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Fix sky over Hoth
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@ -845,7 +845,10 @@ void RB_StageIteratorSky( void ) {
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return;
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}
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//Don't need to use the following in JK3
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#ifdef JK2_MODE
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hasskybox = 1;
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#endif
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// go through all the polygons and project them onto
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// the sky box to see which blocks on each side need
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