Christoph Oelckers
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44d4e7a20a
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- scriptified the mortar projectiles.
This was split off heavyhbomb for clarity and to avoid interference with the pickup code.
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2022-12-11 19:43:51 +01:00 |
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Christoph Oelckers
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0bc9023e17
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- scriptified the pipe bomb and RR's dynamite, which is mostly the same thing.
The mortars were split off because they made the code too convoluted.
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2022-12-11 19:43:51 +01:00 |
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Christoph Oelckers
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b9caa23357
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- gave proper names to ST_160 and ST_161.
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2022-12-11 19:43:51 +01:00 |
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Christoph Oelckers
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ff6a9b89ac
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- scriptified the green slimer.
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2022-12-11 19:43:51 +01:00 |
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Christoph Oelckers
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bc34746227
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- scriptified transport vehicles.
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2022-12-11 19:43:50 +01:00 |
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Christoph Oelckers
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f1d6e0e6bb
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- scriptified Duke's shooting gallery targets.
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2022-12-11 19:43:50 +01:00 |
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Christoph Oelckers
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e69772637c
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- define Duke's skies by name.
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2022-12-11 19:43:50 +01:00 |
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Christoph Oelckers
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5358b3d98c
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- added a new sprite flag for those types which can trigger respawn actions.
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2022-12-11 19:43:50 +01:00 |
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Christoph Oelckers
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4397e65443
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- cleaned up the generic destructible code and used it for several more things.
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2022-12-11 19:43:50 +01:00 |
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Christoph Oelckers
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f89ccec829
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- scriptified Duke's reactor.
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2022-12-11 19:43:50 +01:00 |
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Christoph Oelckers
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f6fe639233
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- avoid propagating owner flags where easily doable.
This particular case is done a lot better by setting a special flag.
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2022-12-11 19:43:50 +01:00 |
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Christoph Oelckers
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59659bc284
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- scriptified the last two RR projectiles.
These are particularly messy - they have different looks depending on the shooter...
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2022-12-11 19:43:49 +01:00 |
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Christoph Oelckers
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403141807f
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- scriptified all simple and explosive RR projectiles.
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2022-12-11 19:43:49 +01:00 |
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Christoph Oelckers
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82515e1d76
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- scriptified the World Tour's flamethrower#s fireball.
Also using a better method to mark the trailing balls than checking the owner.
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2022-12-11 19:43:49 +01:00 |
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Christoph Oelckers
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26d9511087
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- scriptified the octabrain projectile.
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2022-12-11 19:43:49 +01:00 |
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Christoph Oelckers
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6a83a72f71
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- removed some leftover debug code.
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2022-12-11 19:43:49 +01:00 |
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Christoph Oelckers
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f2df8a162f
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- scriptified Duke's spit projectile.
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2022-12-11 19:43:49 +01:00 |
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Christoph Oelckers
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fcd05e38c9
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- scriptified the freezer projectile.
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2022-12-11 19:43:49 +01:00 |
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Christoph Oelckers
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83080beed4
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- added SMALLSMOKE to the spawn list for ZScript.
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2022-12-11 19:43:49 +01:00 |
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Christoph Oelckers
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f4bc5d6df8
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- scriptified Duke's RPG.
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2022-12-11 19:43:48 +01:00 |
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Christoph Oelckers
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c1545a1eaa
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- scriptified the shrink spark.
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2022-12-11 19:43:48 +01:00 |
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Christoph Oelckers
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a756b71647
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- scriptified the firelaser projectile.
This also fixes the animation of the RR variant, which used a bad value with '&'.
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2022-12-11 19:43:48 +01:00 |
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Christoph Oelckers
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d946ebb74d
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- added Projectile base class.
Not hooked up yet, this only defines the framework for what comes.
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2022-12-11 19:43:48 +01:00 |
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Christoph Oelckers
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44fa420387
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- added a few new flags and renamed some sprites.
All this is preparations for scriptifying the projectiles.
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2022-12-11 19:43:48 +01:00 |
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Christoph Oelckers
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15fb7dab35
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- virtualized the 'shoot' interface and scriptified the bloodsplats to test it.
This calls virtual functions on the actor defaults now to allow writing specific shoot functions for subclasses.
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2022-12-11 19:43:48 +01:00 |
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Christoph Oelckers
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8a921c98bd
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- scriptified ooz.
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2022-12-11 19:43:47 +01:00 |
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Christoph Oelckers
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9d1384449c
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- scriptified the Recon.
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2022-12-11 19:43:47 +01:00 |
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Christoph Oelckers
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2ab5e63386
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- added a few new actor flags.
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2022-12-11 19:43:47 +01:00 |
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Christoph Oelckers
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7db953e0ea
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- scriptified the force sphere.
Doesn't seem to be used anywhere, though...
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2022-12-11 19:43:47 +01:00 |
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Christoph Oelckers
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bbfb811e1e
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- simplified PicForName
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2022-12-11 19:43:47 +01:00 |
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Christoph Oelckers
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6d9a8bfaa5
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- scriptified the pool balls.
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2022-12-11 19:43:47 +01:00 |
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Christoph Oelckers
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1ef61c8588
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- exported a bunch of stuff we're going to need soon.
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2022-12-11 19:43:47 +01:00 |
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Christoph Oelckers
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f138798e26
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- scriptified the rat.
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2022-12-11 19:43:46 +01:00 |
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Christoph Oelckers
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99413651b3
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- scriptified the respawn marker.
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2022-12-11 19:43:46 +01:00 |
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Christoph Oelckers
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b485d7a450
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- use isPlayer function where possible.
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2022-12-11 19:43:46 +01:00 |
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Christoph Oelckers
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dbb7965550
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- added two new flags for later use.
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2022-12-11 19:43:46 +01:00 |
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Christoph Oelckers
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f43dc9d925
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- Duke: fixed Jibs animation and scale.
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2022-12-11 19:43:46 +01:00 |
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Christoph Oelckers
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a6a4e628df
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- scriptified RRRA's gambling machines.
These were fallout from the generic destructibles because the code to destroy them was removed along with that.
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2022-12-11 19:43:46 +01:00 |
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Christoph Oelckers
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1d52963d4b
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- converted all simple destructible sprites.
Ironically the first item I used for testing needed a dedicated class, so here's that, too...
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2022-12-11 19:43:46 +01:00 |
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Christoph Oelckers
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9e29c3970d
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- generic destructibles
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2022-12-11 19:43:45 +01:00 |
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Christoph Oelckers
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2b7e094019
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- fixed: aliases for null textures must still be set.
Also added 'listtexturealiases' CCMD for debugging.
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2022-12-11 19:43:12 +01:00 |
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Christoph Oelckers
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786c335489
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- added SFLAG2_NORADIUSPUSH flag.
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2022-12-11 18:46:40 +01:00 |
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Christoph Oelckers
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93ef4b34d7
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- scriptified the guts spawning function.
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2022-12-11 18:46:40 +01:00 |
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Christoph Oelckers
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f39eaba109
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- backported sound volume fix from NBlood.
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2022-12-11 18:46:40 +01:00 |
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Christoph Oelckers
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3ac8bd02f5
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- scriptified the jibs
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2022-12-11 18:46:40 +01:00 |
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Christoph Oelckers
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1b3f551216
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- use a flag for outer space textures.
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2022-12-11 18:42:02 +01:00 |
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Christoph Oelckers
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006f1b3fdf
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- disabled the message for missing sprite set textures.
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2022-12-11 18:42:02 +01:00 |
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Christoph Oelckers
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c7cdf96a62
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- exported two more settings to tile flags.
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2022-12-11 18:42:02 +01:00 |
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Christoph Oelckers
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0281e5dff8
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- unified the spawnclasses definitions for Duke, Nam and WW2GI.
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2022-12-11 18:42:01 +01:00 |
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Christoph Oelckers
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67e807de26
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- exported the tile flag setters to .def.
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2022-12-11 18:42:01 +01:00 |
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