Christoph Oelckers
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3499049976
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- Blood: save basepoint for all actors, not just for those with an XSPRITE.
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2022-01-01 15:52:05 +01:00 |
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Mitchell Richters
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45057ff8a0
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- SW: Fix all GCC warning: suggest parentheses around assignment used as truth value [-Wparentheses] warnings.
Regex to match such conditions: `while (\([\w]+\s?=\s?.+\.Next\(\)\))`.
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2022-01-01 20:49:31 +11:00 |
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Christoph Oelckers
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17de3a08e8
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- deal with bad start sectors.
The engine will now try to find a proper sector in the map loader if there's a mismatch.
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2022-01-01 10:39:59 +01:00 |
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Christoph Oelckers
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8575447e37
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- Blood: fixed bad parameter in aiPatrolMove
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2022-01-01 09:56:45 +01:00 |
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Christoph Oelckers
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3e21db19be
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- Blood: fixed Life Leech no longer gettable after having fired.
This was the direct result of dumb use of two pointers to different parts of the same objects.
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2022-01-01 09:31:57 +01:00 |
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Mitchell Richters
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dcd006d34b
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- Blood: Add missing actorHit nullptr test in actImpactMissile() .
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2022-01-01 11:38:43 +11:00 |
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Christoph Oelckers
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87cace6e6c
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- Blood: fixed wrong actor being used for key checks
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2022-01-01 00:58:35 +01:00 |
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Mitchell Richters
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0375dfdf83
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- SW: Replace SECTOR_OBJECT zmid with pmid.Z calls and eliminate pmid union.
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2022-01-01 09:34:30 +11:00 |
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Mitchell Richters
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9145895b47
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- SW: Replace SECTOR_OBJECT ymid with pmid.Y calls.
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2022-01-01 09:33:30 +11:00 |
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Mitchell Richters
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5e2bbb12b5
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- SW: Replace SECTOR_OBJECT xmid with pmid.X calls.
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2022-01-01 09:32:40 +11:00 |
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Mitchell Richters
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1c0ba71c69
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- SW: Eliminated ANIMATORp typedef.
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2022-01-01 09:09:41 +11:00 |
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Mitchell Richters
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1d51903a9e
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- SW: Eliminated Voc3D_Flags typedef.
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2022-01-01 08:36:56 +11:00 |
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Christoph Oelckers
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cd599a7a15
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- Duke: abstracted all checks for TILE_APLAYER with an isPlayer method.
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2021-12-31 18:51:43 +01:00 |
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Christoph Oelckers
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84ca96c52c
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eliminated STATEp
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2021-12-31 16:00:14 +01:00 |
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Christoph Oelckers
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d1be430fbf
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- eliminated PLAYERp
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2021-12-31 15:59:11 +01:00 |
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Christoph Oelckers
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69b5d502e2
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- renamed PLAYERstruct.
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2021-12-31 15:57:55 +01:00 |
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Christoph Oelckers
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392397c2b0
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- replaced SECTOR_OBJECTp
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2021-12-31 15:50:44 +01:00 |
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Christoph Oelckers
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74593feab1
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- replaced PANEL_SPRITEp
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2021-12-31 15:49:07 +01:00 |
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Christoph Oelckers
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699bf9c4f5
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- anim typedef eliminated.
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2021-12-31 15:47:10 +01:00 |
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Christoph Oelckers
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8fb769649b
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- eliminated sectortype aliases.
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2021-12-31 15:43:47 +01:00 |
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Christoph Oelckers
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98492aae54
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- eliminated walltype aliases.
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2021-12-31 15:41:39 +01:00 |
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Christoph Oelckers
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72962cc098
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- the last batch of small scale typedefs eliminated.
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2021-12-31 15:40:29 +01:00 |
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Christoph Oelckers
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87d2b3274b
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- cleaned out most of the less frequent typedef types in SW.
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2021-12-31 15:27:18 +01:00 |
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Christoph Oelckers
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10187e892f
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- handle track typedefs.
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2021-12-31 15:13:05 +01:00 |
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Christoph Oelckers
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f43f63adec
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- all typedefs in jsector.h and inv.h plus a bit of cleanup and #define removal.
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2021-12-31 15:10:37 +01:00 |
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Christoph Oelckers
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6b50344417
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- eliminated PANEL_SPRITEp
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2021-12-31 15:03:12 +01:00 |
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Christoph Oelckers
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994a575435
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- panel.h cleanup.
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2021-12-31 13:49:34 +01:00 |
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Christoph Oelckers
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12c63d2337
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- eliminated a few more typedefs,
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2021-12-31 13:37:57 +01:00 |
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Christoph Oelckers
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89ab00fe99
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- eliminated typedefs in sound code.cc.obj
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2021-12-31 13:31:13 +01:00 |
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Christoph Oelckers
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085eb8a36e
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- eliminated SHRAP typedefs.
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2021-12-31 13:26:07 +01:00 |
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Christoph Oelckers
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271af39a59
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- consolidated MISSILE_PLACEMENT definitions.
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2021-12-31 13:20:56 +01:00 |
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Christoph Oelckers
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90ad4b8ef1
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- eliminated typedefs for DECISION and BREAK_INFO.
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2021-12-31 13:16:38 +01:00 |
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Christoph Oelckers
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3eb640658f
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- don't typedef MATTGAMEVAR
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2021-12-31 13:12:20 +01:00 |
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Christoph Oelckers
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0cba0e19b5
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- SW: fixed some pointer mixup in UpdatePlayerUnderSprite
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2021-12-30 23:39:54 +01:00 |
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Christoph Oelckers
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61d4d06783
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- RRRA: fixed typo in portal setup.
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2021-12-30 22:16:39 +01:00 |
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Christoph Oelckers
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a9b162b8e9
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- moved the tsprite flags from cstat2 to clipdist which was already holding other ones.
cstat2 should only hold flags for game-side sprites.
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2021-12-30 19:00:35 +01:00 |
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Christoph Oelckers
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552668418a
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- moved opos and oang to DCoreActor.
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2021-12-30 18:21:02 +01:00 |
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Christoph Oelckers
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2bb7cecf27
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- eliminated spritetype::clear.
Most uses were bad anyway, and the legitimate ones are just clearing the object.
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2021-12-30 17:55:17 +01:00 |
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Christoph Oelckers
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7f62df517d
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- moved all interpolate* methods from spritetypebase to DCoreActor.
The places where it was used on tsprites were redone to use the actor's base coordinate, which at the point of the operation would always be the same.
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2021-12-30 17:32:31 +01:00 |
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Christoph Oelckers
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c10fb1278a
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- moved the backup... methods to DCoreActor.
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2021-12-30 17:10:08 +01:00 |
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Christoph Oelckers
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6c381d4392
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- removed sector() method from low level sprite type.
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2021-12-30 16:58:48 +01:00 |
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Christoph Oelckers
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5498699faf
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
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Christoph Oelckers
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88e4bb9f79
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- moved sectno method to DCoreActor.
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2021-12-30 16:39:43 +01:00 |
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Christoph Oelckers
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f0b7fe4add
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- use setsector from DCoreActor.
Also did a bit of cleanup
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2021-12-30 16:36:04 +01:00 |
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Christoph Oelckers
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af6ca40e3d
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- use DCoreActor::insector instead of spritetype::insector.
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2021-12-30 16:24:51 +01:00 |
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Christoph Oelckers
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4bc32e2777
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- use actors in the sloped sprite utilities.
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2021-12-30 16:11:14 +01:00 |
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Mitchell Richters
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dc50ad154e
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- SW: Replace PANEL_SPRITEstruct yorig with bobpos.Y calls.
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2021-12-31 00:36:13 +11:00 |
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Mitchell Richters
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d8aab1ecea
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- SW: Replace PANEL_SPRITEstruct xorig with bobpos.X calls.
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2021-12-31 00:34:46 +11:00 |
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Mitchell Richters
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36b549b7f1
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- SW: Replace PANEL_SPRITEstruct oy with opos.Y calls.
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2021-12-31 00:34:03 +11:00 |
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Mitchell Richters
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81b74c2cdf
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- SW: Replace PANEL_SPRITEstruct ox with opos.X calls.
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2021-12-31 00:32:55 +11:00 |
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