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ai.h
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
AI_Atst.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
AI_Default.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
AI_Droid.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
AI_GalakMech.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
AI_Grenadier.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
AI_Howler.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
AI_ImperialProbe.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
AI_Interrogator.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
AI_Jedi.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
AI_Mark1.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
AI_Mark2.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
AI_MineMonster.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
AI_Remote.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
AI_Seeker.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
AI_Sentry.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
AI_Sniper.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
AI_Stormtrooper.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
AI_Utils.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
anims.h
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
b_local.h
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
b_public.h
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
bg_local.h
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Big improvement to disruptor
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2022-11-21 21:56:59 +00:00 |
bg_misc.cpp
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Big improvement to disruptor
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2022-11-21 21:56:59 +00:00 |
bg_pangles.cpp
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Proper handling of saber lock scenario
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2022-11-11 19:48:01 +00:00 |
bg_panimate.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
bg_pmove.cpp
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IRL Crouch (@MuadDib)
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2022-11-16 21:27:36 +00:00 |
bg_public.h
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
bg_slidemove.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
boltons.h
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
bset.h
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
bstate.h
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
channels.h
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
CMakeLists.txt
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
dmstates.h
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
events.h
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
fields.h
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
g_active.cpp
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Big improvement to disruptor
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2022-11-21 21:56:59 +00:00 |
g_breakable.cpp
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Hopefully fix recursive glass breaking function call
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2022-11-16 21:28:08 +00:00 |
g_camera.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
g_client.cpp
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Force Changes...
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2022-11-03 22:38:34 +00:00 |
g_cmds.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
g_combat.cpp
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Helper to enable auto-use of Bacta Canister
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2022-11-16 21:30:19 +00:00 |
g_functions.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
g_functions.h
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
g_fx.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
g_headers.h
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
g_ICARUS.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
g_icarus.h
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
g_inventory.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
g_itemLoad.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
g_items.cpp
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Added placeholder hand model
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2022-10-12 22:35:27 +01:00 |
g_items.h
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
g_local.h
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
g_main.cpp
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Corrected cvars
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2022-10-15 00:26:54 +01:00 |
g_mem.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
g_misc.cpp
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Prevent cameras and turrets exiting if player moves their head too much
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2022-10-25 23:12:20 +01:00 |
g_misc_model.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
g_missile.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
g_mover.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
g_nav.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
g_nav.h
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Number of small tweaks
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2022-10-04 22:48:30 +01:00 |
g_navigator.cpp
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So many changes..
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2022-10-08 17:29:49 +01:00 |
g_navigator.h
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So many changes..
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2022-10-08 17:29:49 +01:00 |
g_navnew.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
g_object.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
g_objectives.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
g_public.h
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
g_ref.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
g_roff.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
g_roff.h
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
g_savegame.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
g_session.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
g_shared.h
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
g_spawn.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
g_svcmds.cpp
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Multiple changes
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2022-10-14 23:51:31 +01:00 |
g_target.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
G_Timer.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
g_trigger.cpp
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Use primary hand direction/location as trigger for buttons
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2022-11-16 22:34:41 +00:00 |
g_turret.cpp
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Prevent cameras and turrets exiting if player moves their head too much
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2022-10-25 23:12:20 +01:00 |
g_usable.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
g_utils.cpp
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Use primary hand direction/location as trigger for buttons
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2022-11-16 22:34:41 +00:00 |
g_weapon.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
g_weaponLoad.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
genericparser2.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
genericparser2.h
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
ghoul2_shared.h
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
NPC.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
NPC_behavior.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
NPC_combat.cpp
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Make NPCs fire at different locations on the player
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2022-11-20 17:15:27 +00:00 |
NPC_goal.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
npc_headers.h
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
NPC_misc.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
NPC_move.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
NPC_reactions.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
NPC_senses.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
NPC_sounds.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
NPC_spawn.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
NPC_stats.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
NPC_utils.cpp
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Fix for enemy aim when IRL crouch used (@MuadDib)
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2022-11-18 21:06:46 +00:00 |
objectives.h
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
Q3_Interface.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
Q3_Interface.h
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
Q3_Registers.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
Q3_Registers.h
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
say.h
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
statindex.h
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
surfaceflags.h
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
teams.h
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
w_local.h
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
weapons.h
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Item Selector
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2022-10-12 18:00:41 +01:00 |
wp_atst.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
wp_blaster_rifle.cpp
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Big improvement to disruptor
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2022-11-21 21:56:59 +00:00 |
wp_bot_laser.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
wp_bowcaster.cpp
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Big improvement to disruptor
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2022-11-21 21:56:59 +00:00 |
wp_bryar_pistol.cpp
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Big improvement to disruptor
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2022-11-21 21:56:59 +00:00 |
wp_demp2.cpp
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Big improvement to disruptor
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2022-11-21 21:56:59 +00:00 |
wp_det_pack.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
wp_disruptor.cpp
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Big improvement to disruptor
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2022-11-21 21:56:59 +00:00 |
wp_emplaced_gun.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
wp_flechette.cpp
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Big improvement to disruptor
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2022-11-21 21:56:59 +00:00 |
wp_melee.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
wp_repeater.cpp
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Big improvement to disruptor
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2022-11-21 21:56:59 +00:00 |
wp_rocket_launcher.cpp
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Big improvement to disruptor
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2022-11-21 21:56:59 +00:00 |
wp_saber.cpp
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Big improvement to disruptor
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2022-11-21 21:56:59 +00:00 |
wp_saber.h
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Many many changes
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2022-09-27 23:19:12 +01:00 |
wp_stun_baton.cpp
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Big improvement to disruptor
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2022-11-21 21:56:59 +00:00 |
wp_thermal.cpp
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Big improvement to disruptor
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2022-11-21 21:56:59 +00:00 |
wp_trip_mine.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |