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c2baa68160
This was caused by attempting to delete the camera textures when cleaning up the mirror array. The Build tile manager was not prepared for such a use case and left a broken texture behind. To allow this to function it now resets the texture replacement type when deleting a tile and to avoid creating new camera textures these will now be stored in a cache and recycled later. |
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2d | ||
audio | ||
console | ||
cutscenes | ||
engine | ||
filesystem | ||
fonts | ||
menu | ||
models | ||
objects | ||
platform | ||
rendering | ||
scripting | ||
statusbar | ||
textures | ||
thirdparty | ||
utility |