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git-svn-id: https://svn.eduke32.com/eduke32@969 1a8010ca-5511-0410-912e-c29ae57300e0
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parent
fc1551af49
commit
e97bb94719
3 changed files with 11 additions and 8 deletions
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@ -540,7 +540,7 @@ static int _internal_osdfunc_listsymbols(const osdfuncparm_t *parm)
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{
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int x = 0, count = 0;
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maxwidth += 3;
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OSD_Printf(OSDTEXT_RED "\nSymbol listing:\n");
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OSD_Printf(OSDTEXT_RED "Symbol listing:\n");
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for (i=symbols; i!=NULL; i=i->next)
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{
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if (i->func != (void *)OSD_UNALIASED)
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@ -892,7 +892,7 @@ int OSD_HandleChar(char ch)
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if (!lastmatch->next) break;
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symb=findsymbol(osdedittmp, lastmatch->next);
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}
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OSD_Printf(OSDTEXT_RED "\nFound %d possible completions for '%s':\n",num,osdedittmp);
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OSD_Printf(OSDTEXT_RED "Found %d possible completions for '%s':\n",num,osdedittmp);
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maxwidth += 3;
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symb = tabc;
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OSD_Printf(" ");
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@ -1804,7 +1804,7 @@ static symbol_t *findexactsymbol(const char *name)
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startingat = symbols;
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for (; startingat; startingat=startingat->next)
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if (!Bstrcasecmp(name, startingat->name)) return startingat;
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if (startingat->func != (void *)OSD_UNALIASED && !Bstrcasecmp(name, startingat->name)) return startingat;
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return NULL;
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}
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@ -81,7 +81,7 @@ int GAME_getrowheight(int w)
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#define BITSTH 1+32+8+16 // high translucency
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#define BITSTL 1+8+16 // low translucency
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#define BITS 8+16+64 // solid
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#define SHADE 16
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#define SHADE 0
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#define PALETTE 4
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void GAME_onshowosd(int shown)
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@ -125,17 +125,20 @@ void GAME_clearbackground(int c, int r)
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xsiz = tilesizx[BGTILE];
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tx2 = xdim/xsiz;
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ysiz = tilesizy[BGTILE];
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// ty2 = ydim/ysiz;
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ty2 = daydim/ysiz;
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for (x=0;x<=tx2;x++)
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for (y=0;y<=ty2;y++)
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for (x=tx2;x>=0;x--)
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for (y=ty2;y>=0;y--)
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// for (y=ty2+1;y>=1;y--)
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// rotatesprite(x*xsiz<<16,((daydim-ydim)+(y*ysiz))<<16,65536L,0,BGTILE,SHADE,PALETTE,bits,0,0,xdim,daydim);
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rotatesprite(x*xsiz<<16,y*ysiz<<16,65536L,0,BGTILE,SHADE,PALETTE,bits,0,0,xdim,daydim);
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xsiz = tilesizy[BORDTILE];
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tx2 = xdim/xsiz;
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ysiz = tilesizx[BORDTILE];
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for (x=0;x<=tx2;x++)
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for (x=tx2;x>=0;x--)
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rotatesprite(x*xsiz<<16,(daydim+ysiz+1)<<16,65536L,1536,BORDTILE,SHADE-12,PALETTE,BITS,0,0,xdim,daydim+ysiz+1);
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}
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@ -577,7 +577,7 @@ void pickrandomspot(int snum)
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{
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for (j=0;j<ud.multimode;j++)
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{
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if (j != snum && g_player[j].ps->team == g_player[snum].ps->team && sprite[g_player[j].ps->i].extra > 0)
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if (j != snum && g_player[j].ps->team == p->team && sprite[g_player[j].ps->i].extra > 0)
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{
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for (k=0;k<numplayersprites;k++)
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{
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