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ai_chat.c
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Second batch of bug fixes reported and patched by Zack "ZTurtleMan" Middleton:
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2010-08-29 18:08:29 +00:00 |
ai_chat.h
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
ai_cmd.c
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fix null termination out of array bounds
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2007-08-19 12:11:39 +00:00 |
ai_cmd.h
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
ai_dmnet.c
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* (bug 3412) %s expansion security patch (DevHC)
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2008-01-22 23:44:10 +00:00 |
ai_dmnet.h
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
ai_dmq3.c
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First batch of bug fixes reported and patched by Zack "ZTurtleMan" Middleton:
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2010-08-29 17:32:54 +00:00 |
ai_dmq3.h
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
ai_main.c
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- Replace vsprintf function in bg_lib.c with vsnprintf implementation started by Patrick Powell.
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2008-03-25 21:36:09 +00:00 |
ai_main.h
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
ai_team.c
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fix null termination out of array bounds
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2007-08-19 12:11:39 +00:00 |
ai_team.h
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
ai_vcmd.c
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
ai_vcmd.h
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
bg_lib.c
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- Add Ben Millwood's implementation of strtod/strtol to bg_lib.c
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2009-10-21 10:18:46 +00:00 |
bg_lib.h
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- Add Ben Millwood's implementation of strtod/strtol to bg_lib.c
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2009-10-21 10:18:46 +00:00 |
bg_local.h
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
bg_misc.c
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Second batch of bug fixes reported and patched by Zack "ZTurtleMan" Middleton:
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2010-08-29 18:08:29 +00:00 |
bg_pmove.c
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
bg_public.h
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Fix https://bugzilla.icculus.org/show_bug.cgi?id=4733
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2011-02-04 14:44:17 +00:00 |
bg_slidemove.c
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
chars.h
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
g_active.c
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Fix bug where game freezes in infinite loop because it doesn't find a spawn point on maps with many bot/human-only spawnpoints. Thanks Pan for reporting this
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2009-11-03 13:28:52 +00:00 |
g_arenas.c
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Bugzilla #4753
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2010-10-25 06:39:11 +00:00 |
g_bot.c
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* Merge unified-sdl to trunk
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2007-09-05 18:17:46 +00:00 |
g_client.c
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Fix bug where game freezes in infinite loop because it doesn't find a spawn point on maps with many bot/human-only spawnpoints. Thanks Pan for reporting this
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2009-11-03 13:28:52 +00:00 |
g_cmds.c
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SetTeam fix from Martin Doucha.
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2009-09-14 15:45:52 +00:00 |
g_combat.c
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fix potential segfault (found by DerSaidin in xreal)
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2009-01-23 20:12:45 +00:00 |
g_items.c
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
g_local.h
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Fix bug where game freezes in infinite loop because it doesn't find a spawn point on maps with many bot/human-only spawnpoints. Thanks Pan for reporting this
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2009-11-03 13:28:52 +00:00 |
g_main.c
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Fix bug where game freezes in infinite loop because it doesn't find a spawn point on maps with many bot/human-only spawnpoints. Thanks Pan for reporting this
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2009-11-03 13:28:52 +00:00 |
g_mem.c
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* Merge unified-sdl to trunk
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2007-09-05 18:17:46 +00:00 |
g_misc.c
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
g_missile.c
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
g_mover.c
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Commit two patches from SmokingGuns's Tequila, fixing problems with very fast movers and a typo in the string drawing function. (#4329) and (#4330)
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2009-11-06 12:02:02 +00:00 |
g_public.h
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
g_rankings.c
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
g_rankings.h
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
g_session.c
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* Merge unified-sdl to trunk
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2007-09-05 18:17:46 +00:00 |
g_spawn.c
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remove the unused flags_t::field (/dev/hc again for this and previous checkin on Makefile, thanks!!!)
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2011-01-27 07:20:56 +00:00 |
g_svcmds.c
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whatever devhc you're right
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2011-02-03 17:34:26 +00:00 |
g_syscalls.asm
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remove svn:executable property
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2005-08-28 17:54:51 +00:00 |
g_syscalls.c
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Enable -fvisibility=hidden on Linux.
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2009-09-15 02:48:17 +00:00 |
g_target.c
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
g_team.c
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Fix bug where game freezes in infinite loop because it doesn't find a spawn point on maps with many bot/human-only spawnpoints. Thanks Pan for reporting this
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2009-11-03 13:28:52 +00:00 |
g_team.h
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Fix bug where game freezes in infinite loop because it doesn't find a spawn point on maps with many bot/human-only spawnpoints. Thanks Pan for reporting this
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2009-11-03 13:28:52 +00:00 |
g_trigger.c
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
g_utils.c
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
g_weapon.c
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
inv.h
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
match.h
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
syn.h
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |