Commit graph

122 commits

Author SHA1 Message Date
Simon
b86028588c Input refactoring 2023-01-21 15:09:00 +00:00
Simon
059d131b8c Further standardisation of input 2023-01-20 23:35:43 +00:00
Simon
d7844eb54b Making input more standardised 2023-01-20 23:31:44 +00:00
Simon
fb59d40e3f g_TeamBeefDirectorsCut
some other very minor fixes at the same time
2023-01-19 21:43:53 +00:00
Simon
15d08031db Scope handling improvements (@MuadDib) 2023-01-19 21:23:29 +00:00
Simon
7578e39d67 Scope Zooming (in and out) (@MuadDib) 2023-01-19 21:16:20 +00:00
Simon
dad5ed29f7 Fix for Pico thumbstick movement & fixed typo 2023-01-18 21:55:47 +00:00
Simon
f0a6d673ee Prevent issues on start-up with Pico 2023-01-17 22:38:30 +00:00
Simon
23121a528b Step to make the code reuseable
Tried to separate out the game specific logic in the JKVR files from the generic OpenXR and other boilerplate stuff that each port will need
2022-12-19 21:23:28 +00:00
Simon
6e61785dcd Fixed lifecycle so headset can go to sleep and app will resume without issue 2022-12-18 23:12:11 +00:00
Simon
3d6af564c8 Fixed screen distance setting 2022-12-18 11:44:34 +00:00
Simon
5acd17a9df Fix config overwrite issue 2022-12-17 19:44:32 +00:00
Simon
9bda989514 Ensure projection works on Meta Quest
Also fixed emplaced guns exiting by gesture use
2022-12-14 18:19:58 +00:00
Simon
4b1e010ca0 Use calculated projection matrix
sorts out weird warping on the Pico.
Allows for FOV to be overridden still for some effects (force speed)
2022-12-14 15:17:44 +00:00
Simon
7d99f83ae9 Fix Haptics 2022-12-14 15:17:44 +00:00
Simon
c509e29ee1 Full OpenXR compatibility
Including Pico 4 support!!
2022-12-14 15:17:44 +00:00
Simon
9af30f39ba Set color space correctly
Now pretty much working - head tracking has some lag for some reason though
2022-12-14 15:17:44 +00:00
Simon
d95f02dca2 Most stuff working..
but looks pretty bad at the moment
2022-12-14 15:17:43 +00:00
Simon
f650a3be1c Use Quad layer for screen - and get resolution correct 2022-12-14 15:17:43 +00:00
Simon
2c00a2a40f We have visuals!!
OpenXR is now at least rendering the menu screen!
2022-12-14 15:17:43 +00:00
Simon
6a61f24048 early start on this OpenXR - doesn't build yet 2022-12-14 15:17:43 +00:00
Simon
2cc54bc8bd Update to use gesture (@MuadDib) 2022-12-14 14:45:51 +00:00
Simon
257382adcd Load last save game on respawn (@MuadDib) 2022-11-30 19:23:00 +00:00
Simon
399e803068 Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
Simon
cd9026c927 Prevent gesture use skipping cutscenes or exiting security cameras
also don't allow weapon firing whilst showing item selector
2022-11-30 17:52:57 +00:00
Simon
5781390a92 Slight modifications to the force push/pull
use player's Chest as the distance calculation point and lowered the distance required to trigger.
2022-11-27 14:51:19 +00:00
Simon
46f5441165 Restore shiny saber by default 2022-11-26 19:22:48 +00:00
Simon
bec2177392 Bowcaster bolt direction fix (@MuadDib) 2022-11-26 18:09:33 +00:00
Simon
f2c9a603b8 Gesture based button / item triggering 2022-11-26 15:38:50 +00:00
Simon
008e0ff44a Fix crash when using security camera 2022-11-26 15:38:30 +00:00
Simon
a8a402288b Fix issue with muzzle flash only causing dlight in the left eye 2022-11-26 10:14:13 +00:00
Simon
cd38d00cf8 3rd Person Saber toggle options (@MuadDib) 2022-11-25 23:35:49 +00:00
Simon
6ee8dcd2bc Movement Speed toggle
Using X you can toggle between Full (100%), Comfortable (75%) and Walk (50%), small icon on screen to show you
2022-11-25 23:25:37 +00:00
Simon
fe1216e84d Fix crouch for switched sticks 2022-11-25 19:14:11 +00:00
Simon
96b8b4ebd5 Proper fix for Yavin sky 2022-11-25 19:06:25 +00:00
Simon
b942a64fc2 Comfort Vignette (@MuadDib)
+ haptic intensity menu control
2022-11-25 18:01:08 +00:00
Simon
0d3d244157 Fix sky over Yavin Swamp
The only significant part of this change is the removal of r_fastsky check, since Yavin Swamp doesn't have a skybox.
2022-11-23 22:17:58 +00:00
Simon
52061d9040 Big improvement to disruptor
better handling for NPC controlling (though it still doesn't feel very good)
2022-11-21 21:56:59 +00:00
Simon
b9b10a9876 Make NPCs fire at different locations on the player
50% - Chest
30% - Legs
20% - Head
2022-11-20 17:15:27 +00:00
Simon
c46603adf3 Fix for enemy aim when IRL crouch used (@MuadDib) 2022-11-18 21:06:46 +00:00
Simon
7b410f5867 Support for external haptics providers 2022-11-18 21:02:36 +00:00
Simon
077cfe159e HAPTICS!!!
Controller only so far - still needs some things implemented, but mostly there
2022-11-17 00:05:01 +00:00
Simon
85f642e9e7 Use primary hand direction/location as trigger for buttons 2022-11-16 22:34:41 +00:00
Simon
f014078518 Helper to enable auto-use of Bacta Canister
Thanks again to @MuadDib for this one!
2022-11-16 21:30:19 +00:00
Simon
f179693772 Hopefully fix recursive glass breaking function call
This is a weird one, hopefully this fixes it!
2022-11-16 21:28:08 +00:00
Simon
96f6be0be9 IRL Crouch (@MuadDib)
Real Life Crouch implementation, courtesy of @MuadDib, complete with menu options
2022-11-16 21:27:36 +00:00
Simon
c372dd455b E11 Blaster Rifle Scope
also a small change to allow proper rendering of the view when controlling an NPC that isn't a droid
2022-11-16 21:12:28 +00:00
Simon
d450d55dc8 Update JKVR_SurfaceView.cpp 2022-11-14 21:57:38 +00:00
Simon
92ef497bbc Correct aspect ratio on scope / binoculars overlay 2022-11-12 19:22:24 +00:00
Simon
3fe778ea7f reduce motion trigger threshold slightly 2022-11-12 18:45:03 +00:00