Grant Bagwell
ff98722c2a
Forced for Extended Menu
2023-04-06 17:05:44 +01:00
Grant Bagwell
2da85ef369
TBDC Scales in Code
2023-04-06 17:05:44 +01:00
Simon Brown
e765341b7d
Merge pull request #2 from DrBeef/TBDC
...
Team Beef Directors Cut
2023-04-06 10:02:42 +01:00
Simon
09ccbfdeea
Switch to use Bummser's NPC file if TBDC is disabled
2023-04-06 09:59:31 +01:00
Simon
a1c6f4358b
Update version to 1.0.0 for release
2023-04-06 08:39:39 +01:00
Simon
b49d0677f2
Prevent crash when throwing Saber
...
seems it is indexing the g2 model surface that doesn't exist, might be something to do with the new hilt and the old hilt being in the save. Not sure, but this stops it crashing.
2023-04-04 23:03:47 +01:00
Simon
4909917d16
Improved version string
2023-04-03 21:28:01 +01:00
Simon
387824ad1b
Put version at the bottom of the main menu
2023-04-02 22:52:00 +01:00
Simon
7cb748b632
JKA: Some CVAR change to increase performance
2023-04-02 19:43:57 +01:00
Petr Bartos
0a09cfba0d
Add use haptic feedback; Fix use in 3rd person mode
2023-04-02 09:16:23 +01:00
Petr Bartos
da501166fa
Fix menu haptics
2023-04-02 09:16:14 +01:00
Simon
a80a3b069e
Revert "Removed the no-backface-culling for weapons as it is no longer needed"
...
This reverts commit 7b06b7a8c0
.
2023-04-01 09:51:50 +01:00
Simon
f379e46b86
Camera shake fix part 2
2023-03-30 22:16:55 +01:00
Simon
cab34db234
Disable camera shake when charging a weapon's alt fire
2023-03-30 22:06:45 +01:00
Petr Bartos
a8c9e1155b
Do not check angle on non-facing triggers
2023-03-30 21:55:23 +01:00
Petr Bartos
a4c3e89bac
Add angle check for triggers touched by hand
2023-03-30 21:54:57 +01:00
Simon
7b06b7a8c0
Removed the no-backface-culling for weapons as it is no longer needed
...
used only for hand models now
2023-03-30 21:53:58 +01:00
Simon
b06e1fb9f3
Update to the VC+Elin weapons pack
...
includes a sweet new saber hilt
2023-03-30 21:53:25 +01:00
Simon
2e968f80ce
Turn the stun baton into an "always active" weapon
...
movement still triggers the sound, but it will always shock an enemy when it makes contact
2023-03-29 22:45:13 +01:00
Petr Bartos
6488aec127
Fix subtitles rendering; Fix rendering of other centered texts
2023-03-28 23:01:24 +01:00
Petr Bartos
d0e5c6f207
Add help to menu
2023-03-28 23:00:11 +01:00
Simon
22c4d866b6
Hide force power aura when item selector is shown
2023-03-28 13:53:22 +01:00
Simon
a73db1ebd4
Slight tweak to NPC Combat
2023-03-28 13:53:22 +01:00
Simon
2be8bfef30
JKO - Ensure UseVR Position is only true when in first person
2023-03-27 21:39:10 +01:00
Simon
eeb239c2e3
Fix possible crash on JK2
2023-03-26 16:34:09 +01:00
Simon
c156c7cd79
JKO only build to prepare for release
2023-03-25 10:17:39 +00:00
Simon
858c5b7f31
Made stun baton a velocity triggered weapon
2023-03-22 20:34:12 +00:00
Simon
d00d0a6a26
Do-not-wrap-cursor-Do-not-switch-menu-controls
...
Thanks @MuadDib!
Co-Authored-By: petr666 <5103207+petr666@users.noreply.github.com>
2023-03-21 20:10:40 +00:00
Simon
ec021f9b2e
Two handed saber improvement
2023-03-21 20:04:54 +00:00
Simon
0517b987e2
Fix missing muzzle flash in JKA
...
Not really sure why it didn't work, but this specific handling for the player seems to fix it
2023-03-20 22:15:58 +00:00
Simon
1534cad9cf
Add missing code from JKO for enemy aim at player
2023-03-20 21:34:26 +00:00
Simon
8a6e37b216
Fix crash with security camera on Artus Mine level
2023-03-19 10:53:12 +00:00
Simon
93efed3b24
Corrected logic error with saber-lock hilt rendering scenario
2023-03-13 19:37:13 +00:00
Simon
7528b8dc40
Ensure hand is drawn if dual sabering, but holding a different weapon
2023-03-12 10:58:23 +00:00
Simon
a67dc074cb
Draw sabers in correct position when in enemy lock
...
and don't draw in security camera views
2023-03-12 10:49:04 +00:00
Simon
be59694bc5
Fix force push/pull use when dual saber but holding other weapon
2023-03-12 10:48:31 +00:00
Simon
0d5162626d
Realistic Saber (dismemberment)
2023-03-12 10:03:25 +00:00
Simon
f46644c08c
slight FOV warping in water
2023-03-11 23:28:38 +00:00
Simon
4e6b7c226a
Ensure sky box renders correctly when looking through a weapon scope
...
and hopefully in other circumstances too
2023-03-11 20:20:20 +00:00
Simon
0de97cb8e9
Fixed Model FOV in Character creation screen
2023-03-11 20:19:23 +00:00
Simon
c8fa750c6e
Prevent random weapon position being stuck
...
pretty sure it is an uninit variable (vr.saberBlockDebounce)
2023-03-11 15:39:22 +00:00
Simon
2eafff44ee
Force powers aimed using controllers
2023-03-10 22:54:28 +00:00
Simon
25f46bbf52
@MuadDib: Fix-detection-of-expanded-menu-mod
2023-03-10 17:54:58 +00:00
Simon
fce7d4865a
@MuadDib: Allow-1000-saves-instead-of-100
2023-03-10 17:53:49 +00:00
Simon
e19f8b9c1d
Force Crosshair & Force See effect correct
2023-03-08 22:56:45 +00:00
Simon
174350d86a
Throwable Thermal Detonators
2023-03-08 22:56:21 +00:00
Simon
f16e6b2e7e
Various changes
...
- Force Speed FOV changes
- Fix skybox
- Scoped weapons
2023-03-08 21:06:51 +00:00
Simon
3930f6d514
JKVR -> JKXR
2023-03-08 21:05:48 +00:00
Simon
80f4e9520a
Improved font scaling
2023-03-07 22:52:55 +00:00
Simon
6d6b4cf3da
Warning when force power too low to use selected force
2023-03-07 22:52:30 +00:00