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JKO - Ensure UseVR Position is only true when in first person
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@ -725,7 +725,7 @@ void BG_CalculateVRSaberPosition( vec3_t origin, vec3_t angles )
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bool BG_UseVRPosition( gentity_t *ent )
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{
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return ( ent->client && ent->client->ps.clientNum == 0);
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return ( ent->client && ent->client->ps.clientNum == 0 && !cg.renderingThirdPerson);
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}
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/*
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