* Remove all the crappy old bat/sh QVM building scripts

This commit is contained in:
Tim Angus 2007-11-16 22:41:01 +00:00
parent f0215128af
commit 3f3c827bcd
21 changed files with 0 additions and 1008 deletions

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@ -1,63 +0,0 @@
rem make sure we have a safe environement
set LIBRARY=
set INCLUDE=
mkdir vm
cd vm
set cc=lcc -DQ3_VM -DCGAME -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\ui %1
%cc% ../../game/bg_misc.c
@if errorlevel 1 goto quit
%cc% ../../game/bg_pmove.c
@if errorlevel 1 goto quit
%cc% ../../game/bg_slidemove.c
@if errorlevel 1 goto quit
%cc% ../../game/bg_lib.c
@if errorlevel 1 goto quit
%cc% ../../game/q_math.c
@if errorlevel 1 goto quit
%cc% ../../game/q_shared.c
@if errorlevel 1 goto quit
%cc% ../cg_consolecmds.c
@if errorlevel 1 goto quit
%cc% ../cg_draw.c
@if errorlevel 1 goto quit
%cc% ../cg_drawtools.c
@if errorlevel 1 goto quit
%cc% ../cg_effects.c
@if errorlevel 1 goto quit
%cc% ../cg_ents.c
@if errorlevel 1 goto quit
%cc% ../cg_event.c
@if errorlevel 1 goto quit
%cc% ../cg_info.c
@if errorlevel 1 goto quit
%cc% ../cg_localents.c
@if errorlevel 1 goto quit
%cc% ../cg_main.c
@if errorlevel 1 goto quit
%cc% ../cg_marks.c
@if errorlevel 1 goto quit
%cc% ../cg_players.c
@if errorlevel 1 goto quit
%cc% ../cg_playerstate.c
@if errorlevel 1 goto quit
%cc% ../cg_predict.c
@if errorlevel 1 goto quit
%cc% ../cg_scoreboard.c
@if errorlevel 1 goto quit
%cc% ../cg_servercmds.c
@if errorlevel 1 goto quit
%cc% ../cg_snapshot.c
@if errorlevel 1 goto quit
%cc% ../cg_view.c
@if errorlevel 1 goto quit
%cc% ../cg_weapons.c
@if errorlevel 1 goto quit
q3asm -f ../cgame
:quit
cd ..

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@ -1,124 +0,0 @@
<html>
<body>
<pre>
<h1>Build Log</h1>
<h3>
--------------------Configuration: cgame - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\WINNT\Profiles\ADMINI~1\LOCALS~1\Temp\RSP4BE.tmp" with contents
[
/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fp"Release/cgame.pch" /YX /Fo"Release/" /Fd"Release/" /FD /c
"D:\quake3\MissionPack\code\game\bg_misc.c"
"D:\quake3\MissionPack\code\game\bg_pmove.c"
"D:\quake3\MissionPack\code\game\bg_slidemove.c"
"D:\quake3\MissionPack\code\cgame\cg_consolecmds.c"
"D:\quake3\MissionPack\code\cgame\cg_draw.c"
"D:\quake3\MissionPack\code\cgame\cg_drawtools.c"
"D:\quake3\MissionPack\code\cgame\cg_effects.c"
"D:\quake3\MissionPack\code\cgame\cg_ents.c"
"D:\quake3\MissionPack\code\cgame\cg_event.c"
"D:\quake3\MissionPack\code\cgame\cg_info.c"
"D:\quake3\MissionPack\code\cgame\cg_localents.c"
"D:\quake3\MissionPack\code\cgame\cg_main.c"
"D:\quake3\MissionPack\code\cgame\cg_marks.c"
"D:\quake3\MissionPack\code\cgame\cg_players.c"
"D:\quake3\MissionPack\code\cgame\cg_playerstate.c"
"D:\quake3\MissionPack\code\cgame\cg_predict.c"
"D:\quake3\MissionPack\code\cgame\cg_rankings.c"
"D:\quake3\MissionPack\code\cgame\cg_scoreboard.c"
"D:\quake3\MissionPack\code\cgame\cg_servercmds.c"
"D:\quake3\MissionPack\code\cgame\cg_snapshot.c"
"D:\quake3\MissionPack\code\cgame\cg_syscalls.c"
"D:\quake3\MissionPack\code\cgame\cg_view.c"
"D:\quake3\MissionPack\code\cgame\cg_weapons.c"
"D:\quake3\MissionPack\code\game\q_math.c"
"D:\quake3\MissionPack\code\game\q_shared.c"
"D:\quake3\MissionPack\code\ui\ui_shared.c"
]
Creating command line "cl.exe @C:\WINNT\Profiles\ADMINI~1\LOCALS~1\Temp\RSP4BE.tmp"
Creating temporary file "C:\WINNT\Profiles\ADMINI~1\LOCALS~1\Temp\RSP4BF.tmp" with contents
[
/nologo /base:"0x30000000" /subsystem:windows /dll /incremental:no /pdb:"Release/cgamex86.pdb" /map:"Release/cgamex86.map" /machine:I386 /def:".\cgame.def" /out:"../Release/cgamex86.dll" /implib:"Release/cgamex86.lib"
.\Release\bg_misc.obj
.\Release\bg_pmove.obj
.\Release\bg_slidemove.obj
.\Release\cg_consolecmds.obj
.\Release\cg_draw.obj
.\Release\cg_drawtools.obj
.\Release\cg_effects.obj
.\Release\cg_ents.obj
.\Release\cg_event.obj
.\Release\cg_info.obj
.\Release\cg_localents.obj
.\Release\cg_main.obj
.\Release\cg_marks.obj
.\Release\cg_players.obj
.\Release\cg_playerstate.obj
.\Release\cg_predict.obj
.\Release\cg_rankings.obj
.\Release\cg_scoreboard.obj
.\Release\cg_servercmds.obj
.\Release\cg_snapshot.obj
.\Release\cg_syscalls.obj
.\Release\cg_view.obj
.\Release\cg_weapons.obj
.\Release\q_math.obj
.\Release\q_shared.obj
.\Release\ui_shared.obj
]
Creating command line "link.exe @C:\WINNT\Profiles\ADMINI~1\LOCALS~1\Temp\RSP4BF.tmp"
<h3>Output Window</h3>
Compiling...
bg_misc.c
bg_pmove.c
D:\quake3\MissionPack\code\game\bg_pmove.c(987) : warning C4189: 'shit' : local variable is initialized but not referenced
D:\quake3\MissionPack\code\game\bg_pmove.c(2001) : warning C4505: 'PM_InvulnerabilityMove' : unreferenced local function has been removed
D:\quake3\MissionPack\code\game\bg_pmove.c(519) : see declaration of 'PM_InvulnerabilityMove'
bg_slidemove.c
cg_consolecmds.c
cg_draw.c
cg_drawtools.c
cg_effects.c
cg_ents.c
cg_event.c
cg_info.c
cg_localents.c
cg_main.c
D:\quake3\MissionPack\code\cgame\cg_main.c(1819) : warning C4505: 'CG_Cvar_Get' : unreferenced local function has been removed
D:\quake3\MissionPack\code\cgame\cg_main.c(1513) : see declaration of 'CG_Cvar_Get'
cg_marks.c
cg_players.c
D:\quake3\MissionPack\code\cgame\cg_players.c(2209) : warning C4505: 'CG_PlayerTokens' : unreferenced local function has been removed
D:\quake3\MissionPack\code\cgame\cg_players.c(1371) : see declaration of 'CG_PlayerTokens'
cg_playerstate.c
cg_predict.c
cg_rankings.c
cg_scoreboard.c
cg_servercmds.c
cg_snapshot.c
cg_syscalls.c
cg_view.c
cg_weapons.c
q_math.c
q_shared.c
ui_shared.c
D:\quake3\MissionPack\code\ui\ui_shared.c(2223) : warning C4189: 'parent' : local variable is initialized but not referenced
D:\quake3\MissionPack\code\ui\ui_shared.c(3501) : warning C4189: 'collision' : local variable is initialized but not referenced
D:\quake3\MissionPack\code\ui\ui_shared.c(4622) : warning C4505: 'Controls_SetDefaults' : unreferenced local function has been removed
D:\quake3\MissionPack\code\ui\ui_shared.c(2595) : see declaration of 'Controls_SetDefaults'
D:\quake3\MissionPack\code\ui\ui_shared.c(1540) : warning C4701: local variable 'value' may be used without having been initialized
D:\quake3\MissionPack\code\ui\ui_shared.c(1566) : warning C4701: local variable 'value' may be used without having been initialized
D:\quake3\MissionPack\code\ui\ui_shared.c(1912) : warning C4702: unreachable code
D:\quake3\MissionPack\code\ui\ui_shared.c(4013) : warning C4702: unreachable code
D:\quake3\MissionPack\code\ui\ui_shared.c(4056) : warning C4702: unreachable code
Linking...
Creating library Release/cgamex86.lib and object Release/cgamex86.exp
<h3>Results</h3>
cgamex86.dll - 0 error(s), 12 warning(s)
</pre>
</body>
</html>

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@ -1,26 +0,0 @@
-o "\quake3\baseq3\vm\cgame"
cg_main
..\cg_syscalls
cg_consolecmds
cg_draw
cg_drawtools
cg_effects
cg_ents
cg_event
cg_info
cg_localents
cg_marks
cg_players
cg_playerstate
cg_predict
cg_scoreboard
cg_servercmds
cg_snapshot
cg_view
cg_weapons
bg_slidemove
bg_pmove
bg_lib
bg_misc
q_math
q_shared

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@ -1,36 +0,0 @@
#!/bin/sh
mkdir -p vm
cd vm
CC="q3lcc -DQ3_VM -DCGAME -S -Wf-target=bytecode -Wf-g -I../../cgame -I../../game -I../../q3_ui"
$CC ../cg_syscalls.c
$CC ../../game/bg_misc.c
$CC ../../game/bg_pmove.c
$CC ../../game/bg_slidemove.c
$CC ../../game/bg_lib.c
$CC ../../game/q_math.c
$CC ../../game/q_shared.c
$CC ../cg_consolecmds.c
$CC ../cg_draw.c
$CC ../cg_drawtools.c
$CC ../cg_effects.c
$CC ../cg_ents.c
$CC ../cg_event.c
$CC ../cg_info.c
$CC ../cg_localents.c
$CC ../cg_main.c
$CC ../cg_marks.c
$CC ../cg_players.c
$CC ../cg_playerstate.c
$CC ../cg_predict.c
$CC ../cg_scoreboard.c
$CC ../cg_servercmds.c
$CC ../cg_snapshot.c
$CC ../cg_view.c
$CC ../cg_weapons.c
q3asm -f ../cgame
cd ..

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@ -1,65 +0,0 @@
rem make sure we have a safe environement
set LIBRARY=
set INCLUDE=
mkdir vm
cd vm
set cc=lcc -DQ3_VM -DMISSIONPACK -DCGAME -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\ui %1
%cc% ../../game/bg_misc.c
@if errorlevel 1 goto quit
%cc% ../../game/bg_pmove.c
@if errorlevel 1 goto quit
%cc% ../../game/bg_slidemove.c
@if errorlevel 1 goto quit
%cc% ../../game/bg_lib.c
@if errorlevel 1 goto quit
%cc% ../../game/q_math.c
@if errorlevel 1 goto quit
%cc% ../../game/q_shared.c
@if errorlevel 1 goto quit
%cc% ../cg_consolecmds.c
@if errorlevel 1 goto quit
%cc% ../cg_draw.c
@if errorlevel 1 goto quit
%cc% ../cg_drawtools.c
@if errorlevel 1 goto quit
%cc% ../cg_effects.c
@if errorlevel 1 goto quit
%cc% ../cg_ents.c
@if errorlevel 1 goto quit
%cc% ../cg_event.c
@if errorlevel 1 goto quit
%cc% ../cg_info.c
@if errorlevel 1 goto quit
%cc% ../cg_localents.c
@if errorlevel 1 goto quit
%cc% ../cg_main.c
@if errorlevel 1 goto quit
%cc% ../cg_marks.c
@if errorlevel 1 goto quit
%cc% ../cg_players.c
@if errorlevel 1 goto quit
%cc% ../cg_playerstate.c
@if errorlevel 1 goto quit
%cc% ../cg_predict.c
@if errorlevel 1 goto quit
%cc% ../cg_scoreboard.c
@if errorlevel 1 goto quit
%cc% ../cg_servercmds.c
@if errorlevel 1 goto quit
%cc% ../cg_snapshot.c
@if errorlevel 1 goto quit
%cc% ../cg_view.c
@if errorlevel 1 goto quit
%cc% ../cg_weapons.c
@if errorlevel 1 goto quit
%cc% ../../ui/ui_shared.c
@if errorlevel 1 goto quit
%cc% ../cg_newdraw.c
@if errorlevel 1 goto quit
q3asm -f ../cgame_ta
:quit
cd ..

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@ -1,28 +0,0 @@
-o "\quake3\missionpack\vm\cgame"
cg_main
..\cg_syscalls
cg_consolecmds
cg_draw
cg_drawtools
cg_effects
cg_ents
cg_event
cg_info
cg_localents
cg_marks
cg_players
cg_playerstate
cg_predict
cg_scoreboard
cg_servercmds
cg_snapshot
cg_view
cg_weapons
bg_slidemove
bg_pmove
bg_lib
bg_misc
q_math
q_shared
ui_shared
cg_newdraw

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@ -1,38 +0,0 @@
#!/bin/sh
mkdir -p vm
cd vm
CC="q3lcc -DQ3_VM -DCGAME -DMISSIONPACK -S -Wf-target=bytecode -Wf-g -I../../cgame -I../../game -I../../ui"
$CC ../cg_syscalls.c
$CC ../../game/bg_misc.c
$CC ../../game/bg_pmove.c
$CC ../../game/bg_slidemove.c
$CC ../../game/bg_lib.c
$CC ../../game/q_math.c
$CC ../../game/q_shared.c
$CC ../cg_consolecmds.c
$CC ../cg_draw.c
$CC ../cg_drawtools.c
$CC ../cg_effects.c
$CC ../cg_ents.c
$CC ../cg_event.c
$CC ../cg_info.c
$CC ../cg_localents.c
$CC ../cg_main.c
$CC ../cg_marks.c
$CC ../cg_players.c
$CC ../cg_playerstate.c
$CC ../cg_predict.c
$CC ../cg_scoreboard.c
$CC ../cg_servercmds.c
$CC ../cg_snapshot.c
$CC ../cg_view.c
$CC ../cg_weapons.c
$CC ../../ui/ui_shared.c
$CC ../cg_newdraw.c
q3asm -f ../cgame_ta
cd ..

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@ -1,85 +0,0 @@
rem make sure we have a safe environement
set LIBRARY=
set INCLUDE=
mkdir vm
cd vm
set cc=lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\ui %1
%cc% ../g_main.c
@if errorlevel 1 goto quit
%cc% ../g_syscalls.c
@if errorlevel 1 goto quit
%cc% ../bg_misc.c
@if errorlevel 1 goto quit
%cc% ../bg_lib.c
@if errorlevel 1 goto quit
%cc% ../bg_pmove.c
@if errorlevel 1 goto quit
%cc% ../bg_slidemove.c
@if errorlevel 1 goto quit
%cc% ../q_math.c
@if errorlevel 1 goto quit
%cc% ../q_shared.c
@if errorlevel 1 goto quit
%cc% ../ai_dmnet.c
@if errorlevel 1 goto quit
%cc% ../ai_dmq3.c
@if errorlevel 1 goto quit
%cc% ../ai_main.c
@if errorlevel 1 goto quit
%cc% ../ai_chat.c
@if errorlevel 1 goto quit
%cc% ../ai_cmd.c
@if errorlevel 1 goto quit
%cc% ../ai_team.c
@if errorlevel 1 goto quit
%cc% ../g_active.c
@if errorlevel 1 goto quit
%cc% ../g_arenas.c
@if errorlevel 1 goto quit
%cc% ../g_bot.c
@if errorlevel 1 goto quit
%cc% ../g_client.c
@if errorlevel 1 goto quit
%cc% ../g_cmds.c
@if errorlevel 1 goto quit
%cc% ../g_combat.c
@if errorlevel 1 goto quit
%cc% ../g_items.c
@if errorlevel 1 goto quit
%cc% ../g_mem.c
@if errorlevel 1 goto quit
%cc% ../g_misc.c
@if errorlevel 1 goto quit
%cc% ../g_missile.c
@if errorlevel 1 goto quit
%cc% ../g_mover.c
@if errorlevel 1 goto quit
%cc% ../g_session.c
@if errorlevel 1 goto quit
%cc% ../g_spawn.c
@if errorlevel 1 goto quit
%cc% ../g_svcmds.c
@if errorlevel 1 goto quit
%cc% ../g_target.c
@if errorlevel 1 goto quit
%cc% ../g_team.c
@if errorlevel 1 goto quit
%cc% ../g_trigger.c
@if errorlevel 1 goto quit
%cc% ../g_utils.c
@if errorlevel 1 goto quit
%cc% ../g_weapon.c
@if errorlevel 1 goto quit
%cc% ../ai_vcmd.c
@if errorlevel 1 goto quit
q3asm -f ../game
:quit
cd ..

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@ -1,35 +0,0 @@
-o "qagame"
g_main
../g_syscalls
bg_misc
bg_lib
bg_pmove
bg_slidemove
q_math
q_shared
ai_dmnet
ai_dmq3
ai_team
ai_main
ai_chat
ai_cmd
ai_vcmd
g_active
g_arenas
g_bot
g_client
g_cmds
g_combat
g_items
g_mem
g_misc
g_missile
g_mover
g_session
g_spawn
g_svcmds
g_target
g_team
g_trigger
g_utils
g_weapon

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@ -1,47 +0,0 @@
#!/bin/sh
mkdir -p vm
cd vm
CC="q3lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I../../cgame -I../../game -I../../q3_ui"
$CC ../g_main.c
$CC ../bg_misc.c
$CC ../bg_lib.c
$CC ../bg_pmove.c
$CC ../bg_slidemove.c
$CC ../q_math.c
$CC ../q_shared.c
$CC ../ai_vcmd.c
$CC ../ai_dmnet.c
$CC ../ai_dmq3.c
$CC ../ai_main.c
$CC ../ai_chat.c
$CC ../ai_cmd.c
$CC ../ai_team.c
$CC ../g_active.c
$CC ../g_arenas.c
$CC ../g_bot.c
$CC ../g_client.c
$CC ../g_cmds.c
$CC ../g_combat.c
$CC ../g_items.c
$CC ../g_mem.c
$CC ../g_misc.c
$CC ../g_missile.c
$CC ../g_mover.c
$CC ../g_session.c
$CC ../g_spawn.c
$CC ../g_svcmds.c
$CC ../g_target.c
$CC ../g_team.c
$CC ../g_trigger.c
$CC ../g_utils.c
$CC ../g_weapon.c
q3asm -f ../game
cd ..

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@ -1,86 +0,0 @@
rem make sure we have a safe environement
set LIBRARY=
set INCLUDE=
mkdir vm
cd vm
set cc=lcc -DQ3_VM -DMISSIONPACK -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\ui %1
%cc% ../g_main.c
@if errorlevel 1 goto quit
%cc% ../g_syscalls.c
@if errorlevel 1 goto quit
%cc% ../bg_misc.c
@if errorlevel 1 goto quit
%cc% ../bg_lib.c
@if errorlevel 1 goto quit
%cc% ../bg_pmove.c
@if errorlevel 1 goto quit
%cc% ../bg_slidemove.c
@if errorlevel 1 goto quit
%cc% ../q_math.c
@if errorlevel 1 goto quit
%cc% ../q_shared.c
@if errorlevel 1 goto quit
%cc% ../ai_dmnet.c
@if errorlevel 1 goto quit
%cc% ../ai_dmq3.c
@if errorlevel 1 goto quit
%cc% ../ai_main.c
@if errorlevel 1 goto quit
%cc% ../ai_chat.c
@if errorlevel 1 goto quit
%cc% ../ai_cmd.c
@if errorlevel 1 goto quit
%cc% ../ai_team.c
@if errorlevel 1 goto quit
%cc% ../g_active.c
@if errorlevel 1 goto quit
%cc% ../g_arenas.c
@if errorlevel 1 goto quit
%cc% ../g_bot.c
@if errorlevel 1 goto quit
%cc% ../g_client.c
@if errorlevel 1 goto quit
%cc% ../g_cmds.c
@if errorlevel 1 goto quit
%cc% ../g_combat.c
@if errorlevel 1 goto quit
%cc% ../g_items.c
@if errorlevel 1 goto quit
%cc% ../g_mem.c
@if errorlevel 1 goto quit
%cc% ../g_misc.c
@if errorlevel 1 goto quit
%cc% ../g_missile.c
@if errorlevel 1 goto quit
%cc% ../g_mover.c
@if errorlevel 1 goto quit
%cc% ../g_session.c
@if errorlevel 1 goto quit
%cc% ../g_spawn.c
@if errorlevel 1 goto quit
%cc% ../g_svcmds.c
@if errorlevel 1 goto quit
%cc% ../g_target.c
@if errorlevel 1 goto quit
%cc% ../g_team.c
@if errorlevel 1 goto quit
%cc% ../g_trigger.c
@if errorlevel 1 goto quit
%cc% ../g_utils.c
@if errorlevel 1 goto quit
%cc% ../g_weapon.c
@if errorlevel 1 goto quit
%cc% ../ai_vcmd.c
@if errorlevel 1 goto quit
q3asm -f ../game_ta
:quit
cd ..

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@ -1,35 +0,0 @@
-o "\quake3\missionpack\vm\qagame"
g_main
..\g_syscalls
bg_misc
bg_lib
bg_pmove
bg_slidemove
q_math
q_shared
ai_dmnet
ai_dmq3
ai_team
ai_main
ai_chat
ai_cmd
g_active
g_arenas
g_bot
g_client
g_cmds
g_combat
g_items
g_mem
g_misc
g_missile
g_mover
g_session
g_spawn
g_svcmds
g_target
g_team
g_trigger
g_utils
g_weapon
ai_vcmd

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@ -1,48 +0,0 @@
#!/bin/sh
mkdir -p vm
cd vm
CC="q3lcc -DQ3_VM -DMISSIONPACK -S -Wf-target=bytecode -Wf-g -I../../cgame -I../../game -I../../ui"
$CC ../g_main.c
$CC ../g_syscalls.c
$CC ../bg_misc.c
$CC ../bg_lib.c
$CC ../bg_pmove.c
$CC ../bg_slidemove.c
$CC ../q_math.c
$CC ../q_shared.c
$CC ../ai_vcmd.c
$CC ../ai_dmnet.c
$CC ../ai_dmq3.c
$CC ../ai_main.c
$CC ../ai_chat.c
$CC ../ai_cmd.c
$CC ../ai_team.c
$CC ../g_active.c
$CC ../g_arenas.c
$CC ../g_bot.c
$CC ../g_client.c
$CC ../g_cmds.c
$CC ../g_combat.c
$CC ../g_items.c
$CC ../g_mem.c
$CC ../g_misc.c
$CC ../g_missile.c
$CC ../g_mover.c
$CC ../g_session.c
$CC ../g_spawn.c
$CC ../g_svcmds.c
$CC ../g_target.c
$CC ../g_team.c
$CC ../g_trigger.c
$CC ../g_utils.c
$CC ../g_weapon.c
q3asm -f ../game_ta
cd ..

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@ -1,2 +0,0 @@
lcc -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\ui %1

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@ -1,100 +0,0 @@
rem make sure we have a safe environement
set LIBRARY=
set INCLUDE=
mkdir vm
cd vm
set cc=lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui %1
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_main.c
@if errorlevel 1 goto quit
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_cdkey.c
@if errorlevel 1 goto quit
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_ingame.c
@if errorlevel 1 goto quit
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_serverinfo.c
@if errorlevel 1 goto quit
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_confirm.c
@if errorlevel 1 goto quit
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_setup.c
@if errorlevel 1 goto quit
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../../game/bg_misc.c
@if errorlevel 1 goto quit
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../../game/bg_lib.c
@if errorlevel 1 goto quit
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../../game/q_math.c
@if errorlevel 1 goto quit
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../../game/q_shared.c
@if errorlevel 1 goto quit
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_gameinfo.c
@if errorlevel 1 goto quit
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_atoms.c
@if errorlevel 1 goto quit
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_connect.c
@if errorlevel 1 goto quit
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_controls2.c
@if errorlevel 1 goto quit
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_demo2.c
@if errorlevel 1 goto quit
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_mfield.c
@if errorlevel 1 goto quit
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_credits.c
@if errorlevel 1 goto quit
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_menu.c
@if errorlevel 1 goto quit
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_options.c
@if errorlevel 1 goto quit
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_display.c
@if errorlevel 1 goto quit
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_sound.c
@if errorlevel 1 goto quit
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_network.c
@if errorlevel 1 goto quit
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_playermodel.c
@if errorlevel 1 goto quit
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_players.c
@if errorlevel 1 goto quit
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_playersettings.c
@if errorlevel 1 goto quit
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_preferences.c
@if errorlevel 1 goto quit
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_qmenu.c
@if errorlevel 1 goto quit
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_servers2.c
@if errorlevel 1 goto quit
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_sparena.c
@if errorlevel 1 goto quit
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_specifyserver.c
@if errorlevel 1 goto quit
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_splevel.c
@if errorlevel 1 goto quit
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_sppostgame.c
@if errorlevel 1 goto quit
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_startserver.c
@if errorlevel 1 goto quit
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_team.c
@if errorlevel 1 goto quit
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_video.c
@if errorlevel 1 goto quit
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_cinematics.c
@if errorlevel 1 goto quit
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_spskill.c
@if errorlevel 1 goto quit
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_addbots.c
@if errorlevel 1 goto quit
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_removebots.c
@if errorlevel 1 goto quit
rem lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_loadconfig.c
rem @if errorlevel 1 goto quit
rem lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_saveconfig.c
rem @if errorlevel 1 goto quit
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_teamorders.c
@if errorlevel 1 goto quit
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_mods.c
@if errorlevel 1 goto quit
q3asm -f ../q3_ui
:quit
cd ..

View file

@ -1,43 +0,0 @@
-o "\quake3\baseq3\vm\ui"
ui_main
..\..\ui\ui_syscalls
ui_gameinfo
ui_atoms
ui_cinematics
ui_connect
ui_controls2
ui_demo2
ui_mfield
ui_credits
ui_menu
ui_ingame
ui_confirm
ui_setup
ui_options
ui_display
ui_sound
ui_network
ui_playermodel
ui_players
ui_playersettings
ui_preferences
ui_qmenu
ui_serverinfo
ui_servers2
ui_sparena
ui_specifyserver
ui_sppostgame
ui_splevel
ui_spskill
ui_startserver
ui_team
ui_video
ui_addbots
ui_removebots
ui_teamorders
ui_cdkey
ui_mods
bg_misc
bg_lib
q_math
q_shared

View file

@ -1,55 +0,0 @@
#!/bin/sh
mkdir -p vm
cd vm
CC="q3lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I../../cgame -I../../game -I../../q3_ui "
$CC ../ui_main.c
$CC ../ui_cdkey.c
$CC ../ui_ingame.c
$CC ../ui_confirm.c
$CC ../ui_setup.c
$CC ../../game/bg_misc.c
$CC ../../game/bg_lib.c
$CC ../../game/q_math.c
$CC ../../game/q_shared.c
$CC ../ui_gameinfo.c
$CC ../ui_atoms.c
$CC ../ui_connect.c
$CC ../ui_controls2.c
$CC ../ui_demo2.c
$CC ../ui_mfield.c
$CC ../ui_credits.c
$CC ../ui_menu.c
$CC ../ui_options.c
$CC ../ui_display.c
$CC ../ui_sound.c
$CC ../ui_network.c
$CC ../ui_playermodel.c
$CC ../ui_players.c
$CC ../ui_playersettings.c
$CC ../ui_preferences.c
$CC ../ui_qmenu.c
$CC ../ui_serverinfo.c
$CC ../ui_servers2.c
$CC ../ui_sparena.c
$CC ../ui_specifyserver.c
$CC ../ui_splevel.c
$CC ../ui_sppostgame.c
$CC ../ui_startserver.c
$CC ../ui_syscalls.c
$CC ../ui_team.c
$CC ../ui_video.c
$CC ../ui_cinematics.c
$CC ../ui_spskill.c
$CC ../ui_addbots.c
$CC ../ui_removebots.c
$CC ../ui_loadconfig.c
$CC ../ui_saveconfig.c
$CC ../ui_teamorders.c
$CC ../ui_mods.c
q3asm -f ../q3_ui
cd ..

View file

@ -1,45 +0,0 @@
-o "\quake3\baseq3\vm\ui"
ui_main
..\ui_syscalls
ui_gameinfo
ui_atoms
ui_cinematics
ui_connect
ui_controls2
ui_demo2
ui_mfield
ui_credits
ui_menu
ui_ingame
ui_confirm
ui_setup
ui_options
ui_display
ui_sound
ui_network
ui_playermodel
ui_players
ui_playersettings
ui_preferences
ui_qmenu
ui_serverinfo
ui_servers2
ui_sparena
ui_specifyserver
ui_sppostgame
ui_splevel
ui_spskill
ui_startserver
ui_team
ui_video
ui_addbots
ui_removebots
ui_teamorders
ui_loadconfig
ui_saveconfig
ui_cdkey
ui_mods
bg_misc
bg_lib
q_math
q_shared

View file

@ -1,2 +0,0 @@
lcc -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\ui %1

View file

@ -1,33 +0,0 @@
rem make sure we have a safe environement
set LIBRARY=
set INCLUDE=
mkdir vm
cd vm
set cc=lcc -DMISSIONPACK -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\ui %1
%cc% ../ui_main.c
@if errorlevel 1 goto quit
%cc% ../../game/bg_misc.c
@if errorlevel 1 goto quit
%cc% ../../game/bg_lib.c
@if errorlevel 1 goto quit
%cc% ../../game/q_math.c
@if errorlevel 1 goto quit
%cc% ../../game/q_shared.c
@if errorlevel 1 goto quit
%cc% ../ui_atoms.c
@if errorlevel 1 goto quit
%cc% ../ui_players.c
@if errorlevel 1 goto quit
%cc% ../ui_util.c
@if errorlevel 1 goto quit
%cc% ../ui_shared.c
@if errorlevel 1 goto quit
%cc% ../ui_gameinfo.c
@if errorlevel 1 goto quit
q3asm -f ../ui
:quit
cd ..

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@ -1,12 +0,0 @@
-o "\quake3\missionpack\vm\ui"
ui_main
..\ui_syscalls
ui_atoms
ui_players
ui_util
ui_shared
ui_gameinfo
bg_misc
bg_lib
q_math
q_shared