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- set_int_ang(...int_ang())
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parent
5faeedc144
commit
8f5340c3a7
3 changed files with 8 additions and 8 deletions
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@ -400,7 +400,7 @@ void moveplayers(void)
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{
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act->spr.pos = p->opos.plusZ(gs.playerheight);
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act->backupz();
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act->set_int_ang(p->angle.oang.Buildang());
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act->spr.angle = p->angle.oang;
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SetActor(act, act->spr.pos);
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}
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else
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@ -464,7 +464,7 @@ void moveplayers(void)
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p->angle.addadjustment(deltaangle(p->angle.ang, VecToAngle(p->wackedbyactor->spr.pos.X - p->pos.X, p->wackedbyactor->spr.pos.Y - p->pos.Y)) * (1. / 2.));
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}
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}
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act->set_int_ang(p->angle.ang.Buildang());
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act->spr.angle = p->angle.ang;
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}
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}
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else
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@ -497,7 +497,7 @@ void moveplayers(void)
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if (act->spr.extra < 8)
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{
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act->spr.xvel = 128;
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act->set_int_ang(p->angle.ang.Buildang());
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act->spr.angle = p->angle.ang;
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act->spr.extra++;
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ssp(act, CLIPMASK0);
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}
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@ -846,7 +846,7 @@ void GameInterface::GetInput(ControlInfo* const hidInput, double const scaleAdju
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p->angle.processhelpers(scaleAdjust);
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p->horizon.processhelpers(scaleAdjust);
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p->GetActor()->set_int_ang(p->angle.ang.Buildang());
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p->GetActor()->spr.angle = p->angle.ang;
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}
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if (packet)
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@ -1505,7 +1505,7 @@ void checkweapons_r(player_struct* p)
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auto j = spawn(p->GetActor(), 7220);
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if (j)
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{
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j->set_int_ang(p->angle.ang.Buildang());
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j->spr.angle = p->angle.ang;
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j->saved_ammo = p->ammo_amount[MOTORCYCLE_WEAPON];
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}
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p->OnMotorcycle = 0;
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@ -1524,7 +1524,7 @@ void checkweapons_r(player_struct* p)
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auto j = spawn(p->GetActor(), 7233);
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if (j)
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{
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j->set_int_ang(p->angle.ang.Buildang());
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j->spr.angle = p->angle.ang;
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j->saved_ammo = p->ammo_amount[BOAT_WEAPON];
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}
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p->OnBoat = 0;
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@ -4102,7 +4102,7 @@ void OffMotorcycle(player_struct *p)
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auto spawned = spawn(p->GetActor(), EMPTYBIKE);
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if (spawned)
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{
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spawned->set_int_ang(p->angle.ang.Buildang());
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spawned->spr.angle = p->angle.ang;
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spawned->spr.xvel += p->angle.ang.Cos() * (1 << 7);
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spawned->spr.yvel += p->angle.ang.Sin() * (1 << 7);
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spawned->saved_ammo = p->ammo_amount[MOTORCYCLE_WEAPON];
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@ -4167,7 +4167,7 @@ void OffBoat(player_struct *p)
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auto spawned = spawn(p->GetActor(), EMPTYBOAT);
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if (spawned)
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{
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spawned->set_int_ang(p->angle.ang.Buildang());
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spawned->spr.angle = p->angle.ang;
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spawned->spr.xvel += p->angle.ang.Cos() * (1 << 7);
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spawned->spr.yvel += p->angle.ang.Sin() * (1 << 7);
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spawned->saved_ammo = p->ammo_amount[BOAT_WEAPON];
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