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- sprite cleanup in clip code.
Just using already available data instead of the indices.
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parent
19236b2526
commit
d34a5179f1
1 changed files with 6 additions and 6 deletions
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@ -593,7 +593,7 @@ int32_t clipmove_(vec3_t * const pos, int * const sectnum, int32_t xvect, int32_
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case CSTAT_SPRITE_ALIGNMENT_FACING:
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if (p1.x >= clipMin.x && p1.x <= clipMax.x && p1.y >= clipMin.y && p1.y <= clipMax.y)
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{
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int32_t height, daz = spr->z+spriteheightofs(j, &height, 1);
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int32_t height, daz = spr->z+spriteheightofsptr(spr, &height, 1);
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if (pos->z > daz-height-flordist && pos->z < daz+ceildist)
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{
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@ -609,7 +609,7 @@ int32_t clipmove_(vec3_t * const pos, int * const sectnum, int32_t xvect, int32_
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case CSTAT_SPRITE_ALIGNMENT_WALL:
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{
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int32_t height, daz = spr->z+spriteheightofs(j, &height, 1);
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int32_t height, daz = spr->z+spriteheightofsptr(spr, &height, 1);
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if (pos->z > daz-height-flordist && pos->z < daz+ceildist)
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{
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@ -1070,7 +1070,7 @@ void getzrange_(const vec3_t *pos, int16_t sectnum,
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int32_t k = walldist+(spr->clipdist<<2)+1;
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if ((abs(v1.x-pos->x) <= k) && (abs(v1.y-pos->y) <= k))
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{
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daz = spr->z + spriteheightofs(j, &k, 1);
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daz = spr->z + spriteheightofsptr(spr, &k, 1);
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daz2 = daz - k;
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clipyou = 1;
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}
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@ -1080,12 +1080,12 @@ void getzrange_(const vec3_t *pos, int16_t sectnum,
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case CSTAT_SPRITE_ALIGNMENT_WALL:
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{
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vec2_t v2;
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get_wallspr_points((uspriteptr_t)&sprite[j], &v1.x, &v2.x, &v1.y, &v2.y);
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get_wallspr_points(spr, &v1.x, &v2.x, &v1.y, &v2.y);
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if (clipinsideboxline(pos->x,pos->y,v1.x,v1.y,v2.x,v2.y,walldist+1) != 0)
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{
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int32_t k;
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daz = spr->z + spriteheightofs(j, &k, 1);
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daz = spr->z + spriteheightofsptr(spr, &k, 1);
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daz2 = daz-k;
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clipyou = 1;
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}
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@ -1100,7 +1100,7 @@ void getzrange_(const vec3_t *pos, int16_t sectnum,
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continue;
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vec2_t v2, v3, v4;
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get_floorspr_points((uspriteptr_t) &sprite[j], pos->x, pos->y, &v1.x, &v2.x, &v3.x, &v4.x,
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get_floorspr_points((uspriteptr_t) spr, pos->x, pos->y, &v1.x, &v2.x, &v3.x, &v4.x,
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&v1.y, &v2.y, &v3.y, &v4.y);
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vec2_t const da = { MulScale(bcos(spr->ang - 256), walldist + 4, 14),
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