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- disabled the message for missing sprite set textures.
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1 changed files with 2 additions and 4 deletions
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@ -248,10 +248,8 @@ void FActorInfo::ResolveTextures(const char* clsname, DCoreActor* defaults)
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for (unsigned i = 0; i < SpriteSet.Size(); i++)
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{
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SpriteSet[i] = TileFiles.tileForName(SpriteSetNames[i]);
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// This will print some noise in RR. Should later be restricted to user content.
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#ifdef _DEBUG
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if (SpriteSet[i] == -1) Printf(TEXTCOLOR_RED "Unknown texture '%s' in sprite set for class %s\n", SpriteSetNames[i].GetChars(), clsname);
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#endif
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// This should later be enabled to user content.
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//if (SpriteSet[i] == -1) Printf(TEXTCOLOR_RED "Unknown texture '%s' in sprite set for class %s\n", SpriteSetNames[i].GetChars(), clsname);
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}
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if (SpriteSet.Size() > 0)
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{
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