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- removed some leftover debug code.
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@ -940,9 +940,6 @@ static TArray<DDukeActor*> spawnactors(SpawnSpriteDef& sprites)
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auto sprt = &sprites.sprites[i];
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if (sprt->picnum == 7220)
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sprt->picnum = 8165;
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auto info = spawnMap.CheckKey(sprt->picnum);
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auto cls = info ? info->Class(sprt->picnum) : nullptr;;
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auto actor = static_cast<DDukeActor*>(InsertActor(cls? cls : RUNTIME_CLASS(DDukeActor), sprt->sectp, sprt->statnum));
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