- implemented breakable walls with external definitions.
The scripted case does not work yet due to bad loading order of files.
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2022-12-11 19:43:57 +01:00 |
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Christoph Oelckers
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8e17f1f0f5
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- removed the limit of 64 on-state switches from the init code.
No other place in the engine needs this, it was just the chosen size for a local check array.
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2022-12-11 19:43:56 +01:00 |
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Mitchell Richters
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ba3e8a9842
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- Change most input constants to be doubles, and not DAngle objects.
* These are base scales that when divided by the game's ticrate, become degrees of angle. Too confusing...
* 3x genuine degree values remain.
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2022-12-11 19:43:56 +01:00 |
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Mitchell Richters
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2c592405fa
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- Separate pitch/yaw key input into separate functions and apply from the ticker.
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2022-12-11 19:43:56 +01:00 |
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Mitchell Richters
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470b4efac8
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- Remove PlayerAngles::setYaw() method usage and remaining associated code.
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2022-12-11 19:43:56 +01:00 |
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Mitchell Richters
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f58e3c58aa
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- Remove PlayerAngles::setPitch() method usage.
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2022-12-11 19:43:56 +01:00 |
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Mitchell Richters
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491a42d2bb
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- Remove PlayerAngles::addYaw() method usage.
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2022-12-11 19:43:56 +01:00 |
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Mitchell Richters
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7a7758efaa
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- Remove PlayerAngles::addPitch() method usage.
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2022-12-11 19:43:56 +01:00 |
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Mitchell Richters
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1944d04014
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- Duke: Fix pitch alteration in dokneeattack() .
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2022-12-11 19:43:55 +01:00 |
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Mitchell Richters
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968d0ae0d2
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- Implement new scaled angle change setup and remove enforcement of synchronised input.
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2022-12-11 19:43:55 +01:00 |
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Mitchell Richters
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9437ea9622
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- Move input vector rotation for Duke and SW into the playsim.
* The next commit needs this to ensure the vector is rotated using the most current angle.
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2022-12-11 19:43:55 +01:00 |
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Mitchell Richters
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15b101870d
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- Completely remove current scaled angle change setup.
* During this transition, temporarily enforce synchronised input at all times.
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2022-12-11 19:43:55 +01:00 |
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Christoph Oelckers
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4078c6d6bd
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- converted several of RR's static init sprite types to the class system.
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2022-12-11 19:43:55 +01:00 |
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Christoph Oelckers
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5b34917f62
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- split the sprite animation code for CON-based actors into a separate function.
Like the shadow code this is virtually identical for Duke and RR.
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2022-12-11 19:43:55 +01:00 |
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Christoph Oelckers
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0d7288c543
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- moved the shadow creation code out of animatesprites into a common subfunction.
Also removing several checks for non-enemy actors for which shadows are generally not being created.
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2022-12-11 19:43:55 +01:00 |
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Christoph Oelckers
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6fb263d61b
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- converted the two last non-CON-based active items - RRRA's empty bike and boat.
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2022-12-11 19:43:54 +01:00 |
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Christoph Oelckers
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fd26f7fd2d
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- set some more flags.
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2022-12-11 19:43:54 +01:00 |
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Christoph Oelckers
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9641d3f712
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- scriptified two of RRRA's special effects.
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2022-12-11 19:43:54 +01:00 |
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Christoph Oelckers
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3ee28eb600
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- use tickstat for all thinker loops that have no more special cases.
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2022-12-11 19:43:54 +01:00 |
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Christoph Oelckers
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6de147b77f
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- moved the CON execute call to DDukeActor::Tick and removed a large portion of the special handling for scriptified actors.
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2022-12-11 19:43:54 +01:00 |
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Christoph Oelckers
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1cfba8e989
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- cleaned up the main thinker loops, using a flag to denote actors that are not on STAT_ACTOR but need to run CON code.
This should not be automatic as it may cause problems with mods not expecting this.
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2022-12-11 19:43:54 +01:00 |
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Christoph Oelckers
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74368381a9
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- did a bit of actor class consolidation by using explicit sprite assignments through 'spawnclasses'.
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2022-12-11 19:43:54 +01:00 |
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Christoph Oelckers
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23640988db
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- define several of RR's fullbright decorative sprites via spawnclasses remapping.
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2022-12-11 19:43:53 +01:00 |
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Christoph Oelckers
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bdc474d04f
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- scriptified all remaining Duke actors with specific init code and no CON part.
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2022-12-11 19:43:53 +01:00 |
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Christoph Oelckers
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c9628db264
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- scriptified the toilet.
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2022-12-11 19:43:53 +01:00 |
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Christoph Oelckers
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cbb3b0ebfb
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- preparations for the next script exports.
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2022-12-11 19:43:53 +01:00 |
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Christoph Oelckers
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10e4c90d37
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- minor cleanup.
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2022-12-11 19:43:53 +01:00 |
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Christoph Oelckers
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d83e203b8d
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- renamed a few RR sprites plus one associated global variable.
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2022-12-11 19:43:53 +01:00 |
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Christoph Oelckers
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e5ac32e329
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- scriptified the remaining RR destructibles.
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2022-12-11 19:43:53 +01:00 |
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Christoph Oelckers
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15bee4ca6a
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- scriptified the remaining Duke destructibles, except the toilets.
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2022-12-11 19:43:52 +01:00 |
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Christoph Oelckers
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e6c466fcba
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- scriptified several of Duke's destructible items.
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2022-12-11 19:43:52 +01:00 |
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Christoph Oelckers
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066c4c88b2
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- scriptified the two final special stat items from RRRA.
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2022-12-11 19:43:52 +01:00 |
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Christoph Oelckers
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7cbc713b4e
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- scriptified stat121 special effect.
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2022-12-11 19:43:52 +01:00 |
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Christoph Oelckers
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dc06a93a4f
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- scriptified RR's UFO teleporter.
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2022-12-11 19:43:52 +01:00 |
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Christoph Oelckers
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5a155730b4
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- scriptified RR's bowling stuff.
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2022-12-11 19:43:52 +01:00 |
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Christoph Oelckers
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9ad8f67ce9
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- added isEffector inline and exported NATURALLIGHTNING which got a bit in the way.
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2022-12-11 19:43:52 +01:00 |
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Christoph Oelckers
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be6ead173a
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- scriptified several smaller actors
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2022-12-11 19:43:51 +01:00 |
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Christoph Oelckers
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0dc526899b
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- scriptified FrameEffect
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2022-12-11 19:43:51 +01:00 |
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Christoph Oelckers
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44d4e7a20a
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- scriptified the mortar projectiles.
This was split off heavyhbomb for clarity and to avoid interference with the pickup code.
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2022-12-11 19:43:51 +01:00 |
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Christoph Oelckers
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0bc9023e17
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- scriptified the pipe bomb and RR's dynamite, which is mostly the same thing.
The mortars were split off because they made the code too convoluted.
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2022-12-11 19:43:51 +01:00 |
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Christoph Oelckers
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b9caa23357
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- gave proper names to ST_160 and ST_161.
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2022-12-11 19:43:51 +01:00 |
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Christoph Oelckers
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ff6a9b89ac
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- scriptified the green slimer.
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2022-12-11 19:43:51 +01:00 |
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Christoph Oelckers
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bc34746227
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- scriptified transport vehicles.
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2022-12-11 19:43:50 +01:00 |
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Christoph Oelckers
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f1d6e0e6bb
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- scriptified Duke's shooting gallery targets.
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2022-12-11 19:43:50 +01:00 |
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Christoph Oelckers
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e69772637c
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- define Duke's skies by name.
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2022-12-11 19:43:50 +01:00 |
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Christoph Oelckers
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5358b3d98c
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- added a new sprite flag for those types which can trigger respawn actions.
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2022-12-11 19:43:50 +01:00 |
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Christoph Oelckers
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4397e65443
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- cleaned up the generic destructible code and used it for several more things.
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2022-12-11 19:43:50 +01:00 |
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Christoph Oelckers
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f89ccec829
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- scriptified Duke's reactor.
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2022-12-11 19:43:50 +01:00 |
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Christoph Oelckers
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f6fe639233
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- avoid propagating owner flags where easily doable.
This particular case is done a lot better by setting a special flag.
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2022-12-11 19:43:50 +01:00 |
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Christoph Oelckers
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59659bc284
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- scriptified the last two RR projectiles.
These are particularly messy - they have different looks depending on the shooter...
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2022-12-11 19:43:49 +01:00 |
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