Simon
46c9900185
Couple of improvement
...
- Clean exit (no crash)
- Menu option to switch thumbstick function (for left handers who like right-hander thumbsticks)
2020-04-15 20:48:44 +01:00
Simon
c893d99b6c
Implemented clean shutdown
2020-04-14 23:47:06 +01:00
Simon
7ec9b2932e
Multiple improvements
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- version number update
- pickup haptic level
- default world quaking to 0
- earth quake now triggers haptics
- Big changes to allow key mapping to work
- X button will delete a mapping
- Menu control uses only A/B (right-hand) X/Y (left-hand) due to mapping changes
2020-04-14 16:49:54 +01:00
Simon
dd81030375
Y button toggle map
...
+Version number update
2020-04-13 17:38:29 +01:00
Simon
d960d4bcf7
Several fixes
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- Don't let Brutal Doom flashlight trigger haptics
- Haptic blip on item pickup
- Default world scale reduced slightly to 34
- HUD default tweak
2020-04-13 16:50:59 +01:00
Simon
5d3ac4811e
Several Fixes/Improvements
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- Refresh Rate command line param
- Fix for Yaw jitter
- Haptic on pain
2020-04-12 00:34:29 +01:00
Simon
933b33d661
Stopped fat weapons from killing FPS
...
-Slight tweak to off hand pitch to make teleport a bit more natural
2020-04-08 10:27:50 +01:00
Simon
f29d7530c8
Teleport Changes
2020-04-07 18:07:58 +01:00
Simon
c1f71d5c3e
Couple of fixes
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- Walking/running speed config (and menu options)
- Prevent weapon clipping on near Z plane so that iron sights can be used better
- Stop switch from left to right handed mode messing up control of menus
2020-04-05 19:02:54 +01:00
Simon
b55c77987c
Slight performance improvements
2020-04-03 23:20:50 +01:00
Simon
d1f2ecb88a
VR Options Menu
2020-04-01 23:19:10 +01:00
Simon
6967288af0
Slight rename
...
to QuestZDoom
2020-03-31 22:58:53 +01:00
Simon
981d028d7b
Multisampling Support
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This is settable from the command line, is separate to the multisampling provided by the GzDoom engine
2020-03-30 23:20:05 +01:00
Simon
5a2878ec50
Merge branch 'master' of https://github.com/DrBeef/QzDoom
2020-03-30 21:07:52 +01:00
Simon
ad3bd48611
Automap
2020-03-30 21:07:48 +01:00
Simon
2d2d33e719
Couple of things..
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- Attempt to stop weapon recoil jarring the view
- Slight refactoring and renaming of functions
2020-03-30 21:06:24 +01:00
Simon
dbf0170cc2
Various...
...
- Teleport (rudimentary - needs work)
- Haptics
- Cleaner exit
- Handle pause to Oculus Home better
2020-03-29 23:06:48 +01:00
Simon
d6c0ac2d32
Two handed weapons fixed
...
tracer bullets follow correct trajectory
2020-03-15 23:37:10 +00:00
Simon
6e5a4488a4
Tweaks and full model wepon location correct
...
Code taken from the OpenVR port
2020-03-15 23:16:38 +00:00
Simon
c4c2ffbb7a
Weapons working
...
Thanks to Fishbiter for the OpenVR port which showed me how to do it!
2020-03-15 08:36:32 +00:00
Simon
1ba20da2de
various changes
2020-03-14 12:11:18 +00:00
Simon
7970e5fce1
Many fixes / performance / positional tracking / STereo
2020-03-14 07:59:17 +00:00
Simon
ed700f7a70
weapon WIP
2020-03-10 18:51:35 +00:00
Simon
194865deb4
Stereo Separation now working..
2020-03-09 23:59:38 +00:00
Simon
f983f1378d
Stereo
2020-03-08 23:38:10 +00:00
Simon
f655ae2163
More WIP... stereo separation on its way
2020-03-08 21:44:49 +00:00
Simon
9fb31d9c5e
Still very much WIP....
2020-03-07 14:56:45 +00:00
Simon
6a1b0a43aa
Lots of progress
2020-03-07 00:31:49 +00:00
Simon
092bf5ce29
More removal of SDL
2020-03-06 18:35:34 +00:00
Simon
5f41c55468
Removing SDL - Doom now starts!
2020-03-06 17:44:48 +00:00
Simon
779178f798
WIP changes to lots of stuff..
2020-03-05 22:30:08 +00:00
Simon
442b91479e
More WIP
2020-03-03 00:02:44 +00:00
Simon
ad38c4fbdb
Changes WIP
2020-03-02 22:29:20 +00:00
Simon
a562866933
Continued W.I.P
2020-03-01 23:09:29 +00:00
Simon
639d11e3df
Very W.I.P
2020-02-29 16:47:46 +00:00
Simon
aa4d177db9
Get it building...
2020-02-26 21:44:29 +00:00
Simon
31386f35b5
Initial commit..
...
doesn't even build at this stage..
2020-02-22 16:10:48 +00:00