Commit graph

1882 commits

Author SHA1 Message Date
Christoph Oelckers
8e2d324e85 - fixed: updatesectorneighborz may not return -1.
This value gets never validated by any caller and isn't really what is wanted in this situation.
2021-12-26 23:10:03 +01:00
Christoph Oelckers
b8c4354691 - got rid of the MAX... constants and adjusted all places still using them. 2021-12-26 23:10:02 +01:00
Christoph Oelckers
1a3b9f8ac0 - made several arrays holding sector related data dynamic. 2021-12-26 23:10:02 +01:00
Christoph Oelckers
2a07159c8d - removed some unused and obsolete content from engine files. 2021-12-26 23:10:02 +01:00
Christoph Oelckers
923a2b6a79 - unlimit the number of sectors/walls for real.
All remaining 16 bit values storing indices have been widened to 32 bit.
2021-12-26 23:10:01 +01:00
Christoph Oelckers
838bed7800 - final cleanup of sectnum related stuff.
Made sure that remaining uses of sector indices are safe to be kept and deleted a few redundant functions.
2021-12-26 23:10:01 +01:00
Christoph Oelckers
6d432fca0a - made spritetype::sectnum a pointer. 2021-12-26 23:10:01 +01:00
Christoph Oelckers
2d913982da - changed map loader to work without relying on spritetype::sectnum.
All access to this field is done through access functions now.
2021-12-26 23:10:01 +01:00
Christoph Oelckers
0dd756fa32 - added GC handling for all backend pointers in the map data.
GC is not active yet!
2021-12-26 23:10:00 +01:00
Christoph Oelckers
30786360bb - derive spritetype and tspritetype from a common base class to consolidate their common content. 2021-12-26 23:09:57 +01:00
Christoph Oelckers
a2e280e188 - use wallsofsector in 4 more places.
# Conflicts:
#	source/build/src/polymost.cpp
2021-12-26 23:09:57 +01:00
Christoph Oelckers
d088ab05a9 - eliminate storage of actors in the sector's hitag for some of Duke's sector effectors.
Also demoted Blood's upperLink and lowerLink to DCoreActor pointers and use static_cast for access to avoid savegame problems. The core code cannot safely serialize a DBloodActor anymore.
2021-12-26 23:09:56 +01:00
Christoph Oelckers
d3b1e34d78 - moved sprite[], spriteext[] and spritesmooth[] into DCoreActor.
Also removed the last remaining sprite pointer in saveable data.
2021-12-26 23:09:55 +01:00
Christoph Oelckers
f855b1020f - actor lists refactored.
No more shorts, no more static arrays.
This was one of the biggest blockers for unlimiting the engine.
2021-12-26 23:09:54 +01:00
Christoph Oelckers
87ac9bee44 - refactored the owner index in tspritetype.
This is now a separate type from spritetype which contains an actor pointer instead so that sprite display can be handled without requiring a static sprite array.

# Conflicts:
#	source/build/src/polymost.cpp
2021-12-26 23:09:54 +01:00
Christoph Oelckers
eaff9e359f - refactored the owner index in tspritetype.
This is now a separate type from spritetype which contains an actor pointer instead so that sprite display can be handled without requiring a static sprite array.
2021-12-26 23:09:53 +01:00
Christoph Oelckers
793dd032b0 - getzrange cleanup. 2021-12-26 23:09:53 +01:00
Christoph Oelckers
bcc532d36f - eliminated the getzrange wrapper. 2021-12-26 23:09:53 +01:00
Christoph Oelckers
2541425b9d - getzrange is free of hack values, too. 2021-12-26 23:09:53 +01:00
Christoph Oelckers
9d85859a80 - finally got rid of the 16 bit hack return value of clipmove. 2021-12-26 23:09:53 +01:00
Christoph Oelckers
d34a5179f1 - sprite cleanup in clip code.
Just using already available data instead of the indices.
2021-12-26 23:09:53 +01:00
Christoph Oelckers
19236b2526 - removed compatibility handling for the oldest level from hitscan.
This stuff isn't even slope aware so the only legitimate reason for keeping it would be demo playback.
2021-12-26 23:09:52 +01:00
Christoph Oelckers
183f554733 - hitscan cleanup.
Also removed a bit of leftover TROR code.
2021-12-26 23:09:52 +01:00
Christoph Oelckers
8c90f48b61 - cleanup of neartag, plus direct return of a HitInfoBase struct. 2021-12-26 23:09:52 +01:00
Christoph Oelckers
6600f55543 - separate map loading from actor spawning for the other games, too.
It still uses the horribly messed up original spawn logic, though.
2021-12-26 23:09:51 +01:00
Christoph Oelckers
a3493048e7 - refactoring of spawn code to prepare for the other games.
Map hacks do not work in this commit!
2021-12-26 23:09:51 +01:00
Christoph Oelckers
379c4f1a60 - merged the cansee wrapper into the actual function and added sector validation. 2021-12-26 23:09:50 +01:00
Christoph Oelckers
2654a19cfd - got rid of setspritez(x) and moved the implementation to SetActor(Z) without referencing the sprite array. 2021-12-26 23:09:49 +01:00
Christoph Oelckers
58cd933d74 - pass sprite array to map hack parser as parameter.
This will later allow it to work on temporaries.
2021-12-26 23:09:49 +01:00
Christoph Oelckers
f9b1164747 - use point2Wall wherever possible. 2021-12-26 23:09:48 +01:00
Christoph Oelckers
83cf2f3baf -more index stuff. 2021-12-26 23:09:48 +01:00
Christoph Oelckers
ee1b574830 - engine stuff 2021-12-26 23:09:48 +01:00
Christoph Oelckers
a22634f228 - sectnum reduction. 2021-12-26 23:09:47 +01:00
Christoph Oelckers
ed659df9d8 - pass sector pointer to Polymost's SectorVisibility function. 2021-12-26 23:09:47 +01:00
Christoph Oelckers
9213eae606 - deleted unused functions. 2021-12-26 23:09:46 +01:00
Christoph Oelckers
d33ae89c4a - minor backend cleanup. 2021-12-26 23:09:45 +01:00
Christoph Oelckers
befc4572e9 - minimal backend array removal. 2021-12-26 23:09:45 +01:00
Christoph Oelckers
12f6b05cbe - use access functions, all done by search & replace. 2021-12-26 23:09:44 +01:00
Christoph Oelckers
6748a39c8f - deprecate the sector index variant of pushmove 2021-12-26 23:09:43 +01:00
Christoph Oelckers
2aefe4398b - sector[tspr->sectnum] globally replaced. 2021-12-26 23:09:43 +01:00
Christoph Oelckers
70d7e81f4f - adapted getzrange to the new interface.
This was mainly removing game side solutions in favor of a common one in the backend.
2021-12-26 23:09:42 +01:00
Christoph Oelckers
91e2391911 - adapted neartag in Duke. 2021-12-26 23:09:42 +01:00
Christoph Oelckers
4788c7ba5e - made Collision derive from a common base class and refactored clipmove to a single engine-side entry point.
Done for Doom so far.
2021-12-26 23:08:57 +01:00
Christoph Oelckers
9380819e4e - initialize actorArray for all games.
- the foundation for an actor aware backend.
2021-12-26 23:08:56 +01:00
Christoph Oelckers
52c80f187a - added coreactor.h 2021-12-26 23:08:55 +01:00
Christoph Oelckers
a93dbaf5fe - SW: simplified rotation interpolation functions. 2021-12-26 23:08:40 +01:00
Christoph Oelckers
33c707c708 - Duke: getangle simplification 2021-12-26 23:08:40 +01:00
Christoph Oelckers
94671c5b05 - MoveMissile + GetZRangeXYZ 2021-12-25 21:29:13 +01:00
Christoph Oelckers
759a8428fa - dragPoint 2021-12-25 21:29:11 +01:00
Christoph Oelckers
7a7537961b - Blood: remove GetWallAngle variant with index parameter 2021-12-25 21:29:05 +01:00