Mitchell Richters
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dbcde19834
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- Remove some Normalized360() method calls I added where it shouldn't be necessary.
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2022-10-13 00:59:03 +02:00 |
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Mitchell Richters
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d133839e2e
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- Fix a few uses of interpolatedvalue() with floating point numbers.
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2022-10-13 00:59:03 +02:00 |
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Mitchell Richters
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92b16907d2
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- Use getincangle() in more places so it can be refactored easier later on.
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2022-10-13 00:59:02 +02:00 |
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Mitchell Richters
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2e25ccaa4d
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- SW: Replace some set_int_ang() usage.
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2022-10-13 00:59:02 +02:00 |
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Mitchell Richters
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a22300fe01
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- Blood: Replace some set_int_ang() usage.
* A lot of this repeated code should be factored out into repeated blocks when all of this floatification is done.
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2022-10-13 00:59:02 +02:00 |
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Christoph Oelckers
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8f5340c3a7
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- set_int_ang(...int_ang())
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2022-10-13 00:59:02 +02:00 |
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Christoph Oelckers
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5faeedc144
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-refactored the remaining code using int_zclip.
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2022-10-13 00:59:02 +02:00 |
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Christoph Oelckers
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78e8957043
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-refactored the remaining code using int_zclip for move_missile.
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2022-10-13 00:59:02 +02:00 |
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Christoph Oelckers
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d3715e3332
|
- floatified globloz and globhiz
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2022-10-13 00:59:01 +02:00 |
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Christoph Oelckers
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d573ba4cad
|
- pass map start as DVector3
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2022-10-13 00:59:01 +02:00 |
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Christoph Oelckers
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40312d64c8
|
-coordinates
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2022-10-13 00:59:01 +02:00 |
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Christoph Oelckers
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b949f37be2
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- Sound stuff for SW
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2022-10-13 00:59:01 +02:00 |
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Christoph Oelckers
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45be09e6ab
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- more angle assignments
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2022-10-13 00:59:01 +02:00 |
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Christoph Oelckers
|
0edd12bc11
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- set_int_ang(getangle
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2022-10-13 00:59:01 +02:00 |
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Christoph Oelckers
|
25949ce6ab
|
- gut stuff
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2022-10-13 00:59:00 +02:00 |
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Christoph Oelckers
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d700b11887
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- getangle in animatesprites
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2022-10-13 00:59:00 +02:00 |
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Christoph Oelckers
|
478672879e
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- partial HitScan parameter change
The really easy stuff…
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2022-10-13 00:59:00 +02:00 |
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Christoph Oelckers
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f45e6317ab
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- SpriteWarpToSurface
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2022-10-13 00:59:00 +02:00 |
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Christoph Oelckers
|
54cf1aea6f
|
- got rid of CGibPosition
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2022-10-13 00:59:00 +02:00 |
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Christoph Oelckers
|
3d29c8f3ad
|
- floatified position in checkhitwall
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2022-10-13 00:59:00 +02:00 |
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Christoph Oelckers
|
2aec324a25
|
- EGS with hitpos
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2022-10-13 00:58:59 +02:00 |
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Christoph Oelckers
|
f80b228a83
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- deal with int positions in approxdist calls
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2022-10-13 00:58:59 +02:00 |
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Christoph Oelckers
|
c53a2ac93a
|
- one final batch of AI stuff
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2022-10-13 00:58:59 +02:00 |
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Christoph Oelckers
|
230913bad3
|
- another large AI cleanup batch
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2022-10-13 00:58:59 +02:00 |
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Christoph Oelckers
|
ea04f5f800
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- more vector stuff in Blood AI
all the same pattern
|
2022-10-12 22:18:11 +02:00 |
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Christoph Oelckers
|
67d0e51919
|
- migrate Blood AI to floating point vectors, part 1
Velocity is still left untouched.
|
2022-10-12 22:18:11 +02:00 |
|
Christoph Oelckers
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2f896b859b
|
- made the code mostly signed-char safe.
This eliminates all char function parameters that are not really ASCII characters and casts all char argument to the ctype is... functions.
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2022-10-12 22:12:30 +02:00 |
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Christoph Oelckers
|
e26d6aec14
|
- 3* EGS->CreateActor
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2022-10-12 22:10:37 +02:00 |
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Christoph Oelckers
|
97e93004b1
|
- quick’n easy replacements
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2022-10-12 22:10:37 +02:00 |
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Christoph Oelckers
|
f269ceff64
|
slope functions with position vectors
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2022-10-12 22:10:37 +02:00 |
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Christoph Oelckers
|
0499be0c26
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- getting rid of some int_pos calls.
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2022-10-12 22:10:37 +02:00 |
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Christoph Oelckers
|
18a445aee5
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- added ZeroVelocity function to DBloodActor.
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2022-10-12 22:10:36 +02:00 |
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Christoph Oelckers
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a5a3669238
|
- eliminated the SetActor/Z function receiving a vec3_t pointer.
The only one left is the one with a DVector3 now.
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2022-10-12 22:10:36 +02:00 |
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Christoph Oelckers
|
00436bfdac
|
- eliminated one UpdateActor pverload.
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2022-10-12 22:10:36 +02:00 |
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Christoph Oelckers
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f750ea8a70
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- twq more SpawnActor calls.
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2022-10-12 22:10:36 +02:00 |
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Christoph Oelckers
|
9af2045dee
|
- code cleanup in Exhumed's Lion AI.
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2022-10-12 22:10:36 +02:00 |
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Christoph Oelckers
|
12b238b2bf
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- the remaining SpawnActor calls.
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2022-10-12 22:10:36 +02:00 |
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Christoph Oelckers
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80f019c429
|
- next batch of SpawnActor calls.
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2022-10-12 22:10:35 +02:00 |
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Christoph Oelckers
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c7437da255
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- more SpawnActors
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2022-10-12 22:10:35 +02:00 |
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Christoph Oelckers
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da6e8e9341
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- several SpawnActor and getangle calls.
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2022-10-12 22:10:35 +02:00 |
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Christoph Oelckers
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8a86cc26b6
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- floatified Recon.
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2022-10-12 22:10:35 +02:00 |
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Christoph Oelckers
|
9275c14c9c
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- floatify SE18 handler.
To store floars in temp_data without relying on map format conventions, the FixedTo functions were extended to allow custom precision.
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2022-10-12 22:10:35 +02:00 |
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Christoph Oelckers
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1131eeb443
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- setfloorz and setceilingz must be called for changing sector planes
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2022-10-12 22:10:35 +02:00 |
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Christoph Oelckers
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fe42de1fcb
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- the one add_int_floorz/add_int_ceilingz calls each in SW.
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2022-10-12 22:10:35 +02:00 |
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Christoph Oelckers
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f0769048ed
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- yet another bunch of SpawnActor calls in weapon.cpp
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2022-10-12 22:10:35 +02:00 |
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Christoph Oelckers
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5e28b2cca3
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- lots of SpawnActor calls in weapon.cpp
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2022-10-12 22:10:34 +02:00 |
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Christoph Oelckers
|
446407cafe
|
- more SpawnActor calls
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2022-10-12 22:10:34 +02:00 |
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Christoph Oelckers
|
d8c7054751
|
- many SpawnActor calls
|
2022-10-12 22:10:34 +02:00 |
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Christoph Oelckers
|
2a8dd6b955
|
- improved RANDOM_P2F interface.
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2022-10-12 22:10:34 +02:00 |
|
Christoph Oelckers
|
f77ecbed32
|
- several HitBreakWall calls
|
2022-10-12 22:10:34 +02:00 |
|
Christoph Oelckers
|
3a0eec76ad
|
- some getangle and SpawnActor calls
|
2022-10-12 22:10:34 +02:00 |
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Christoph Oelckers
|
a0c0894e41
|
- aiSetTarget calls
|
2022-10-12 22:10:34 +02:00 |
|
Christoph Oelckers
|
97223af592
|
- silenced a few conversion truncation warnings.
|
2022-10-12 15:49:07 +02:00 |
|
Christoph Oelckers
|
f35c610328
|
- the remaining cansee calls
|
2022-10-11 18:09:48 +02:00 |
|
Christoph Oelckers
|
db0ce36143
|
- use engine's updatesector in Blood instead of the limited homegrown FindSector variant.
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2022-10-11 18:09:48 +02:00 |
|
Christoph Oelckers
|
72187a7f3b
|
- mummy’s cansee and FindPlayer
|
2022-10-11 18:09:05 +02:00 |
|
Mitchell Richters
|
b804d7fe15
|
- Duke: Fix bad setups when calling cansee() . Fixes issues with pigcop on kerb in E2L1.
|
2022-10-11 18:07:40 +02:00 |
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Christoph Oelckers
|
113980ca8e
|
- cansee in Duke
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2022-10-11 18:05:15 +02:00 |
|
Christoph Oelckers
|
085839af32
|
- CheckPickUp floatification
|
2022-10-10 17:37:20 +02:00 |
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Christoph Oelckers
|
a808f04415
|
- cansee refactoring part 4
|
2022-10-10 17:37:20 +02:00 |
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Christoph Oelckers
|
3da68ab038
|
- cansee refactoring, part 3
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2022-10-10 17:37:20 +02:00 |
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Christoph Oelckers
|
80412bdc51
|
- cansee refactoring, part 2
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2022-10-10 17:37:20 +02:00 |
|
Christoph Oelckers
|
781ffc9a43
|
- cansee refactoring, part 1.
|
2022-10-10 17:37:20 +02:00 |
|
Christoph Oelckers
|
d8f379c8fa
|
- SetActorZ vectors
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2022-10-10 17:37:20 +02:00 |
|
Christoph Oelckers
|
e76dfa5d3c
|
- GetActor pos replacement
|
2022-10-10 17:37:19 +02:00 |
|
Christoph Oelckers
|
1c154a984d
|
- floatified XSPRITE::TargetPos
|
2022-10-10 17:37:19 +02:00 |
|
Christoph Oelckers
|
d26a4e70c3
|
- wrapped XSPRITE::TargetPos
|
2022-10-10 17:37:19 +02:00 |
|
Christoph Oelckers
|
4888b363e8
|
- added vector variant of gFX.fxSpawnActor
|
2022-10-10 17:37:19 +02:00 |
|
Christoph Oelckers
|
e20b2ab872
|
- don't use labs.
|
2022-10-10 17:37:19 +02:00 |
|
Christoph Oelckers
|
139969d017
|
- FindSector variants with vectors
|
2022-10-10 17:37:19 +02:00 |
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Christoph Oelckers
|
f41c78d622
|
- actDropObject
|
2022-10-10 17:37:19 +02:00 |
|
Christoph Oelckers
|
e7ec2c072a
|
- floatified Blood’s startpos
|
2022-10-10 17:37:19 +02:00 |
|
Christoph Oelckers
|
cb39a07580
|
- position in actSpawnSprite
|
2022-10-10 17:37:18 +02:00 |
|
Christoph Oelckers
|
08c19cd2a4
|
- floatified CheckProximity position parameter
|
2022-10-10 17:37:18 +02:00 |
|
Christoph Oelckers
|
12d54a8b5c
|
- use vector math for distances in actRadiusDamage
|
2022-10-10 17:37:18 +02:00 |
|
Christoph Oelckers
|
9460239417
|
- pass a vector to GetClosestSpriteSectors
|
2022-10-10 17:37:18 +02:00 |
|
Christoph Oelckers
|
64cf9a4ec6
|
- pass vector position to actRadiusDamage
|
2022-10-10 17:37:18 +02:00 |
|
Christoph Oelckers
|
645c606e39
|
- floatified ConcussSprite
|
2022-10-10 17:37:18 +02:00 |
|
Christoph Oelckers
|
0767ffe41b
|
- eliminated the last wrapper call for track points
|
2022-10-10 17:37:17 +02:00 |
|
Christoph Oelckers
|
23a0433b95
|
- the remaining track point stuff.
|
2022-10-10 17:37:17 +02:00 |
|
Christoph Oelckers
|
aa584c51ac
|
- trackpoint wrapper cleanup
|
2022-10-10 17:37:17 +02:00 |
|
Christoph Oelckers
|
90cbb1be13
|
- more track stuff
|
2022-10-10 17:37:17 +02:00 |
|
Christoph Oelckers
|
767933dff9
|
- track stuff in ai.cpp
|
2022-10-10 17:37:17 +02:00 |
|
Christoph Oelckers
|
27152ae189
|
- floatified track point storage.
|
2022-10-10 17:37:17 +02:00 |
|
Christoph Oelckers
|
3ac4b6300f
|
- code cleanup to eliminate wrappers.
|
2022-10-10 17:36:41 +02:00 |
|
Christoph Oelckers
|
45f37525e0
|
- minor angle stuff in Blood
|
2022-10-10 17:31:30 +02:00 |
|
Christoph Oelckers
|
ed12e333e3
|
- RANDOM_ANGLE + move_debris
|
2022-10-10 17:31:30 +02:00 |
|
Christoph Oelckers
|
834f833298
|
- 2 getangle calls refactored
|
2022-10-10 17:31:30 +02:00 |
|
Christoph Oelckers
|
ef1e77514d
|
- floatified DoActorOperate
|
2022-10-10 17:31:30 +02:00 |
|
Christoph Oelckers
|
072cb5ccdf
|
- floatified CanHitPlayer and sanitized its overcomplicated and broken math.
|
2022-10-10 17:31:29 +02:00 |
|
Christoph Oelckers
|
bc5a92bcc9
|
- distance stuff in sound code.
|
2022-10-10 17:31:29 +02:00 |
|
Christoph Oelckers
|
9444bd4370
|
- last FAFcansee bunch
|
2022-10-10 17:31:29 +02:00 |
|
Christoph Oelckers
|
7aca321fab
|
- FAFcansee refactoring, part 5.
|
2022-10-10 17:31:29 +02:00 |
|
Christoph Oelckers
|
9f9a315ce2
|
- FAFcansee refactoring, part 4.
|
2022-10-10 17:31:29 +02:00 |
|
Christoph Oelckers
|
4aa5de689c
|
- renamed old FAFcansee function for easier searching.
|
2022-10-10 17:31:29 +02:00 |
|
Christoph Oelckers
|
ff6d1fd284
|
- FAFcansee refactoring, part 3.
|
2022-10-10 17:31:29 +02:00 |
|
Christoph Oelckers
|
7eb2dede6a
|
- FAFcansee refactoring, part 2.
|
2022-10-10 17:31:29 +02:00 |
|
Christoph Oelckers
|
5b7b8233e7
|
- FAFcansee refactoring, part 1.
|
2022-10-10 17:31:28 +02:00 |
|
Christoph Oelckers
|
6ee24a2213
|
- let ANIM work on the native floating point data.
|
2022-10-10 17:31:28 +02:00 |
|
Christoph Oelckers
|
80e10d89f4
|
- added alignceilslope and alignflorslope variants receiving a position vector.
|
2022-10-10 17:31:28 +02:00 |
|