Christoph Oelckers
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088fa6690c
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- reformatting only.
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2021-11-29 00:53:43 +01:00 |
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Christoph Oelckers
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94ae3c22d5
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- final part and cleanup of useTargetChanger.
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2021-11-29 00:53:43 +01:00 |
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Christoph Oelckers
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6c465dff3c
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- the fourth block
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2021-11-29 00:53:42 +01:00 |
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Christoph Oelckers
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dc4c632b08
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- the third block.
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2021-11-29 00:53:42 +01:00 |
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Christoph Oelckers
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ff29570675
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- second block.
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2021-11-29 00:53:42 +01:00 |
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Christoph Oelckers
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c3a1e8f46b
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- targetactor in the first block of useTargetChanger
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2021-11-29 00:53:42 +01:00 |
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Christoph Oelckers
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17bd466801
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- first pass over useTargetChanger
using 'actor' wherever easily doable.
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2021-11-29 00:53:42 +01:00 |
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Christoph Oelckers
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d59f78a5f0
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- formatting only
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2021-11-29 00:53:41 +01:00 |
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Christoph Oelckers
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a60617c688
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- more use* functions.
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2021-11-29 00:53:41 +01:00 |
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Christoph Oelckers
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c54dd079fb
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- formatting only.
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2021-11-29 00:53:41 +01:00 |
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Christoph Oelckers
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e3b8980ecd
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- sprite2sectorSlope + useSlopeChanger
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2021-11-29 00:53:41 +01:00 |
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Christoph Oelckers
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b7465ab67b
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- spriteGetSlope/spriteSetSlope take spritetype pointer arguments.
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2021-11-29 00:53:41 +01:00 |
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Christoph Oelckers
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c32ff483a9
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- formatting only
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2021-11-29 00:53:41 +01:00 |
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Christoph Oelckers
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ca131f2dcf
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- fixed a few oversights.
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2021-11-29 00:53:40 +01:00 |
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Christoph Oelckers
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c2f6084988
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- merged genDudeExtra into DBloodActor.
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2021-11-29 00:53:40 +01:00 |
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Christoph Oelckers
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017bcb056f
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- useIncDecGen + setDataValueOfObject
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2021-11-29 00:53:40 +01:00 |
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Christoph Oelckers
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ab41ac9e05
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- formatting only.
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2021-11-29 00:53:40 +01:00 |
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Christoph Oelckers
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239faad4c5
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- useSoundGen
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2021-11-29 00:53:39 +01:00 |
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Christoph Oelckers
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a8ee9b3969
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- useUniMissileGen
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2021-11-29 00:53:39 +01:00 |
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Christoph Oelckers
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c65c936d27
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- useCondition +
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2021-11-29 00:53:39 +01:00 |
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Christoph Oelckers
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24a11b3f2f
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- txIsRanged and several of its callers.
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2021-11-29 00:53:39 +01:00 |
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Christoph Oelckers
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174783e57b
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- formatting only
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2021-11-29 00:53:39 +01:00 |
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Christoph Oelckers
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a4f7fabbfa
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- modernTypeOperateSprite
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2021-11-29 00:53:39 +01:00 |
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Christoph Oelckers
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fe3da5eaab
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- split off formatting
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2021-11-29 00:53:38 +01:00 |
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Christoph Oelckers
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766999118c
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- sectorKillSounds + useDudeSpawn
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2021-11-29 00:53:38 +01:00 |
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Christoph Oelckers
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3761424501
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- the remaining AIFight stuff.
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2021-11-29 00:53:38 +01:00 |
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Christoph Oelckers
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a5471b1079
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- aiFightDudeIsAffected + aiFightGetDudesForBattle
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2021-11-29 00:53:38 +01:00 |
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Christoph Oelckers
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55716c9409
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- aiFightGet(Fine)TargetDist
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2021-11-29 00:53:38 +01:00 |
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Christoph Oelckers
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baf4bb0785
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- formatting only.
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2021-11-29 00:53:37 +01:00 |
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Christoph Oelckers
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57c3571555
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- several aiFight functions.
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2021-11-29 00:53:37 +01:00 |
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Christoph Oelckers
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ca3d7c9bdf
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- formatting only
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2021-11-29 00:53:37 +01:00 |
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Christoph Oelckers
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78cbb4ed0a
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- aiFightGetTargetInRange
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2021-11-29 00:53:37 +01:00 |
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Christoph Oelckers
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a449d97b86
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- modernTypeTrigger
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2021-11-29 00:53:37 +01:00 |
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Christoph Oelckers
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ea8166871a
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- formatting only.
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2021-11-29 00:53:36 +01:00 |
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Christoph Oelckers
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43e9e07910
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- 2 modernType functions.
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2021-11-29 00:53:36 +01:00 |
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Christoph Oelckers
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1ff6dc7c69
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- useSeqSpawnerGen
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2021-11-29 00:53:36 +01:00 |
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Christoph Oelckers
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c59a6bbb86
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- clean up some loops
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2021-11-29 00:53:36 +01:00 |
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Christoph Oelckers
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9714febaab
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- eliminated the actPostSprite wrapper with an index parameter.
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2021-11-29 00:53:36 +01:00 |
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Christoph Oelckers
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e0f1948ccc
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- wrapped all setsprite calls in Blood and adapted a few leftover uses of the index version of actPostSprite.
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2021-11-29 00:53:35 +01:00 |
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Christoph Oelckers
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5cda9d0858
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- tabified two files in Duke that were missed somehow, plus some comment cleanup elsewhere.
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2021-11-29 00:53:35 +01:00 |
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Christoph Oelckers
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b54d3f3567
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- useSpriteDamager + damageSprite
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2021-11-29 00:53:35 +01:00 |
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Christoph Oelckers
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1689efe698
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- useEffectGen + useSectorWindGen
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2021-11-29 00:53:35 +01:00 |
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Christoph Oelckers
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1847b905ba
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- useTeleportTarget
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2021-11-29 00:53:35 +01:00 |
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Christoph Oelckers
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f21dc51207
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- usePropertiesChanger
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2021-11-29 00:53:34 +01:00 |
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Christoph Oelckers
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cd98e940aa
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- useObjResizer
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2021-11-29 00:53:34 +01:00 |
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Christoph Oelckers
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63ae861765
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- DropVoodooCb
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2021-11-29 00:53:34 +01:00 |
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Christoph Oelckers
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be9e423d7c
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- trPlayer* functions.
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2021-11-29 00:53:34 +01:00 |
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Christoph Oelckers
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470f82bc26
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- Blood: fixed loading of actors with extended AI states.
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2021-11-29 00:51:35 +01:00 |
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Christoph Oelckers
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aac02d52db
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- Duke/RR: fixed hitradius
The recent optimization did not update the sector pointer inside the loop
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2021-11-15 00:18:52 +01:00 |
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Christoph Oelckers
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dc1d97b6bd
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- SW: fix bad return value in QueueWallBlood.
Had been known for some time, it just wasn't unclear if this is bad.
Now I was able to confirm that this is indeed bad and can cause crashes.
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2021-11-13 19:30:16 +01:00 |
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