jkxr/Projects/Android/jni/OpenJK/code
Simon 5a6ef6f77a If saber model name is missing, just use the default saber model
looks better than no saber model at all and right now I can't be bothered to dig any deeper into this one
2023-06-08 22:31:52 +01:00
..
android Intern all default values; Remove no longer needed configuration files 2023-04-14 22:19:47 +02:00
cgame If saber model name is missing, just use the default saber model 2023-06-08 22:31:52 +01:00
client Update version 2023-05-04 19:53:52 +01:00
game TBDC and more.. 2023-06-07 23:33:59 +01:00
ghoul2 Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
icarus Still too many build issues... 2022-09-19 22:46:47 +01:00
macosx Initial Commit 2022-09-18 16:37:21 +01:00
mp3code Still too many build issues... 2022-09-19 22:46:47 +01:00
qcommon If saber model name is missing, just use the default saber model 2023-06-08 22:31:52 +01:00
Ragl Initial Commit 2022-09-18 16:37:21 +01:00
Ratl Initial Commit 2022-09-18 16:37:21 +01:00
Ravl Initial Commit 2022-09-18 16:37:21 +01:00
rd-common Revert "Removed the no-backface-culling for weapons as it is no longer needed" 2023-04-01 09:47:48 +01:00
rd-gles Fix sky over Hoth 2023-05-09 23:04:55 +01:00
rd-vanilla Intern all default values; Remove no longer needed configuration files 2023-04-14 22:19:47 +02:00
Rufl Initial Commit 2022-09-18 16:37:21 +01:00
server Load last save game on respawn (@MuadDib) 2022-11-30 19:23:00 +00:00
ui Allow to override weapon adjustment 2023-05-01 09:48:03 +01:00
win32 Initial Commit 2022-09-18 16:37:21 +01:00
CMakeLists.txt Initial Commit 2022-09-18 16:37:21 +01:00
EaxMan.dll Initial Commit 2022-09-18 16:37:21 +01:00
OpenAL32.dll Initial Commit 2022-09-18 16:37:21 +01:00
README.md Initial Commit 2022-09-18 16:37:21 +01:00

OpenJK "Jedi Academy" Singleplayer Code

This includes code for the SP engine (client+server+ui), SP renderer(s), and the mod code module.