raze/source/common
Mitchell Richters 38842994e0 - Remove the constructors from TObjPtr class.
They're not used in Raze and were preventing build issues under POSIX environment as you can't use constructor objects in anonymous aggregate types (unnamed structs, etc).
2021-12-26 23:10:02 +01:00
..
2d - fixed center aligned rendering of 2D content. 2021-11-29 00:57:10 +01:00
audio - adapted Blood's sound engine to using actors. 2021-12-26 23:09:45 +01:00
console - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
cutscenes - Fix missed flags pass-through in bool StartCutscene(const char* s, int flags, const CompletionFunc& completion) overload. 2021-12-07 19:59:19 +11:00
engine - moved parts of the HitInfo subclasses into the backend. 2021-12-26 23:08:57 +01:00
filesystem - added all #includes needed to compile on Windows without using precompiled headers. 2021-12-14 12:24:09 +01:00
fonts - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
menu - various small bits of cleanup. 2021-11-29 00:57:11 +01:00
models - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
objects - Remove the constructors from TObjPtr class. 2021-12-26 23:10:02 +01:00
platform - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
rendering - added all #includes needed to compile on Windows without using precompiled headers. 2021-12-14 12:24:09 +01:00
scripting - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
statusbar - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
textures - fixed camera textures breaking in SW when restarting a level. 2021-12-02 21:40:43 +01:00
thirdparty - added all #includes needed to compile on Windows without using precompiled headers. 2021-12-14 12:24:09 +01:00
utility - made sector a TArray. 2021-12-25 21:28:49 +01:00