Thilo Schulz
23f6fd1633
Bug 5094 - Code cleanup, patch by Zack Middleton and DevHC. Fixes unused-but-set gcc warnings
2011-07-29 12:27:00 +00:00
Thilo Schulz
62757b28f4
Fix last "noreturn" warnings
2011-07-27 00:02:45 +00:00
Thilo Schulz
9dc32d55e2
Bug 4812 - GCC __attribute__ annotations for printf, non-returning functions etc., patch by linux@youmustbejoking.demon.co.uk and Zack Middleton
2011-07-18 14:56:57 +00:00
Thilo Schulz
cbd3c24542
Bug 5067 - Remove references to unused teamtournament gametype. Toggle areaportal on mover ents where due is needed, patch by Ensiform
2011-07-07 23:13:20 +00:00
Thilo Schulz
774ed53948
Make g_doWarmup archived cvar
2011-06-25 20:36:36 +00:00
Thilo Schulz
eda3faccea
Fix grenade rotation ends always the orientation ( #5053 ), patch by Eugene C.
2011-06-24 13:15:03 +00:00
Thilo Schulz
16d2ab5f8b
Patch from Tremulous / description from Zack Middleton: ( #5041 )
...
Clear game logfile handle after closing file.
Game does not clear logFile handle when closing file. Might be an issue if
G_LogPrintf is called after this.
Patch from tremulous http://svn.icculus.org/tremulous?view=rev&revision=2041
2011-06-16 21:53:41 +00:00
Thilo Schulz
f981087d7a
- Merge http://svn.icculus.org/tremulous?view=rev&revision=2185 , patch by Chris Schwarz
...
- Remove Q_snprintf as Com_sprintf exists already
2011-06-15 15:31:37 +00:00
Thilo Schulz
558ed62771
0 --> NULL
2011-05-15 14:58:56 +00:00
Thilo Schulz
b509d770a7
- Remove Q_strrchr(), replace with standard, portable strrchr()
...
- Add strrchr() to bg_lib.c, patch by DevHC
2011-05-15 14:08:03 +00:00
Thilo Schulz
3ddc59a3ba
move MIN/MAX definition, use MIN() instead of min(), patch by DevHC
2011-05-15 13:27:24 +00:00
Thilo Schulz
3125035c23
Fix typecast
2011-05-14 20:24:34 +00:00
Thilo Schulz
315632e821
Make bg_lib.c strchr ANSI-C conformant
2011-05-14 14:55:54 +00:00
Thilo Schulz
30059eb8ce
ensure that ent->classname is always non-null (for entity numbers up to level.num_entities-1, and ENTITYNUM_WORLD and ENTITYNUM_NONE), for player entities and #ENTITYNUM_NONE in particular, patch by DevHC
2011-05-14 14:34:18 +00:00
Thilo Schulz
c65234328a
DevHC messed up
2011-05-11 14:33:12 +00:00
Thilo Schulz
a9696d3558
Refactoring patch by DevHC
2011-05-11 14:21:27 +00:00
Thilo Schulz
86d96f12b9
Fix one byte overflow
2011-05-10 16:26:11 +00:00
Thilo Schulz
4374ff6ce9
Fix spawnflag behaviour for trigger_hurt, patch by DevHC
2011-05-10 11:11:37 +00:00
Thilo Schulz
06d12f6085
Replace a few numeric constants with already defined macros, patch by ZTurtleMan
2011-04-26 09:48:40 +00:00
Thilo Schulz
e5c210236c
Fix a few comments ( #4591 )
2011-04-13 23:42:55 +00:00
Thilo Schulz
31ec563999
Fix player queueing for tournament play ( #4939 )
2011-04-07 23:41:32 +00:00
Thilo Schulz
657c791257
Zack Middleton made me do it
2011-03-08 01:37:28 +00:00
Thilo Schulz
fef4d12d68
Refactoring patch by DevHC
2011-03-05 19:20:37 +00:00
Thilo Schulz
e05c9ad1c2
- Make some string functions in g_cmds.c cleaner, by DevHC
...
- embed VM_FREEBUFFERS() macro in do-while-loop
2011-02-10 18:56:18 +00:00
Zachary Slater
5e0d0efd2e
http://www.angryflower.com/aposter.html
...
(minor English issues, most of which are via /dev/humancontroller)
2011-02-09 05:51:33 +00:00
Thilo Schulz
476e35f50e
Make Q_vsnprintf() more standard conform in bg_lib.c, patch by devhc
2011-02-09 01:31:26 +00:00
Thilo Schulz
8cd4b77a1e
Fix strcpy copying buffer into itself, thanks to Simon McVittie for reporting and the patch ( #4894 )
2011-02-08 23:16:03 +00:00
Thilo Schulz
8a3f2ff805
It's late, I'm tired.
2011-02-08 21:38:49 +00:00
Thilo Schulz
c257dc2cfa
Fix memmove with new size_t typedef, thanks DevHC for reporting
2011-02-08 21:27:45 +00:00
Thilo Schulz
2b52867b74
Code cleanup patch by devhc
2011-02-08 18:19:31 +00:00
Thilo Schulz
9f786f4def
- A few code cleanups in gamecode
...
- Add a bit of stuff from Zakk Middleton
2011-02-08 18:06:39 +00:00
Thilo Schulz
d2612c8a36
Fix levelshot so that it cannot be executed by remote clients ( #4339 )
2011-02-08 17:58:31 +00:00
Thilo Schulz
be4e459148
mage size_t typedef unsigned int instead of just int, thx devhc for suggesting
2011-02-08 17:25:45 +00:00
Thilo Schulz
a2715bc283
Fix buffer overflow, reported by Mads Lind
2011-02-06 20:35:46 +00:00
Thilo Schulz
387e33a4e3
Remove guid again because we don't want every play on the server to know all guids, thanks brain for reporting
2011-02-04 17:50:34 +00:00
Thilo Schulz
91f3c1596f
Ben Millwood fixing his own stuff ( #4598 )
2011-02-04 16:09:05 +00:00
Thilo Schulz
01d7eaddf5
https://bugzilla.icculus.org/show_bug.cgi?id=4576
2011-02-04 15:07:32 +00:00
Thilo Schulz
d563deba76
Fix https://bugzilla.icculus.org/show_bug.cgi?id=4733
2011-02-04 14:44:17 +00:00
Thilo Schulz
774955c748
whatever devhc you're right
2011-02-03 17:34:26 +00:00
Thilo Schulz
cf791d14c5
- Fix bug #4769 remote server crash
...
- Fix potential 1-byte-buffer overflow in gamecode
2011-02-03 02:54:36 +00:00
Zachary Slater
5e2ccac7f0
remove the unused flags_t::field (/dev/hc again for this and previous checkin on Makefile, thanks!!!)
2011-01-27 07:20:56 +00:00
Zachary Slater
a4327ef965
Bugzilla #4753
...
Potential buffer overflow in UpdateTournamentInfo()
2010-10-25 06:39:11 +00:00
Thilo Schulz
cd8a5aaec8
Followup to #4733
2010-09-01 11:50:09 +00:00
Thilo Schulz
5fe2a61910
Second batch of bug fixes reported and patched by Zack "ZTurtleMan" Middleton:
...
#4740
#4741
#4742
#4743
#4744
2010-08-29 18:08:29 +00:00
Thilo Schulz
83a3e2ae1b
First batch of bug fixes reported and patched by Zack "ZTurtleMan" Middleton:
...
#4736
#4730
#4731
#4732
#4733
#4735
#4736
#4737
#4738
#4739
2010-08-29 17:32:54 +00:00
Thilo Schulz
223b851b7b
Commit two patches from SmokingGuns's Tequila, fixing problems with very fast movers and a typo in the string drawing function. ( #4329 ) and ( #4330 )
2009-11-06 12:02:02 +00:00
Thilo Schulz
f5d79ea066
Fix bug where game freezes in infinite loop because it doesn't find a spawn point on maps with many bot/human-only spawnpoints. Thanks Pan for reporting this
2009-11-03 13:28:52 +00:00
Thilo Schulz
6fb304619b
- Add Ben Millwood's implementation of strtod/strtol to bg_lib.c
...
- Add %s scanf patch from M. Kristall to scanf in bg_lib.c
2009-10-21 10:18:46 +00:00
Thilo Schulz
a97ab9f2fe
Add guid to userinfo string, thanks Guillaume Bougard. https://bugzilla.icculus.org/show_bug.cgi?id=3570
2009-10-08 23:01:39 +00:00
Thilo Schulz
de9cf465cc
Don't award assist bonuses to flag capturing player, https://bugzilla.icculus.org/show_bug.cgi?id=3260
2009-10-06 14:10:45 +00:00
Thilo Schulz
3a952ff196
Forgotten else
2009-10-03 23:32:17 +00:00
Thilo Schulz
b2c1618f36
Revert back color code change
2009-10-03 21:41:22 +00:00
Thilo Schulz
b433f3d01c
- Modify color generating codes to only accept numbers and not alphabetical chars anymore
...
- Fix client clean name so that it cannot be tricked anymore, see https://bugzilla.icculus.org/show_bug.cgi?id=3313
2009-10-03 21:15:23 +00:00
Ryan C. Gordon
e2d63b1fea
Enable -fvisibility=hidden on Linux.
...
This will prevent further symbol clashes, and makes the shared libraries
10 to 20 percent smaller.
We should enable this on other platforms, too, if we can guarantee they'll
use gcc 4.0 or later and the platform supports it.
2009-09-15 02:48:17 +00:00
Ryan C. Gordon
af303a4813
SetTeam fix from Martin Doucha.
...
"Actually, client->ps.clientNum is unsafe. We had a little hunt for this some
time ago in Tremulous last year (it caused kick failures, annoying popup
windows and other nasty bugs). The problem is that a following spectator gets
full copy of client->ps of the followed player including clientNum. If you then
try to use this "shared" clientNum, you might affect someone else than you
wanted.
r1019 changes are safe as long as bots don't spectate players. However, a brief
grep on current code has revealed unsafe client->ps.clientNum usage in
SetTeam(). If a following spectator uses team command when forced balance is
on, it'll count teams incorrectly and send the error message to the followed
player instead. Here's the fix."
Fixes Bugzilla #2986 .
2009-09-14 15:45:52 +00:00
Ludwig Nussel
40e4a2e5c4
fix name compare in 'follow' command ( #4013 )
2009-05-08 09:31:26 +00:00
Ludwig Nussel
6b4f3aaed2
add missing trap_RealTime prototype ( #4015 )
2009-05-08 09:17:06 +00:00
Ludwig Nussel
f2198c70e7
fix potential segfault (found by DerSaidin in xreal)
2009-01-23 20:12:45 +00:00
Ludwig Nussel
f5aae78481
security fix: prevent command injection via callvote
2009-01-17 23:09:58 +00:00
Ludwig Nussel
c754d6fdfb
fix strict aliasing issues
...
Patch by Przemysław Iskra (#3805 )
2008-11-03 17:03:54 +00:00
Ludwig Nussel
21a208cb82
pass the correct size to Q_vsnprintf (Ian Lindsay)
2008-06-20 07:08:42 +00:00
Thilo Schulz
401f7521ff
Make cast-workaround to unsigned int use sizeof operator.
2008-03-26 03:13:30 +00:00
Thilo Schulz
bb47026b5f
- Replace vsprintf function in bg_lib.c with vsnprintf implementation started by Patrick Powell.
...
- Remove all calls to vsprintf in the engine and gamecode and replace them with calls to vsnprintf.
2008-03-25 21:36:09 +00:00
Tim Angus
59c231c6c6
* (bug 3412) %s expansion security patch (DevHC)
2008-01-22 23:44:10 +00:00
Tim Angus
3f3c827bcd
* Remove all the crappy old bat/sh QVM building scripts
2007-11-16 22:41:01 +00:00
Tim Angus
31c24bd0d2
* (bug 3393) Blank user names still possible (Michael Jard <kfaust@gmail.com>)
...
* (bug 3363) Download percentage overflow (Martin Doucha <next_ghost@quick.cz>)
* (bug 3390) MSVC project (Julian Priestley <juzley@gmail.com>)
* For OS X and MinGW ports, don't -I code/SDL when USE_LOCAL_HEADERS is 0
2007-11-02 23:36:23 +00:00
Tim Angus
b5074539ae
* Sigh
2007-10-22 19:08:33 +00:00
Tim Angus
4eb569b706
* Rename g_logfile back to g_log, but keep the cvar variable as is (see r128)
2007-10-22 19:06:38 +00:00
Tim Angus
eb217f7364
* Add missing )
2007-09-24 10:01:10 +00:00
Tim Angus
7562caa310
* Move the conditional compilation of bg_lib.c from the Makefile to cpp in
...
order to force dependency generation on bg_lib.*
* Make testing USE_ defines more consistent
2007-09-22 20:32:11 +00:00
Tim Angus
60260f1c60
* (bug 3318) Restrict color escape characters to alphanumerics
2007-09-21 12:33:50 +00:00
Tim Angus
672cfbf16f
* Merge unified-sdl to trunk
...
* Bump Q3_VERSION to 1.35
2007-09-05 18:17:46 +00:00
Tim Angus
5e35d88b9b
* (bug 3076) Map cycle breaks on empty or bot only servers (misanthropia)
...
* (bug 3303) Removal of never compiled code from cgame drawing functions (beast
<info@dbwatersports.com>)
* (bug 3297) Add missing limit to Q3 UI server info (beast
<info@dbwatersports.com>)
* (bug 3029) Fix to shader hash table being overpopulated (identified by
Stefan "#@" Langer <raute_at@gmx.de>)
2007-08-23 00:22:20 +00:00
Ludwig Nussel
557bb5a1ce
fix null termination out of array bounds
2007-08-19 12:11:39 +00:00
Ludwig Nussel
3992f1a59c
fix gcc 4.2 warnings about cast from pointer to integer ( #3317 )
2007-08-19 12:05:17 +00:00
Ludwig Nussel
a0316f9397
the address of 'classname' will always evaluate as 'true'
2007-07-19 08:05:50 +00:00
Ludwig Nussel
1b1e30edd9
fix bg_lib.h compilation with lcc
2007-06-27 10:06:15 +00:00
Ludwig Nussel
8e82c3d605
- tag more functions with gnu format attribute
...
- fix format string bugs. still some left
2006-12-30 12:32:54 +00:00
Ludwig Nussel
739409973a
kick bots by client number instead of name to avoid problems with
...
weird names (reported by 'DD')
2006-12-29 11:41:35 +00:00
Thilo Schulz
5a195bdd7b
Fix vsprintf bug, thanks to ensiform.
2006-11-25 10:54:41 +00:00
Thilo Schulz
2c14f02ee5
Revert "fix" because it was based on wrong assumptions and actually doesn't fix anything at all.
2006-07-17 19:15:36 +00:00
Thilo Schulz
57a5f2571a
Fix wrong means of death message in server log.
2006-07-09 16:36:33 +00:00
Thilo Schulz
c116695ea7
- "baseq3" literal replacement patch (by Erik Auerswald) applied
...
- Commented setting of the cl_guid cvar because md5.c is not 64-bit safe.
2006-04-26 13:36:58 +00:00
Thilo Schulz
e7daf33d8e
- botlib logfile now gets stored in the fs_game directory in fs_homepath. (patch from Erik Auerswald)
...
- Added proper error handling when fopening qconsole.log
- Fixed bug where r_chat.c gets loaded in botlib even when bot_nochat is 1.
2006-04-21 17:04:21 +00:00
Tim Angus
0018df2cfc
* Output botlib.log in a sensible place (from Erik Auerswald)
2006-04-14 20:35:47 +00:00
Ludwig Nussel
4c242115dc
- change long to intptr_t for 64bit windows compatability
...
- change vmMain arguments back to int. 64bit types are apparently not
needed there. Only the syscall function needs them.
2006-02-18 19:07:23 +00:00
Tim Angus
da6fafaac7
* Removed advertising clause from BSD license as per mailing list discussion
2006-01-18 18:46:32 +00:00
Maik
252ede0472
msvc project files updated and moved to win32/msvc
...
temporary build dirs moved to win32/msvc/build
2005-12-12 17:38:03 +00:00
Zachary Slater
857a5e264e
Updated msvc project files from > Michael Zoech!
2005-11-04 02:35:30 +00:00
Tim Angus
c41483634c
* General decrufting:
...
* Removed Q3_STATIC and associated defines
* Removed MAC_STATIC
* Replaced __LCC__ with Q3_VM
* Removed bspc and splines directories
2005-10-29 23:13:09 +00:00
Tim Angus
05e8ab9538
* Added STATUS
...
* Updated TODO
* Moved ChangeLog to root
* Updated ChangeLog
* s/Foobar/Quake III Arena Source Code/
* Biggest patch EVAR. I wonder how many mail boxes this will fill...
2005-10-29 01:53:09 +00:00
Ludwig Nussel
0bf8e3a8b0
add x86_64 vm. experimental, not enabled by default. you need as for it
...
to work.
2005-10-27 21:13:47 +00:00
Tim Angus
3a2ad50406
* Moved various source files from their mod sdk locations to places more
...
appropriate for open source Q3
* This patch looks bigger than it really is, however it will probably break the
VC and OS X builds (easy to fix though)
2005-10-26 19:45:21 +00:00
Tim Angus
d5af2e3d45
* Removed some Conscript
2005-10-25 13:34:47 +00:00
Six
8866ce3f8b
Mac OS X needs Com_Memcpy and Com_Memset to be set to memcpy and memset.
2005-10-08 06:30:38 +00:00
Tim Angus
9d41e17e1f
* Fixed some vm build warnings
2005-10-05 14:50:45 +00:00
Tim Angus
de1840a23a
* Most obscure bug EVAR. Seems a library that SDL depends on (specifically libgthread-2.0) defines a symbol g_log. qagamei386.so also defines such a symbol, but since it is dynamically loaded at runtime, no collision check is performed. When the code is relocated therefore, all instances of g_log in qagamei386.so end up refering to the g_log in the library... and bad things happen. s/g_log/g_logfile/g.
2005-09-29 14:00:03 +00:00
Tim Angus
82f7989714
* Some game bug fixes from http://www.quake3world.com/ubb/Forum4/HTML/006208.html
2005-09-28 23:18:34 +00:00
Tim Angus
534da92fc0
* Fix to MinGW build
2005-09-26 20:39:57 +00:00
Tim Angus
909e96e41b
* Some FreeBSD cleanups
...
* Removed the remainder of the RPM stuff from the Makefile
2005-09-26 20:09:18 +00:00