- eliminated the actPostSprite wrapper with an index parameter.

This commit is contained in:
Christoph Oelckers 2021-08-28 14:04:50 +02:00
parent e0f1948ccc
commit 9714febaab
6 changed files with 12 additions and 19 deletions

View file

@ -7451,11 +7451,6 @@ void HITINFO::set(hitdata_t* hit)
}
void actPostSprite(int nSprite, int nStatus)
{
actPostSprite(&bloodActors[nSprite], nStatus);
}
void aiSetTarget_(XSPRITE* pXSprite, int nTarget)
{
aiSetTarget(&bloodActors[pXSprite->reference], &bloodActors[nTarget]);

View file

@ -240,7 +240,6 @@ int actGetRespawnTime(DBloodActor *pSprite);
bool actCheckRespawn(DBloodActor *pSprite);
bool actCanSplatWall(int nWall);
void actFireVector(DBloodActor *pShooter, int a2, int a3, int a4, int a5, int a6, VECTOR_TYPE vectorType);
void actPostSprite(int nSprite, int nStatus);
void actPostSprite(DBloodActor* actor, int status);
void actPostProcess(void);
void MakeSplash(DBloodActor *actor);

View file

@ -1481,7 +1481,7 @@ void removeLeech(DBloodActor* actLeech, bool delSprite)
if (delSprite)
{
pLeech->type = kSpriteDecoration;
actPostSprite(pLeech->index, kStatFree);
actPostSprite(actLeech, kStatFree);
}
@ -1842,7 +1842,7 @@ void dudeLeechOperate(DBloodActor* actor, const EVENT& event)
if (event.cmd == kCmdOff)
{
actPostSprite(pSprite->index, kStatFree);
actPostSprite(actor, kStatFree);
return;
}

View file

@ -5940,15 +5940,14 @@ int useCondition(spritetype* pSource, XSPRITE* pXSource, EVENT event) {
void useRandomItemGen(spritetype* pSource, XSPRITE* pXSource) {
// let's first search for previously dropped items and remove it
if (pXSource->dropMsg > 0) {
int nItem;
StatIterator it(kStatItem);
while ((nItem = it.NextIndex()) >= 0)
BloodStatIterator it(kStatItem);
while (auto iactor = it.Next())
{
spritetype* pItem = &sprite[nItem];
spritetype* pItem = &iactor->s();
if ((unsigned int)pItem->type == pXSource->dropMsg && pItem->x == pSource->x && pItem->y == pSource->y && pItem->z == pSource->z) {
gFX.fxSpawnActor((FX_ID)29, pSource->sectnum, pSource->x, pSource->y, pSource->z, 0);
pItem->type = kSpriteDecoration;
actPostSprite(nItem, kStatFree);
actPostSprite(iactor, kStatFree);
break;
}
}

View file

@ -1190,7 +1190,7 @@ void PickUp(PLAYER *pPlayer, spritetype *pSprite)
}
if (!actCheckRespawn(actor))
actPostSprite(pSprite->index, kStatFree);
actPostSprite(actor, kStatFree);
pPlayer->pickupEffect = 30;
if (pPlayer == gMe) {
@ -1394,7 +1394,7 @@ void ProcessInput(PLAYER *pPlayer)
{
if (pPlayer->pSprite)
pPlayer->pSprite->type = kThingBloodChunks;
actPostSprite(pPlayer->nSprite, kStatThing);
actPostSprite(pPlayer->actor(), kStatThing);
seqSpawn(pPlayer->pDudeInfo->seqStartID+15, 3, pPlayer->pSprite->extra, -1);
playerReset(pPlayer);
if (gGameOptions.nGameType == 0 && numplayers == 1)

View file

@ -263,7 +263,7 @@ void LifeLeechOperate(spritetype *pSprite, XSPRITE *pXSprite, EVENT event)
{
missile->SetOwner(actor);
pXSprite->stateTimer = 1;
evPostActor(&bloodActors[pSprite->index], t2, kCallbackLeechStateTimer);
evPostActor(actor, t2, kCallbackLeechStateTimer);
pXSprite->data3 = ClipLow(pXSprite->data3-1, 0);
}
pSprite->ang = angBak;
@ -274,7 +274,7 @@ void LifeLeechOperate(spritetype *pSprite, XSPRITE *pXSprite, EVENT event)
return;
}
}
actPostSprite(pSprite->index, kStatFree);
actPostSprite(actor, kStatFree);
}
void ActivateGenerator(int);
@ -344,11 +344,11 @@ void OperateSprite(int nSprite, XSPRITE *pXSprite, EVENT event)
break;
case kThingWallCrack:
if (SetSpriteState(nSprite, pXSprite, 0))
actPostSprite(nSprite, kStatFree);
actPostSprite(actor, kStatFree);
break;
case kThingCrateFace:
if (SetSpriteState(nSprite, pXSprite, 0))
actPostSprite(nSprite, kStatFree);
actPostSprite(actor, kStatFree);
break;
case kTrapZapSwitchable:
switch (event.cmd) {