raze/source/common
Christoph Oelckers 138690d34e - do not use auto to make local copies of TObjPtr's.
This will just copy the object without performing the read barrier on the source data which is not what we want here.
For these assignments the type must be explicit.
2021-12-26 23:09:59 +01:00
..
2d - fixed center aligned rendering of 2D content. 2021-11-29 00:57:10 +01:00
audio - adapted Blood's sound engine to using actors. 2021-12-26 23:09:45 +01:00
console - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
cutscenes - Fix missed flags pass-through in bool StartCutscene(const char* s, int flags, const CompletionFunc& completion) overload. 2021-12-07 19:59:19 +11:00
engine - moved parts of the HitInfo subclasses into the backend. 2021-12-26 23:08:57 +01:00
filesystem - added all #includes needed to compile on Windows without using precompiled headers. 2021-12-14 12:24:09 +01:00
fonts - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
menu - various small bits of cleanup. 2021-11-29 00:57:11 +01:00
models - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
objects - do not use auto to make local copies of TObjPtr's. 2021-12-26 23:09:59 +01:00
platform - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
rendering - added all #includes needed to compile on Windows without using precompiled headers. 2021-12-14 12:24:09 +01:00
scripting - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
statusbar - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
textures - fixed camera textures breaking in SW when restarting a level. 2021-12-02 21:40:43 +01:00
thirdparty - added all #includes needed to compile on Windows without using precompiled headers. 2021-12-14 12:24:09 +01:00
utility - made sector a TArray. 2021-12-25 21:28:49 +01:00