- more angle assignments

This commit is contained in:
Christoph Oelckers 2022-08-23 22:49:17 +02:00
parent 0edd12bc11
commit 45be09e6ab
2 changed files with 2 additions and 2 deletions

View file

@ -663,7 +663,7 @@ void resetpspritevars(int g)
act->backuppos();
ps[j].angle.oang = ps[j].angle.ang = act->spr.angle;
updatesector(act->int_pos().X, act->int_pos().Y, &ps[j].cursector);
updatesector(act->spr.pos, &ps[j].cursector);
j = connectpoint2[j];

View file

@ -280,7 +280,7 @@ void RestartPlayer(int nPlayer)
{
pActor->set_int_pos({ plr->sPlayerSave.x, plr->sPlayerSave.y, plr->sPlayerSave.pSector->int_floorz() });
plr->angle.ang = DAngle::fromBuild(plr->sPlayerSave.nAngle&kAngleMask);
pActor->set_int_ang(plr->angle.ang.Buildang());
pActor->spr.angle = plr->angle.ang;
floorsprt = nullptr;
}