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- more angle assignments
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2 changed files with 2 additions and 2 deletions
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@ -663,7 +663,7 @@ void resetpspritevars(int g)
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act->backuppos();
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ps[j].angle.oang = ps[j].angle.ang = act->spr.angle;
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updatesector(act->int_pos().X, act->int_pos().Y, &ps[j].cursector);
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updatesector(act->spr.pos, &ps[j].cursector);
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j = connectpoint2[j];
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@ -280,7 +280,7 @@ void RestartPlayer(int nPlayer)
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{
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pActor->set_int_pos({ plr->sPlayerSave.x, plr->sPlayerSave.y, plr->sPlayerSave.pSector->int_floorz() });
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plr->angle.ang = DAngle::fromBuild(plr->sPlayerSave.nAngle&kAngleMask);
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pActor->set_int_ang(plr->angle.ang.Buildang());
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pActor->spr.angle = plr->angle.ang;
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floorsprt = nullptr;
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}
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