Commit graph

25 commits

Author SHA1 Message Date
Simon
17498c172b Some project restructuring 2021-02-02 22:53:37 +00:00
Simon
d680b76bba Dynamic ticrate calculation (related to framerate) 2020-12-10 21:00:15 +00:00
Ammar Qammaz
3e3443b3c3 Fixed issue https://github.com/DrBeef/QuakeQuest/issues/33 application now supports 90Hz mode :) 2020-12-08 02:26:33 +02:00
Simon
ba72c20f1b Properly fixed projection 2020-10-22 21:47:35 +01:00
Simon
163223fd86 Fixed for FOV issue 2020-10-18 22:45:45 +01:00
Simon
c9ac231192 Quest 2 support
Corrected FOV on Quest 2
2020-10-14 22:22:08 +01:00
Simon
135d563dcc A few small fixes
- Corrected FOV to 104
- Added same non-liner movement on the stick as QuestZDoom
- Made snap turn the default turn mode
- Weapon pitch adjustment default is better and increments are bigger when adjusting using B button
2020-06-23 22:44:18 +01:00
Simon
4be5f74ac5 Some extra tweaks..
Mostly corrected the FOV to avoid the "warp"
Added an extra bullet time mode "SUPER" (can you guess?)
2019-08-19 22:23:46 +01:00
Simon
93fd53334f Multiple Fixes..
* weapon placement is now perfect
* 6DoF reimplemented so there is no "swim" as it uses a completely different approach
* 3DoF should work much better
* Hopefully warping is reduced further
* when "Bullet time" mode is selected, gl_lightmaps is automatically set to 2
2019-08-17 23:51:07 +01:00
Simon
79fab86297 Weapon Pitch Fix
Same issue we had with Lambda1VR with the weapon pitch adjust (couldn't shoot at ceiling), merged to QuakeQuest to fix
2019-08-15 22:45:55 +01:00
Simon
71fd7f6338 Couple of significant fixes
- Command line parameters now working again
- Using symmetrical render target to hopefully reduce "warping"
- Use ever so slightly reduced FOV as I think previous value was a little too high (also to reduce "warping")
- Updated to version 1.3.0
2019-08-15 22:11:42 +01:00
Simon
b4196eb8ed Fixed controller function issue 2019-07-27 22:46:51 +01:00
Grant Bagwell
af84bfbdfc Implementing Dr Beefs HL solution for Head movement
Fixes issue when looking downward / upward
2019-07-19 15:53:14 +02:00
Simon
d4531466dc Bug fixes 2019-06-14 12:42:25 +01:00
Simon
28163172b4 Tweaked screen size when menu is displayed 2019-06-12 22:03:59 +01:00
Simon
30fe2dc89b Small tweaks 2019-06-11 23:00:36 +01:00
Simon
3f10549ded Multiple Enhancements
* 3DoF tracking mode for those that don't like the movement that 6DoF
introduces
* BULLET-TIME mode  (think SUPERHOT), time moves when you move
2019-06-09 22:02:11 +01:00
Simon
ebdcff18a9 Weapon Scaling / Keyboard Input
Improved the scaling of the weapons so they look much better
Now made it possible to join multiplayer servers using the keyboard
input
2019-06-07 23:06:07 +01:00
Simon
349187075f Multiple Improvements
- Method for typing in using the controllers - means console can be used
and multiplayer games can be started
- Increased the FOV
- Updated command line text so that super sampling is applied correctly
- Yaw turn speed can now be changed in the menu
- Menu appearance is easier to read
2019-06-05 23:13:07 +01:00
Simon
0a177b90c2 Corrected world scale issues
Align lightning with gun
2019-06-03 22:39:10 +01:00
Simon
af4fa71858 Changes to weapon pitch adjustment
Positional value multiplier unfortunately needed to change
Toggle to adjust walk direction based on off-hand controller or HMD
2019-06-03 22:39:10 +01:00
Simon
c43b7c6a43 Handedness cvar
a few other items too
clean shutdown
2019-05-31 23:46:36 +01:00
Simon
a776e05058 Comment change.. 2019-05-30 23:35:08 +01:00
Simon
2360637ebf General Improvements to the Controls 2019-05-30 23:26:01 +01:00
Simon
54a544769d Initial Commit - Work in progress.. 2019-05-30 06:57:57 +01:00