- scriptified RR's UFO teleporter.

This commit is contained in:
Christoph Oelckers 2022-12-02 17:10:50 +01:00
parent 5a155730b4
commit dc06a93a4f
10 changed files with 90 additions and 71 deletions

View file

@ -875,6 +875,24 @@ DEFINE_ACTION_FUNCTION_NATIVE(DCoreActor, isAwayFromWall, isAwayFromWall)
return 0;
}
DEFINE_ACTION_FUNCTION_NATIVE(DCoreActor, ChangeSector, ChangeActorSect)
{
PARAM_SELF_PROLOGUE(DCoreActor);
PARAM_POINTER(sec, sectortype);
PARAM_INT(tail);
ChangeActorSect(self, sec, tail);
return 0;
}
DEFINE_ACTION_FUNCTION_NATIVE(DCoreActor, ChangeStat, ChangeActorStat)
{
PARAM_SELF_PROLOGUE(DCoreActor);
PARAM_INT(stat);
PARAM_INT(tail);
ChangeActorStat(self, stat, tail);
return 0;
}

View file

@ -1174,47 +1174,6 @@ void resetswitch(int tag)
}
}
void rr_specialstats()
{
tickstat(STAT_LUMBERMILL);
if (ud.chickenplant)
{
tickstat(STAT_CHICKENPLANT);
}
tickstat(STAT_BOWLING);
DukeStatIterator it(STAT_TELEPORT);
while (auto act = it.Next())
{
if (act->spr.picnum == RRTELEPORT)
{
double xx;
int p = findplayer(act, &xx);
if (xx < 128)
{
DukeStatIterator it2(STAT_TELEPORT);
while (auto act2 = it2.Next())
{
if (act2->spr.picnum == RRTELEPORTDEST)
{
ps[p].Angles.setYaw(act2->spr.Angles.Yaw, true);
ps[p].GetActor()->spr.pos = act2->spr.pos.plusZ(-36 + gs.playerheight);
ps[p].GetActor()->backuppos();
ps[p].setbobpos();
auto pact = ps[p].GetActor();
ChangeActorSect(pact, act2->sector());
ps[p].setCursector(pact->sector());
S_PlayActorSound(70, act2);
act2->Destroy();
}
}
}
}
}
}
//---------------------------------------------------------------------------
//
//
@ -1234,13 +1193,14 @@ void moveactors_r(void)
{
rrra_specialstats();
}
rr_specialstats();
tickstat(STAT_LUMBERMILL);
if (ud.chickenplant) tickstat(STAT_CHICKENPLANT);
tickstat(STAT_BOWLING);
tickstat(STAT_TELEPORT);
DukeStatIterator it(STAT_ACTOR);
while (auto act = it.Next())
{
bool deleteafterexecute = false; // taking a cue here from RedNukem to not run scripts on deleted sprites.
if( act->spr.scale.X == 0 || !act->insector() || actorflag(act, SFLAG2_DIENOW))
{
act->Destroy();
@ -1291,7 +1251,6 @@ void moveactors_r(void)
p = findplayer(act, &xx);
execute(act,p,xx);
if (deleteafterexecute) act->Destroy();
}
}

View file

@ -157,12 +157,6 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
act->clipdist = 8;
ChangeActorStat(act, STAT_ZOMBIEACTOR);
break;
case RRTELEPORT:
case RRTELEPORTDEST:
act->spr.scale = DVector2(1, 1);
act->clipdist = 16;
ChangeActorStat(act, STAT_TELEPORT);
break;
case DUKELYINGDEAD:
if (actj && actj->isPlayer())
{

View file

@ -528,24 +528,6 @@ DEFINE_ACTION_FUNCTION_NATIVE(DDukeActor, hitasprite, hitasprite)
return min(numret, 2);
}
DEFINE_ACTION_FUNCTION_NATIVE(DDukeActor, ChangeSector, ChangeActorSect)
{
PARAM_SELF_PROLOGUE(DDukeActor);
PARAM_POINTER(sec, sectortype);
PARAM_INT(tail);
ChangeActorSect(self, sec, tail);
return 0;
}
DEFINE_ACTION_FUNCTION_NATIVE(DDukeActor, ChangeStat, ChangeActorStat)
{
PARAM_SELF_PROLOGUE(DDukeActor);
PARAM_INT(stat);
PARAM_INT(tail);
ChangeActorStat(self, stat, tail);
return 0;
}
void DukeActor_detonate(DDukeActor* origin, int intname)
{
// all callers use "EXPLOSION2", so ignore the parameter for now. This should be fixed once EXPLOSION2 gets scriptified.
@ -1123,6 +1105,19 @@ DEFINE_ACTION_FUNCTION_NATIVE(_DukePlayer, GetPitchwithView, DukePlayer_GetPitch
ACTION_RETURN_FLOAT(DukePlayer_GetPitchwithView(self));
}
inline void DukePlayer_setbobpos(player_struct* pl)
{
return pl->setbobpos();
}
DEFINE_ACTION_FUNCTION_NATIVE(_DukePlayer, setbobpos, DukePlayer_setbobpos)
{
PARAM_SELF_STRUCT_PROLOGUE(player_struct);
self->setbobpos();
return 0;
}
static DDukeActor* duke_firstStat(DukeStatIterator* it, int statnum)

View file

@ -139,6 +139,8 @@ spawnclasses
3440 = RedneckBowlingPin
3430 = RedneckBowlingBall
4897 = RedneckHenstand
296 = RedneckTeleport
297 = RedneckTeleportDest
3114 = DukeGenericDestructible, "RRTILE3114", "RRTILE3117", "GLASS_BREAKING", spawnglass
2876 = DukeGenericDestructible, "RRTILE2876", "RRTILE2990", "GLASS_BREAKING", spawnglass

View file

@ -101,6 +101,7 @@ version "4.10"
#include "zscript/games/duke/actors/redneckmisc.zs"
#include "zscript/games/duke/actors/rrteleport.zs"
#include "zscript/games/duke/actors/bowling.zs"
#include "zscript/games/duke/actors/rabbitspawner.zs"
#include "zscript/games/duke/actors/chickenplant.zs"

View file

@ -69,6 +69,9 @@ class CoreActor native
native void setPositionZ(Vector3 pos);
native bool isAwayFromWall(double dist);
native void ChangeSector(sectortype s, bool forcetail = false);
native void ChangeStat(int s, bool forcetail = false);
native clearscope static double deltaangle(double ang1, double ang2);
native clearscope static double absangle(double ang1, double ang2);
native clearscope static double Normalize180(double ang);

View file

@ -0,0 +1,48 @@
class RedneckTeleportDest : DukeActor
{
default
{
pic "RRTELEPORTDEST";
statnum STAT_TELEPORT;
ScaleX 1;
ScaleY 1;
clipdist 16;
}
}
class RedneckTeleport : RedneckTeleportDest
{
default
{
pic "RRTELEPORT";
}
override void Tick()
{
double xx;
DukePlayer p;
[p, xx] = self.findplayer();
if (xx < 128)
{
DukeStatIterator it;
for(let act2 = it.First(STAT_TELEPORT); act2; act2 = it.Next())
{
if (act2.GetClassName() == 'RedneckTeleportDest')
{
p.setTargetAngle(act2.angle, true);
let pactor = p.actor;
pactor.pos = act2.pos.plusZ(-36 + gs.playerheight);
pactor.backuppos();
p.setbobpos();
pactor.ChangeSector(act2.sector);
p.cursector = pactor.sector;
act2.PlayActorSound("TELEPORTER");
act2.cstat = CSTAT_SPRITE_INVISIBLE;
act2.cstat2 |= CSTAT2_SPRITE_NOFIND;
act2.ChangeStat(STAT_REMOVED); // this is still needed for the sound so don't destroy.
}
}
}
}
}

View file

@ -203,8 +203,6 @@ class DukeActor : CoreActor native
native void RandomScrap();
native void hitradius(int r, int hp1, int hp2, int hp3, int hp4);
native double, DukeActor hitasprite();
native void ChangeSector(sectortype s, bool forcetail = false);
native void ChangeStat(int s, bool forcetail = false);
native int badguy();
native int isplayer();
native void lotsofstuff(Name type, int count);

View file

@ -358,6 +358,7 @@ struct DukePlayer native
native void addweapon(int type, bool switchit);
native bool hitablockingwall();
native double getPitchWithView();
native void setbobpos();
}