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- minimal backend array removal.
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2 changed files with 10 additions and 10 deletions
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@ -27,6 +27,7 @@ Ken Silverman's official web site: http://www.advsys.net/ken
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#include "gamestruct.h"
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#include "gamestruct.h"
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#include "hw_voxels.h"
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#include "coreactor.h"
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#ifdef _MSC_VER
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// just make it shut up. Most of this file will go down the drain anyway soon.
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@ -1910,12 +1911,10 @@ void polymost_scansector(int32_t sectnum)
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{
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sectnum = sectorborder[--sectorbordercnt];
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int z;
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SectIterator it(sectnum);
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while ((z = it.NextIndex()) >= 0)
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TSectIterator<DCoreActor> it(sectnum);
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while (auto act = it.Next())
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{
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auto const spr = (uspriteptr_t)&sprite[z];
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auto spr = &act->s();
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if ((spr->cstat & 0x8000) || spr->xrepeat == 0 || spr->yrepeat == 0)
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continue;
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@ -191,12 +191,13 @@ DBloodActor* InsertSprite(sectortype* pSector, int nStat)
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int DeleteSprite(int nSprite)
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{
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FVector3 pos = GetSoundPos(&sprite[nSprite].pos);
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auto sp = &sprite[nSprite];
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FVector3 pos = GetSoundPos(&sp->pos);
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soundEngine->RelinkSound(SOURCE_Actor, &sprite[nSprite], nullptr, &pos);
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assert(sprite[nSprite].statnum >= 0 && sprite[nSprite].statnum < kMaxStatus);
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assert(sp->statnum >= 0 && sp->statnum < kMaxStatus);
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RemoveSpriteStat(nSprite);
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assert(validSectorIndex(sprite[nSprite].sectnum));
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assert(sp->insector());
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RemoveSpriteSect(nSprite);
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InsertSpriteStat(nSprite, kMaxStatus);
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#ifdef NOONE_EXTENSIONS
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@ -211,7 +212,7 @@ int ChangeSpriteSect(int nSprite, int nSector)
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{
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assert(nSprite >= 0 && nSprite < kMaxSprites);
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assert(validSectorIndex(nSector));
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assert(validSectorIndex(sprite[nSprite].sectnum));
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assert(sprite[nSprite].insector());
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RemoveSpriteSect(nSprite);
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InsertSpriteSect(nSprite, nSector);
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return 0;
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@ -227,7 +228,7 @@ int ChangeSpriteStat(int nSprite, int nStatus)
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assert(nSprite >= 0 && nSprite < kMaxSprites);
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assert(nStatus >= 0 && nStatus < kMaxStatus);
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assert(sprite[nSprite].statnum >= 0 && sprite[nSprite].statnum < kMaxStatus);
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assert(validSectorIndex(sprite[nSprite].sectnum));
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assert(sprite[nSprite].insector());
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RemoveSpriteStat(nSprite);
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InsertSpriteStat(nSprite, nStatus);
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return 0;
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