* the saveable tables were initialized too late when reading in the actors.
* the abort messages for the saveables did not show. We need to use I_FatalError here, plus some actor list modifications to make this work.
They're not used in Raze and were preventing build issues under POSIX environment as you can't use constructor objects in anonymous aggregate types (unnamed structs, etc).
This will just copy the object without performing the read barrier on the source data which is not what we want here.
For these assignments the type must be explicit.
Unfortunately this had to be done in the base class so that we can still maintain the walls in a global array.
The tradeoffs of better abstractions would be far too costly here than the added 16 bytes to the wall struct.
This was caused by attempting to delete the camera textures when cleaning up the mirror array.
The Build tile manager was not prepared for such a use case and left a broken texture behind.
To allow this to function it now resets the texture replacement type when deleting a tile and to avoid creating new camera textures these will now be stored in a cache and recycled later.
This calculates the centered pivot point in integer texel coordinate space so for odd numbers it must round down instead of using a fractional position.
most importantly this addresses issues with key down/key up events being sent in the same tic not having an effect on game actions that require a key being held down.
We need this to merge the game specific sector/wall extensions with the base but still allow the engine to access such arrays. For that they need a runtime settable stride.
Since everything uses the same warning number, the old setup resulted in [[deprecated]] being silenced.
So this explicitly adds the needed #defines to silence the very noisy warning from the MSVC headers but leaves warning 4996 active otherwise.
In particlular this does:
* silence all warnings in the subprojects
* do not derive TIterator from std::iterator anymore as C++17 deprecates this.
* silence the above for RapidJSON because altering that code is not desirable.
* explicitly disable warning 4996 in some Windows files that call the deprecated (but still needed) GetVersionEx function.
* define _CRT_SECURE_NO_DEPRECATE, _CRT_SECURE_NO_WARNINGS and _CRT_NONSTDC_NO_WARNINGS through CMake to disable the CRT's deprecation and security warnings.
Currently this will print several (intended) deprecation warnings about 'updatesector' that point to code that needs to be changed but cannot yet without other refactorings being done first.