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- Blood: fixed loading of actors with extended AI states.
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@ -422,7 +422,7 @@ FSerializer& Serialize(FSerializer& arc, const char* keyname, AISTATE*& w, AISTA
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}
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else if (i >= 1000 && i < 1000 + kPatrolStateSize)
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{
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w = genPatrolStates + i;
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w = genPatrolStates + (i - 1000);
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}
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else
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{
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