Commit Graph

168 Commits

Author SHA1 Message Date
Simon 8c38301bf0 off hand dual saber now activated by swing 2023-03-08 21:05:28 +00:00
Simon e4da52c377 Better E11 scope aiming 2023-03-07 22:53:18 +00:00
Simon 80f4e9520a Improved font scaling 2023-03-07 22:52:55 +00:00
Simon 6d6b4cf3da Warning when force power too low to use selected force 2023-03-07 22:52:30 +00:00
Simon 3f869386a3 Off-hand-use-gesture-savegame-fix 2023-03-05 19:53:50 +00:00
Simon 4127f788e8 Academy-Bowcaster-angle-fix 2023-03-05 19:53:18 +00:00
Simon 5813c42b30 Academy-IRL-Crouch 2023-03-05 19:52:49 +00:00
Simon ac8ac8f6d9 Update to credits (further changes pending)
also default gesture use to be on
2023-03-05 16:13:44 +00:00
Simon 911d89557d @MuadDib's Fix-security-cameras-with-single-view 2023-03-05 08:52:35 +00:00
Simon 9e00445947 @MuadDib's Improve-security-camera-controls 2023-03-05 08:51:50 +00:00
Simon 5ba176fced @MuadDib's Usable-objects-hint 2023-03-05 08:50:51 +00:00
Simon b00d5053dd @MuadDib's Multi-hand-use-gesture 2023-03-05 08:48:31 +00:00
Simon a4b8ffc635 Enable optimisations when building release 2023-03-02 21:42:34 +00:00
Simon 6b40649ef5 Added missing shaders and comfort vignette drawing 2023-03-01 23:20:26 +00:00
Simon 1597349f9d Prevent haptics triggering when an NPC is using the force 2023-03-01 22:59:45 +00:00
Simon 72ba9972d8 Renaming JKQuest to JKXR
Rename JKQuest -> JKXR

Renaming JKQuest to JKXR

Renaming JKQuest to JKXR

Renaming JKQuest to JKXR
2023-03-01 22:14:44 +00:00
Simon 614d0ec605 MuadDib's changes for patreon credits and more! 2023-03-01 20:56:41 +00:00
Simon 0578434775 Package the assets as part of the build (thanks to @MuadDib) 2023-02-26 19:49:51 +00:00
Simon eed4ea9e15 Allow demo assets map to be played
only register appropriate weapon models if playing the demo map
2023-02-26 15:08:31 +00:00
Simon 82ace54c07 Start of proper changes for JKA 2023-02-26 09:45:41 +00:00
Simon c8de3b4673 Gradle changes to support building without dependency on the Meta OpenXR SDK Package 2023-02-05 23:13:43 +00:00
Simon 9c98a60331 Made pico logic clearer 2023-02-05 19:45:08 +00:00
Simon 373ffaa413 Move some openxr stuff into the jni folder 2023-02-04 10:30:48 +00:00
Simon fa220af9f7 Last bit of OpenXR tidy up 2023-02-04 09:26:24 +00:00
Simon dc17afde16 Manufacturer based openxr_loader selection (rather than model) 2023-02-03 23:29:52 +00:00
Simon 0b27c1c0e9 Changes to allow a single APK to run on both Quest and Pico
Link against the generic Android openxr_loader then load the correct loader library at runtime on start-up
2023-02-03 23:00:13 +00:00
Simon 348bd46f62 Support for first person sabers - including dual wield and two-handed
needs more work, but going well
2023-02-02 22:53:34 +00:00
Simon b67d87fd5c Patched immersive camera changes from JKO 2023-02-02 22:52:28 +00:00
Simon 773593c8bd Started on JKA
- First person view working
- Merged a lot of other changes from JKO
2023-02-01 21:11:04 +00:00
Simon 89fb6f6887 Configurable HUD scaling menu options 2023-01-31 21:45:13 +00:00
Simon d2b1beab32 Update version to 0.6 for EA 2023-01-29 08:37:58 +00:00
Simon a83dfc7989 Added haptics for ATST 2023-01-29 08:36:46 +00:00
Simon 3b139bb537 ATST fixes
- Push muzzle flash away so it doesn't blind player
- Ensure ATST sounds play even though player is in first person (cg_players.cpp)
- Slight improvement to position of hand models
- Weapon selector shows the two Main/Side options for ATST
2023-01-28 23:36:26 +00:00
Simon d78ed1f40e Revert "AT-ST aiming using controller"
This reverts commit 3e5a27421e.
2023-01-28 22:39:48 +00:00
Simon e2902ca3f9 Make controlling a vehicle (AT-ST) work a lot better - uses 1st person view 2023-01-28 15:28:24 +00:00
Simon bb423c1e37 Removed a lot of unnecessary crud 2023-01-27 18:51:25 +00:00
Simon 0d72a548ca Change makefiles to select appropriate openxr_loader at build time 2023-01-27 14:49:23 +00:00
Simon 566da10ab6 Build with optimisations in Release only
Thanks to @Emawind for showing me how to do this!
2023-01-26 22:06:18 +00:00
Simon 49f758c7f9 Update cg_camera.cpp 2023-01-26 22:04:05 +00:00
Simon 7821de9e7e Ensure controlling an NPC allows time for the view angles to be set correctly 2023-01-26 22:03:41 +00:00
Simon 9e138c64ce Ensure touches are reset correctly 2023-01-26 22:02:43 +00:00
Simon 3e5a27421e AT-ST aiming using controller 2023-01-26 22:02:07 +00:00
Simon f19b230169 Bit of camera tidy up 2023-01-25 09:24:23 +00:00
Simon 3d22e95737 Huge improvement to immersive cutscene camera control 2023-01-24 18:52:10 +00:00
Simon 93f18988d4 some hacking to try to make immersive cutscenes better
not great so far
2023-01-23 22:49:03 +00:00
Simon 2538e8df30 Fixed missing thumbstick click 2023-01-21 20:27:37 +00:00
Simon b86028588c Input refactoring 2023-01-21 15:09:00 +00:00
Simon 059d131b8c Further standardisation of input 2023-01-20 23:35:43 +00:00
Simon d7844eb54b Making input more standardised 2023-01-20 23:31:44 +00:00
Simon fb59d40e3f g_TeamBeefDirectorsCut
some other very minor fixes at the same time
2023-01-19 21:43:53 +00:00