Christoph Oelckers
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b53e4b824e
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- handle the portals in Duke and Blood.
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2022-10-16 09:40:29 +02:00 |
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Christoph Oelckers
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5cda92b629
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- partial floatification of FAFgetzrange/point
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2022-10-16 09:40:28 +02:00 |
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Christoph Oelckers
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64e915868e
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- use setfloorz
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2022-10-15 17:16:57 +02:00 |
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Mitchell Richters
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3019f9effc
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- Floatify smoothratio for GameInterface::processSprites() .
* Exhumed is now completely free of any Q16.16 interpolation scaling.
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2022-10-15 13:32:03 +02:00 |
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Mitchell Richters
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01d185dc6b
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- Floatify smoothratio for DrawOverheadMap() .
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2022-10-15 13:32:03 +02:00 |
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Mitchell Richters
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45d4d3e41a
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- Eliminate __interpvalue() and clean up Q16.16 smoothratio values where it made sense to do so.
* Also eliminates a now empty header.
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2022-10-15 13:32:02 +02:00 |
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Mitchell Richters
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f02035b15a
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- Eliminate __interpvaluef() and clean up Q16.16 smoothratio values where it made sense to do so.
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2022-10-15 13:32:01 +02:00 |
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Mitchell Richters
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2c8cb8f052
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- Rename DCoreActor method interpolatedvec3() to interpolatedpos() .
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2022-10-15 13:32:01 +02:00 |
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Mitchell Richters
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39ac3b44b0
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- Add scaler operators to fixedhorizon class and eliminate class-specific interpolatedhorizon() inlines.
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2022-10-15 13:32:01 +02:00 |
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Mitchell Richters
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74167e1a7c
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- Remove interpolators for TVector and TAngle objects, replacing with single generic version.
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2022-10-15 13:32:01 +02:00 |
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Mitchell Richters
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06e772b44b
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- Rename interpolatedvalue() in preparation for replacement.
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2022-10-15 13:32:01 +02:00 |
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Mitchell Richters
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8fd6452baf
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- Rename interpolatedvaluef() in preparation for replacement.
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2022-10-15 13:32:01 +02:00 |
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Christoph Oelckers
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92379863f1
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- don't use DAngle for calculating bobbing amplitudes.
It makes more sense here to have a dedicated function since this is not really angular math.
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2022-10-15 13:31:59 +02:00 |
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Christoph Oelckers
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7dab26f04d
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- handle several movesprite_ex calls.
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2022-10-15 12:42:30 +02:00 |
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Christoph Oelckers
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4f9ffc9437
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- mainly handling angle literals.
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2022-10-15 12:42:30 +02:00 |
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Christoph Oelckers
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a6eec404db
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- parts of Blood's MoveThing
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2022-10-15 12:42:30 +02:00 |
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Christoph Oelckers
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e5219382f2
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- added some Sector Effector symbolic names.
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2022-10-15 12:42:30 +02:00 |
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Christoph Oelckers
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4df1578064
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- a few random wrapper removals in Duke
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2022-10-15 12:42:30 +02:00 |
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Christoph Oelckers
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6b0b8f944c
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- floatified the height parameter of nextsectorneighborptr
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2022-10-15 12:42:30 +02:00 |
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Mitchell Richters
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7d5040f560
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- Fix all calls to interpolatedangle() that didn't revert smoothratio back to a float.
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2022-10-15 12:16:53 +02:00 |
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Mitchell Richters
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f72d42bb8e
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- Uplift renderer entry point to DVector3 and provide wrappers for old setups.
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2022-10-15 12:16:53 +02:00 |
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Mitchell Richters
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977d8f8109
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- Convert gi->chaseCamPos() to return a floating point DVector3 object.
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2022-10-15 12:16:53 +02:00 |
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Mitchell Richters
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ab77d77a53
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- Optimise automap sector loops in Duke/SW automap code.
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2022-10-15 12:16:53 +02:00 |
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Mitchell Richters
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18f97c3d7e
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- SW: Move player sprite loop out of sector loop, and eliminate goto crap.
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2022-10-15 12:16:52 +02:00 |
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Mitchell Richters
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f236cc8728
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- Consolidate some duplicated automap code between Duke and SW.
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2022-10-15 12:16:52 +02:00 |
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Mitchell Richters
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ef56d00d78
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- Pass automap angle vector as an actual vector.
* Also reconfigure setup so that angle requires zero pre-processing or setup in the automap code, have it all handled in `OutAutomapVector()`.
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2022-10-15 12:16:52 +02:00 |
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Christoph Oelckers
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712d28ff40
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- clean out some stuff
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2022-10-15 11:35:38 +02:00 |
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Christoph Oelckers
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eed7f0806c
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- more quick replacements
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2022-10-15 10:15:21 +02:00 |
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Christoph Oelckers
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3e76d49b6e
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- removed the mul vel wrappers
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2022-10-15 10:15:21 +02:00 |
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Christoph Oelckers
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6fd8dae380
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- removed the non-Blood float_* access wrappers
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2022-10-15 10:15:21 +02:00 |
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Christoph Oelckers
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62ba753585
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- remove vel clear wrappers
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2022-10-15 10:15:21 +02:00 |
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Christoph Oelckers
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fca2f8c683
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- replace all ‚labs‘ with ‚abs‘
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2022-10-14 23:55:31 +02:00 |
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Mitchell Richters
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4acce612cd
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- Take advantage of TVector2<>::Rotated90CW() in some automap code.
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2022-10-14 23:55:31 +02:00 |
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Christoph Oelckers
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58642c4d2f
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- cleaned up the distance checks in operatetripbomb
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2022-10-14 23:55:31 +02:00 |
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Christoph Oelckers
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9ba03ac53f
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- renamed yvel to yint in Duke.
It's never used as velocity, but as an auxiliary parameter so name it appropriately.
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2022-10-14 23:17:45 +02:00 |
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Christoph Oelckers
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5f4a0cf208
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- removed bogus velocity code for RRRA's empty bike and boat.
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2022-10-14 23:17:45 +02:00 |
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Christoph Oelckers
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9621cd08d2
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- use PlayerIndex plus a bit of cleanup.
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2022-10-14 23:17:45 +02:00 |
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Christoph Oelckers
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9600face4a
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- the rest.
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2022-10-14 23:13:33 +02:00 |
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Christoph Oelckers
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567b20f9ef
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- almost the rest.
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2022-10-14 23:13:33 +02:00 |
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Christoph Oelckers
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ce20bd9c56
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- more wraps
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2022-10-14 23:13:33 +02:00 |
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Christoph Oelckers
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643dda6085
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-add_int_xvel(-
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2022-10-14 23:13:33 +02:00 |
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Christoph Oelckers
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d19e99481d
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- add_int_xvel
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2022-10-14 23:13:33 +02:00 |
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Christoph Oelckers
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33eeb8d9c2
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- right shifts
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2022-10-14 23:13:33 +02:00 |
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Christoph Oelckers
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ec88d1ea6c
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- set_int_xvel
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2022-10-14 23:13:32 +02:00 |
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Christoph Oelckers
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fb1a9881e3
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- half done with xvel
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2022-10-14 23:13:32 +02:00 |
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Christoph Oelckers
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434548a5aa
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- more xvel wraps.
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2022-10-14 23:13:32 +02:00 |
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Christoph Oelckers
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cf90970121
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- float_vel wraps
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2022-10-14 23:13:32 +02:00 |
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Christoph Oelckers
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0aad018796
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- second batch of xvel wraps.
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2022-10-14 23:13:32 +02:00 |
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Christoph Oelckers
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ba044ac2f4
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- first bunch of wrapping xvel.
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2022-10-14 23:02:11 +02:00 |
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Christoph Oelckers
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0740ccbef1
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- use PlayerIndex where appropriate.
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2022-10-14 23:02:11 +02:00 |
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