Commit graph

525 commits

Author SHA1 Message Date
terminx
a5d9881709 Adds getnumberptr256() which lets us update the map in real time based on the number typed in
This is good for stuff like palettes, shades, sector visibility, et cetera where the user might want to see the results of a change before committing to it


git-svn-id: https://svn.eduke32.com/eduke32@1050 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-03 11:59:54 +00:00
terminx
cb84787775 Show sector/sectoreffector type in tag input fields
git-svn-id: https://svn.eduke32.com/eduke32@1049 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-03 10:47:19 +00:00
terminx
7b94cf4758 Misc tweaks, patch from HelixHorned, half of gameexec.c moved to gamestructures.c
git-svn-id: https://svn.eduke32.com/eduke32@1048 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-03 04:20:46 +00:00
terminx
fbf25c7483 Show lengths in Mapster for walls being drawn or moved
git-svn-id: https://svn.eduke32.com/eduke32@1047 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-02 02:45:06 +00:00
terminx
166019082f git-svn-id: https://svn.eduke32.com/eduke32@1046 1a8010ca-5511-0410-912e-c29ae57300e0 2008-09-01 21:59:53 +00:00
terminx
ef3c5e6ad8 A bunch of random shit
git-svn-id: https://svn.eduke32.com/eduke32@1044 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-01 07:15:16 +00:00
terminx
882fbd6851 git-svn-id: https://svn.eduke32.com/eduke32@1043 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-28 23:15:11 +00:00
terminx
ffca366c8d git-svn-id: https://svn.eduke32.com/eduke32@1042 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-28 15:04:16 +00:00
terminx
824e9d5664 git-svn-id: https://svn.eduke32.com/eduke32@1040 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-28 11:35:35 +00:00
terminx
8bbe48c219 git-svn-id: https://svn.eduke32.com/eduke32@1037 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-28 05:57:46 +00:00
terminx
b38cbec5c8 Better handling of bad GL drivers
git-svn-id: https://svn.eduke32.com/eduke32@1036 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-26 19:50:34 +00:00
terminx
69dbba841c git-svn-id: https://svn.eduke32.com/eduke32@1033 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-26 04:00:42 +00:00
terminx
951edcaa78 git-svn-id: https://svn.eduke32.com/eduke32@1032 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-25 23:48:00 +00:00
hnt_ts
8ce121a895 1. Small corrections to hash code.
2. Use hash for dynnames.
3. On crash EDuke32 throws info about CON code.


git-svn-id: https://svn.eduke32.com/eduke32@1031 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-25 20:25:49 +00:00
terminx
7ff5a532c6 Put texcache under mod_dir
git-svn-id: https://svn.eduke32.com/eduke32@1028 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-25 04:28:17 +00:00
terminx
8fddaf82a3 git-svn-id: https://svn.eduke32.com/eduke32@1026 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-25 02:33:25 +00:00
terminx
352ace8bbc Move hash table code into engine and use hash table for OSD symbol lookup
git-svn-id: https://svn.eduke32.com/eduke32@1025 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-25 02:12:02 +00:00
terminx
d3c3b7f0e7 git-svn-id: https://svn.eduke32.com/eduke32@1019 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-24 09:29:03 +00:00
terminx
52bb6e84c9 git-svn-id: https://svn.eduke32.com/eduke32@1017 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-24 06:17:09 +00:00
terminx
b58833d730 git-svn-id: https://svn.eduke32.com/eduke32@1015 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-24 05:39:28 +00:00
terminx
7082436267 git-svn-id: https://svn.eduke32.com/eduke32@1013 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-24 04:35:35 +00:00
terminx
37bce2588f git-svn-id: https://svn.eduke32.com/eduke32@1010 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-23 23:37:01 +00:00
hnt_ts
f75fd4cb31 http://forums.3drealms.com/vb/showpost.php?p=746876&postcount=26
Since EDuke32 can't display properly Chinese and Russian fonts, it will try to use English key names when possible.

git-svn-id: https://svn.eduke32.com/eduke32@1009 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-23 18:59:49 +00:00
hnt_ts
0e3ee1289d 1. EDuke32 didn't load ART files from the mod_dir. Fixed via the "root" string in "game.c".
2. Saving mod_dir to CFG is a bad idea IMHO so I commented it out. When I tried to load the standard game, EDuke32 would use the last used mod_dir.
3. Fixed tsprites.
4. EDSuke32 doesn't throw errors after 4096-th error. Resets the counter in ResetGameVars.
5. Restored 999 revision. Member names are changed. Extra members can be commented out.
6. Added an option(-sloppycmd) to allow execting of bad commands. This option should be renamed to something else.


git-svn-id: https://svn.eduke32.com/eduke32@1007 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-23 15:37:30 +00:00
terminx
d229632433 git-svn-id: https://svn.eduke32.com/eduke32@1005 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-23 09:38:07 +00:00
terminx
6829e5f403 Mapster32 user_profiles_enabled fix
git-svn-id: https://svn.eduke32.com/eduke32@1003 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-23 03:12:23 +00:00
terminx
37767e0caf Fix sound system restart crash with high res music pack
git-svn-id: https://svn.eduke32.com/eduke32@1000 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-22 23:10:54 +00:00
terminx
4e50e2e24d Mac fixes
git-svn-id: https://svn.eduke32.com/eduke32@998 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-22 05:39:13 +00:00
terminx
d2889ffb2c Patch from Marcus Herbert to add OSX support
git-svn-id: https://svn.eduke32.com/eduke32@996 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-20 22:58:09 +00:00
terminx
cbba90b7c2 git-svn-id: https://svn.eduke32.com/eduke32@993 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-20 09:17:23 +00:00
terminx
28fedd72e8 Ignore r_downsize for textures with nocompress and some other minor crap
git-svn-id: https://svn.eduke32.com/eduke32@990 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-19 11:05:21 +00:00
terminx
1a39458bb5 minor changes
git-svn-id: https://svn.eduke32.com/eduke32@989 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-18 07:20:36 +00:00
terminx
042915f221 ignore texcache dir in startup window mod list
git-svn-id: https://svn.eduke32.com/eduke32@988 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-17 11:40:27 +00:00
terminx
da6b206673 Rename definegamename to setgamename and alter the "map" console command to show a listing of all available maps if no map name is given
git-svn-id: https://svn.eduke32.com/eduke32@987 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-17 11:07:28 +00:00
terminx
132db81381 Beginnings of support for selecting mods in the startup window... win32 only for now
git-svn-id: https://svn.eduke32.com/eduke32@984 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-17 09:01:31 +00:00
terminx
c9b1da3653 git-svn-id: https://svn.eduke32.com/eduke32@973 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-12 22:38:50 +00:00
plagman
68e7e307ae This hopefully corrects the bug where animation smoothing sometimes substitutes models with bags of shit.
git-svn-id: https://svn.eduke32.com/eduke32@971 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-12 06:13:10 +00:00
terminx
e97bb94719 git-svn-id: https://svn.eduke32.com/eduke32@969 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-11 23:22:29 +00:00
terminx
c366d0e9a5 git-svn-id: https://svn.eduke32.com/eduke32@947 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-09 06:08:24 +00:00
terminx
4755e2594d git-svn-id: https://svn.eduke32.com/eduke32@945 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-09 05:13:13 +00:00
terminx
bdd43da5c0 git-svn-id: https://svn.eduke32.com/eduke32@944 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-08 23:04:05 +00:00
terminx
2a090515e2 Apply crosshair RGB values to 8-bit crosshair tile instead of nearest color in the palette if we're using Polymost
git-svn-id: https://svn.eduke32.com/eduke32@943 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-08 05:56:20 +00:00
terminx
0caeecaf9a git-svn-id: https://svn.eduke32.com/eduke32@933 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-06 11:50:34 +00:00
terminx
524db3d755 fixes for a couple of issues
git-svn-id: https://svn.eduke32.com/eduke32@932 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-04 03:48:46 +00:00
terminx
9e647243fa git-svn-id: https://svn.eduke32.com/eduke32@931 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-03 12:49:25 +00:00
terminx
900195a093 git-svn-id: https://svn.eduke32.com/eduke32@929 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-03 11:45:15 +00:00
hnt_ts
2dc6f66dca Added a DEF command: animtilerange <tile1> <tile2> <speed> <type>.
Note: it must be used with dummytiles.


git-svn-id: https://svn.eduke32.com/eduke32@928 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-02 13:00:41 +00:00
terminx
95297e60e9 git-svn-id: https://svn.eduke32.com/eduke32@927 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-01 12:34:18 +00:00
terminx
b1a5b6be67 useless shit changes that aren't even worth looking at
git-svn-id: https://svn.eduke32.com/eduke32@926 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-31 10:35:23 +00:00
terminx
9465dcfa02 I think this speeds up software occlusion checking a bit
git-svn-id: https://svn.eduke32.com/eduke32@925 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-30 11:01:39 +00:00