Commit graph

179 commits

Author SHA1 Message Date
Grant Bagwell
ff98722c2a Forced for Extended Menu 2023-04-06 17:05:44 +01:00
Grant Bagwell
2da85ef369 TBDC Scales in Code 2023-04-06 17:05:44 +01:00
Simon Brown
e765341b7d Merge pull request #2 from DrBeef/TBDC
Team Beef Directors Cut
2023-04-06 10:02:42 +01:00
Simon
09ccbfdeea Switch to use Bummser's NPC file if TBDC is disabled 2023-04-06 09:59:31 +01:00
Simon
a1c6f4358b Update version to 1.0.0 for release 2023-04-06 08:39:39 +01:00
Simon
b49d0677f2 Prevent crash when throwing Saber
seems it is indexing the g2 model surface that doesn't exist, might be something to do with the new hilt and the old hilt being in the save. Not sure, but this stops it crashing.
2023-04-04 23:03:47 +01:00
Simon
4909917d16 Improved version string 2023-04-03 21:28:01 +01:00
Simon
387824ad1b Put version at the bottom of the main menu 2023-04-02 22:52:00 +01:00
Simon
7cb748b632 JKA: Some CVAR change to increase performance 2023-04-02 19:43:57 +01:00
Petr Bartos
0a09cfba0d Add use haptic feedback; Fix use in 3rd person mode 2023-04-02 09:16:23 +01:00
Petr Bartos
da501166fa Fix menu haptics 2023-04-02 09:16:14 +01:00
Simon
a80a3b069e Revert "Removed the no-backface-culling for weapons as it is no longer needed"
This reverts commit 7b06b7a8c0.
2023-04-01 09:51:50 +01:00
Simon
f379e46b86 Camera shake fix part 2 2023-03-30 22:16:55 +01:00
Simon
cab34db234 Disable camera shake when charging a weapon's alt fire 2023-03-30 22:06:45 +01:00
Petr Bartos
a8c9e1155b Do not check angle on non-facing triggers 2023-03-30 21:55:23 +01:00
Petr Bartos
a4c3e89bac Add angle check for triggers touched by hand 2023-03-30 21:54:57 +01:00
Simon
7b06b7a8c0 Removed the no-backface-culling for weapons as it is no longer needed
used only for hand models now
2023-03-30 21:53:58 +01:00
Simon
b06e1fb9f3 Update to the VC+Elin weapons pack
includes a sweet new saber hilt
2023-03-30 21:53:25 +01:00
Simon
2e968f80ce Turn the stun baton into an "always active" weapon
movement still triggers the sound, but it will always shock an enemy when it makes contact
2023-03-29 22:45:13 +01:00
Petr Bartos
6488aec127 Fix subtitles rendering; Fix rendering of other centered texts 2023-03-28 23:01:24 +01:00
Petr Bartos
d0e5c6f207 Add help to menu 2023-03-28 23:00:11 +01:00
Simon
22c4d866b6 Hide force power aura when item selector is shown 2023-03-28 13:53:22 +01:00
Simon
a73db1ebd4 Slight tweak to NPC Combat 2023-03-28 13:53:22 +01:00
Simon
2be8bfef30 JKO - Ensure UseVR Position is only true when in first person 2023-03-27 21:39:10 +01:00
Simon
eeb239c2e3 Fix possible crash on JK2 2023-03-26 16:34:09 +01:00
Simon
c156c7cd79 JKO only build to prepare for release 2023-03-25 10:17:39 +00:00
Simon
858c5b7f31 Made stun baton a velocity triggered weapon 2023-03-22 20:34:12 +00:00
Simon
d00d0a6a26 Do-not-wrap-cursor-Do-not-switch-menu-controls
Thanks @MuadDib!

Co-Authored-By: petr666 <5103207+petr666@users.noreply.github.com>
2023-03-21 20:10:40 +00:00
Simon
ec021f9b2e Two handed saber improvement 2023-03-21 20:04:54 +00:00
Simon
0517b987e2 Fix missing muzzle flash in JKA
Not really sure why it didn't work, but this specific handling for the player seems to fix it
2023-03-20 22:15:58 +00:00
Simon
1534cad9cf Add missing code from JKO for enemy aim at player 2023-03-20 21:34:26 +00:00
Simon
8a6e37b216 Fix crash with security camera on Artus Mine level 2023-03-19 10:53:12 +00:00
Simon
93efed3b24 Corrected logic error with saber-lock hilt rendering scenario 2023-03-13 19:37:13 +00:00
Simon
7528b8dc40 Ensure hand is drawn if dual sabering, but holding a different weapon 2023-03-12 10:58:23 +00:00
Simon
a67dc074cb Draw sabers in correct position when in enemy lock
and don't draw in security camera views
2023-03-12 10:49:04 +00:00
Simon
be59694bc5 Fix force push/pull use when dual saber but holding other weapon 2023-03-12 10:48:31 +00:00
Simon
0d5162626d Realistic Saber (dismemberment) 2023-03-12 10:03:25 +00:00
Simon
f46644c08c slight FOV warping in water 2023-03-11 23:28:38 +00:00
Simon
4e6b7c226a Ensure sky box renders correctly when looking through a weapon scope
and hopefully in other circumstances too
2023-03-11 20:20:20 +00:00
Simon
0de97cb8e9 Fixed Model FOV in Character creation screen 2023-03-11 20:19:23 +00:00
Simon
c8fa750c6e Prevent random weapon position being stuck
pretty sure it is an uninit variable (vr.saberBlockDebounce)
2023-03-11 15:39:22 +00:00
Simon
2eafff44ee Force powers aimed using controllers 2023-03-10 22:54:28 +00:00
Simon
25f46bbf52 @MuadDib: Fix-detection-of-expanded-menu-mod 2023-03-10 17:54:58 +00:00
Simon
fce7d4865a @MuadDib: Allow-1000-saves-instead-of-100 2023-03-10 17:53:49 +00:00
Simon
e19f8b9c1d Force Crosshair & Force See effect correct 2023-03-08 22:56:45 +00:00
Simon
174350d86a Throwable Thermal Detonators 2023-03-08 22:56:21 +00:00
Simon
f16e6b2e7e Various changes
- Force Speed FOV changes
- Fix skybox
- Scoped weapons
2023-03-08 21:06:51 +00:00
Simon
3930f6d514 JKVR -> JKXR 2023-03-08 21:05:48 +00:00
Simon
80f4e9520a Improved font scaling 2023-03-07 22:52:55 +00:00
Simon
6d6b4cf3da Warning when force power too low to use selected force 2023-03-07 22:52:30 +00:00